Make the material functions for setting the p wrap mode public
Now that we have 3D texture support it makes sense to expose the wrap mode for the p coordinate.
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@ -517,8 +517,10 @@ CoglMaterialWrapMode
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cogl_material_set_layer_wrap_mode
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cogl_material_set_layer_wrap_mode_s
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cogl_material_set_layer_wrap_mode_t
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cogl_material_set_layer_wrap_mode_p
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cogl_material_layer_get_wrap_mode_s
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cogl_material_layer_get_wrap_mode_t
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cogl_material_layer_get_wrap_mode_p
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<SUBSECTION Private>
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cogl_blend_string_error_get_type
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cogl_blend_string_error_quark
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