win32/stage: Implement get_active_framebuffer()
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@ -538,6 +538,14 @@ clutter_stage_win32_redraw (ClutterStageWindow *stage_window)
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cogl_framebuffer_swap_buffers (COGL_FRAMEBUFFER (stage_win32->onscreen));
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}
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static CoglFramebuffer *
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clutter_stage_win32_get_active_framebuffer (ClutterStageWindow *stage_window)
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{
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ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage_window);
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return COGL_FRAMEBUFFER (stage_win32->onscreen);
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}
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static void
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clutter_stage_win32_dispose (GObject *gobject)
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{
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@ -598,6 +606,7 @@ clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
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iface->realize = clutter_stage_win32_realize;
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iface->unrealize = clutter_stage_win32_unrealize;
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iface->redraw = clutter_stage_win32_redraw;
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iface->get_active_framebuffer = clutter_stage_win32_get_active_framebuffer;
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}
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/**
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