2007-08-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour-depth.c: Clarify the depth behaviour even more in the description used by the API reference.
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2007-08-04 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-behaviour-depth.c: Clarify that what drives
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* clutter/clutter-behaviour-depth.c: Clarify the depth behaviour
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even more in the description used by the API reference.
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2007-08-04 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-behaviour-depth.[ch]: Clarify that what drives
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the movement along the Z axis is the ClutterAlpha object (we
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don't have the luxury of a rollover like the opacity does);
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so, if you want to go from 0 to -100 you have to use a
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* The minimum and maximum depth are controlled by the
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* ClutterBehaviourDepth:min-depth and ClutterBehaviourDepth:max-depth
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* properties. The direction of the motion on the depth axis is controlled
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* by the #ClutterAlpha object.
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* by the #ClutterAlpha object. If you want to make a #ClutterActor
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* controlled by the #ClutterBehaviourDepth behaviour from a depth of
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* 0 to a depth of 100 you will have to use an increasing alpha function,
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* like %CLUTTER_ALPHA_RAMP_INC. On the other hand, if you want to make
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* the same actor move from a depth of 100 to a depth of 0 you will have
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* to use a decreasing alpha function, like %CLUTTER_ALPHA_RAMP_DEC. Using
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* a minimum depth greater than the maximum depth and a decreasing alpha
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* function, or using a maximum depth greater than the minimum depth and
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* an increasing alpha function will result in an undefined behaviour.
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*
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* Since: 0.4
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* #ClutterBehaviourDepth is available since Clutter 0.4.
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*/
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G_DEFINE_TYPE (ClutterBehaviourDepth,
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