2008-02-15 Emmanuele Bassi <ebassi@openedhand.com>

* clutter/clutter-actor.[ch]:
	* clutter/clutter-types.h:
	* doc/reference/clutter-docs.sgml: Fix a lot of documentation.

2008-02-15  Matthew Allum  <mallum@openedhand.com>
This commit is contained in:
Emmanuele Bassi 2008-02-15 14:39:25 +00:00
parent 97b9cd92f0
commit 66f244b1cc
5 changed files with 229 additions and 202 deletions

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@ -1,3 +1,9 @@
2008-02-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]:
* clutter/clutter-types.h:
* doc/reference/clutter-docs.sgml: Fix a lot of documentation.
2008-02-15 Matthew Allum <mallum@openedhand.com>
* clutter/cogl/gles/cogl.c: (cogl_paint_init):

View File

@ -40,20 +40,19 @@
* <graphic fileref="actor-box.png" format="PNG"/>
* </figure>
*
* The OpenGL modelview matrix for the actor is constructed from the actor
* settings by the following order of operations:
* The OpenGL modelview matrix for the actor is constructed from
* the actor settings by the following order of operations:
* <orderedlist>
* <listitem><para>Translation by actor x, y coords,</para></listitem>
* <listitem><para>Scaling by scale_x, scale_y,</para></listitem>
* <listitem><para>Negative translation by anchor point x, y,</para>
* </listitem>
* <listitem><para>Negative translation by anchor point x,
* y,</para></listitem>
* <listitem><para>Rotation around z axis,</para></listitem>
* <listitem><para>Rotation around y axis,</para></listitem>
* <listitem><para>Rotation around x axis,</para></listitem>
* <listitem><para>Translation by actor depth (z),</para></listitem>
* <listitem><para>Clip stencil is applied (not an operation on the matrix
* as such, but done as part of the transform set up).</para>
* </listitem>
* as such, but done as part of the transform set up).</para></listitem>
* </orderedlist>
*
* <note>The position of any children is referenced from the top-left corner of
@ -76,12 +75,13 @@
* See clutter_set_motion_events_enabled() documentation for more
* information.</para></listitem>
* <listitem><para>Once emitted, an event emission chain has two
* phases: capture and bubble. A emitted event starts in the capture
* phase beginning at the stage and traversing every child actor until
* the event source actor is reached. The emission then enters the bubble
* phase, traversing back up the chain via parents until it reaches the
* stage. Any event handler can abort this chain by returning
* %TRUE (meaning "event handled").</para></listitem>
* phases: capture and bubble. An emitted event starts in the capture
* phase (see ClutterActor::captured-event) beginning at the stage and
* traversing every child actor until the event source actor is reached.
* The emission then enters the bubble phase, traversing back up the
* chain via parents until it reaches the stage. Any event handler can
* abort this chain by returning %TRUE (meaning "event handled").
* </para></listitem>
* <listitem><para>Pointer events will 'pass through' non reactive
* overlapping actors.</para></listitem>
* </orderedlist>
@ -93,6 +93,10 @@
*
* Every '?' box in the diagram above is an entry point for application
* code.
*
* For implementing a new actor class, please read <link
* linkend="clutter-subclassing-ClutterActor">the corresponding section</link>
* of the API reference.
*/
/**
@ -131,26 +135,6 @@
* Since: 0.6
*/
/**
* CLUTTER_ACTOR_SET_FLAGS:
* @e: a #ClutterActor
* @f: the flags to set
*
* Sets flags on the given #ClutterActor
*
* Since: 0.2
*/
/**
* CLUTTER_ACTOR_UNSET_FLAGS:
* @e: a #ClutterActor
* @f: the flags to unset
*
* Unsets flags on the given #ClutterActor
*
* Since: 0.2
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
@ -328,9 +312,9 @@ clutter_actor_real_show (ClutterActor *self)
* clutter_actor_show
* @self: A #ClutterActor
*
* Flags a clutter actor to be displayed. An actor not shown will not
* appear on the display.
**/
* Flags an actor to be displayed. An actor not shown will not
* be rendered on the stage.
*/
void
clutter_actor_show (ClutterActor *self)
{
@ -349,7 +333,7 @@ clutter_actor_show (ClutterActor *self)
* clutter_actor_show_all:
* @self: a #ClutterActor
*
* Call show() on all children of a actor (if any).
* Call show() on all children of an actor (if any).
*
* Since: 0.2
*/
@ -384,9 +368,9 @@ clutter_actor_real_hide (ClutterActor *self)
* clutter_actor_hide
* @self: A #ClutterActor
*
* Flags a clutter actor to be hidden. An actor not shown will not
* appear on the display.
**/
* Flags an actor to be hidden. An actor not shown will not be
* rendered on the stage.
*/
void
clutter_actor_hide (ClutterActor *self)
{
@ -489,15 +473,15 @@ clutter_actor_real_pick (ClutterActor *self,
* @self: A #ClutterActor
* @color: A #ClutterColor
*
* Renders a silhouette of the actor in supplied color. Used internally for
* mapping pointer events to actors.
* Renders a silhouette of the actor using the supplied color. Used
* internally for mapping pointer events to actors.
*
* This function should not never be called directly by applications.
* This function should never be called directly by applications.
*
* Subclasses overiding this method should call
* clutter_actor_should_pick_paint() to decide if to render there
* silhouette but in any case should still recursively call pick for
* any children.
* Subclasses overiding the ClutterActor::pick() method should call
* clutter_actor_should_pick_paint() to decide whether to render their
* silhouette. Containers should always recursively call pick for
* each child.
*
* Since 0.4
**/
@ -517,7 +501,7 @@ clutter_actor_pick (ClutterActor *self,
*
* Utility call for subclasses overiding the pick method.
*
* This function should not never be called directly by applications.
* This function should never be called directly by applications.
*
* Return value: %TRUE if the actor should paint its silhouette,
* %FALSE otherwise
@ -649,8 +633,9 @@ clutter_actor_transform_point (ClutterActor *actor,
* @point: A point as #ClutterVertex
* @vertex: The translated #ClutterVertex
*
* Transforms point in coordinates relative to the actor into ancestor
* coordiances using the relevant transform stack (i.e. scale, rotation etc)
* Transforms @point in coordinates relative to the actor into
* ancestor-relative coordinates using the relevant transform
* stack (i.e. scale, rotation, etc)
*
* Since: 0.6
**/
@ -687,9 +672,9 @@ clutter_actor_apply_relative_transform_to_point (ClutterActor *self,
* @point: A point as #ClutterVertex
* @vertex: The translated #ClutterVertex
*
* Transforms point in coordinates relative to the actor
* into screen coordiances with the current actor tranform
* (i.e. scale, rotation etc)
* Transforms @point in coordinates relative to the actor
* into screen-relative coordinates with the current actor
* tranformation (i.e. scale, rotation etc)
*
* Since: 0.4
**/
@ -724,14 +709,14 @@ clutter_actor_apply_transform_to_point (ClutterActor *self,
* for all the vertices in one go).
*/
static void
clutter_actor_transform_vertices_relative (ClutterActor * self,
ClutterActor * ancestor,
ClutterVertex verts[4],
ClutterFixed w[4])
clutter_actor_transform_vertices_relative (ClutterActor *self,
ClutterActor *ancestor,
ClutterVertex verts[4],
ClutterFixed w[4])
{
ClutterFixed mtx[16];
ClutterFixed _x, _y, _z, _w;
ClutterActorBox coords;
ClutterFixed mtx[16];
ClutterFixed _x, _y, _z, _w;
ClutterActorBox coords;
/*
* Need to query coords here, so that we get coorect values for actors that
@ -878,20 +863,21 @@ clutter_actor_transform_vertices (ClutterActor * self,
* clutter_actor_get_relative_vertices:
* @self: A #ClutterActor
* @ancestor: A #ClutterActor to calculate the vertices against.
* @verts: Pointer to a location of an array of 4 #ClutterVertex where to
* store the result.
* @verts: return location for an array of 4 #ClutterVertex in which
* to store the result.
*
* Calculates the tranformed coordinates of the four corners of the actor
* in the plane of the ancestor. The returned vertices relate to the
* ClutterActorBox coordinates as follows:
*
* v[0] contains (x1, y1)
* v[1] contains (x2, y1)
* v[2] contains (x1, y2)
* v[3] contains (x2, y2)
* Calculates the transformed coordinates of the four corners of the
* actor in the plane of the ancestor. The returned vertices relate to
* the #ClutterActorBox coordinates as follows:
* <itemizedlist>
* <listitem><para>v[0] contains (x1, y1)</para></listitem>
* <listitem><para>v[1] contains (x2, y1)</para></listitem>
* <listitem><para>v[2] contains (x1, y2)</para></listitem>
* <listitem><para>v[3] contains (x2, y2)</para></listitem>
* </itemizedlist>
*
* Since: 0.6
**/
*/
void
clutter_actor_get_relative_vertices (ClutterActor *self,
ClutterActor *ancestor,
@ -961,7 +947,7 @@ clutter_actor_get_relative_vertices (ClutterActor *self,
* @verts: Pointer to a location of an array of 4 #ClutterVertex where to
* store the result.
*
* Calculates the tranformed screen coordinates of the four corners of
* Calculates the transformed screen coordinates of the four corners of
* the actor; the returned vertices relate to the ClutterActorBox
* coordinates as follows:
*
@ -1180,9 +1166,9 @@ _clutter_actor_apply_modelview_transform_recursive (ClutterActor * self,
*
* Renders the actor to display.
*
* This function should not be called directly by applications instead
* #clutter_actor_queue_redraw should be used to queue paints.
**/
* This function should not be called directly by applications.
* Call clutter_actor_queue_redraw() to queue paints, instead.
*/
void
clutter_actor_paint (ClutterActor *self)
{
@ -1271,8 +1257,7 @@ clutter_actor_real_request_coords (ClutterActor *self,
* Note: Actors overriding the ClutterActor::request_coords() virtual
* function should always chain up to the parent class request_coords()
* method. Actors should override this function only if they need to
* recompute some internal state or need to reposition their evental
* children.
* recompute some internal state or need to reposition their children.
*/
void
clutter_actor_request_coords (ClutterActor *self,
@ -1322,14 +1307,14 @@ clutter_actor_request_coords (ClutterActor *self,
/**
* clutter_actor_query_coords:
* @self: A #ClutterActor
* @box: A location to store the actors #ClutterActorBox co-ordinates
* @box: A location to store the actor's #ClutterActorBox
*
* Requests the untransformed co-ordinates (in ClutterUnits) for the
* #ClutterActor relative to any parent.
* Requests the untransformed co-ordinates (in #ClutterUnit<!-- -->s) for
* the #ClutterActor, relative to any parent.
*
* This function should not be called directly by applications instead
* the various position/geometry methods should be used.
**/
* This function should not be called directly by applications.
* The various position/geometry methods should be used instead.
*/
void
clutter_actor_query_coords (ClutterActor *self,
ClutterActorBox *box)
@ -1805,7 +1790,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
PROP_SCALE_X,
g_param_spec_double ("scale-x",
"Scale-X",
"Scale X",
"Scale factor on the X axis",
0.0,
G_MAXDOUBLE,
1.0,
@ -1822,7 +1807,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
PROP_SCALE_Y,
g_param_spec_double ("scale-y",
"Scale-Y",
"Scale Y",
"Scale factor on the Y axis",
0.0,
G_MAXDOUBLE,
1.0,
@ -1946,7 +1931,8 @@ clutter_actor_class_init (ClutterActorClass *klass)
* ClutterActor::show:
* @actor: the object which received the signal
*
* The ::show signal is emitted when an actor becomes visible.
* The ::show signal is emitted when an actor is visible and
* rendered on the stage.
*
* Since: 0.2
*/
@ -1962,7 +1948,8 @@ clutter_actor_class_init (ClutterActorClass *klass)
* ClutterActor::hide:
* @actor: the object which received the signal
*
* The ::hide signal is emitted when an actor is no longer visible.
* The ::hide signal is emitted when an actor is no longer rendered
* on the stage.
*
* Since: 0.2
*/
@ -1998,7 +1985,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
* @actor: the actor which received the event
* @event: a #ClutterEvent
*
* The ::event signal is emitted each time and event is received
* The ::event signal is emitted each time an event is received
* by the @actor. This signal will be emitted on every actor,
* following the hierarchy chain, until it reaches the top-level
* container (the #ClutterStage).
@ -2066,7 +2053,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
* @actor: the actor which received the event
* @event: a #ClutterScrollEvent
*
* The ::scroll-event signal is emitted each time a the mouse is
* The ::scroll-event signal is emitted each time the mouse is
* scrolled on @actor
*
* Return value: %TRUE if the event has been handled by the actor,
@ -2089,7 +2076,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
* @event: a #ClutterKeyEvent
*
* The ::key-press-event signal is emitted each time a keyboard button
* is pressed on @actor.
* is pressed while @actor has key focus (see clutter_stage_set_key_focus()).
*
* Return value: %TRUE if the event has been handled by the actor,
* or %FALSE to continue the emission.
@ -2111,7 +2098,8 @@ clutter_actor_class_init (ClutterActorClass *klass)
* @event: a #ClutterKeyEvent
*
* The ::key-release-event signal is emitted each time a keyboard button
* is released on @actor.
* is released while @actor has key focus (see
* clutter_stage_set_key_focus()).
*
* Return value: %TRUE if the event has been handled by the actor,
* or %FALSE to continue the emission.
@ -2133,7 +2121,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
* @event: a #ClutterMotionEvent
*
* The ::motion-event signal is emitted each time the mouse pointer is
* moved on @actor.
* moved over @actor.
*
* Return value: %TRUE if the event has been handled by the actor,
* or %FALSE to continue the emission.
@ -2293,7 +2281,7 @@ clutter_actor_init (ClutterActor *self)
* references it holds to other objects. If the actor is inside a
* container, the actor will be removed.
*
* When you destroy a container its children will be destroyed as well.
* When you destroy a container, its children will be destroyed as well.
*
* Note: you cannot destroy the #ClutterStage returned by
* clutter_stage_get_default().
@ -2342,8 +2330,8 @@ clutter_actor_destroy (ClutterActor *self)
* once the main loop becomes idle (after the current batch of events
* has been processed, roughly).
*
* Applications rarely need to call this as redraws are handled automatically
* by modification functions.
* Applications rarely need to call this, as redraws are handled
* automatically by modification functions.
*/
void
clutter_actor_queue_redraw (ClutterActor *self)
@ -2366,7 +2354,7 @@ clutter_actor_queue_redraw (ClutterActor *self)
* @self: A #ClutterActor
* @geometry: A #ClutterGeometry
*
* Sets the actors untransformed geometry in pixels relative to any
* Sets the actor's untransformed geometry in pixels relative to any
* parent actor.
*/
void
@ -2388,7 +2376,7 @@ clutter_actor_set_geometry (ClutterActor *self,
* @self: A #ClutterActor
* @geometry: A location to store actors #ClutterGeometry
*
* Gets the actors untransformed geometry in pixels relative to any
* Gets the actor's untransformed geometry in pixels relative to any
* parent actor.
*/
void
@ -2415,7 +2403,7 @@ clutter_actor_get_geometry (ClutterActor *self,
* @x_2: A location to store actors right position, or %NULL.
* @y_2: A location to store actors bottom position, or %NULL.
*
* Gets the actors untransformed bounding rectangle co-ordinates in pixels
* Gets the actor's untransformed bounding rectangle coordinates in pixels
* relative to any parent actor.
*/
void
@ -2450,7 +2438,7 @@ clutter_actor_get_coords (ClutterActor *self,
* @x: New left position of actor in pixels.
* @y: New top position of actor in pixels.
*
* Sets the actors position in pixels relative to any parent actor.
* Sets the actor's position in pixels relative to any parent actor.
*/
void
clutter_actor_set_position (ClutterActor *self,
@ -2475,10 +2463,10 @@ clutter_actor_set_position (ClutterActor *self,
/**
* clutter_actor_set_positionu
* @self: A #ClutterActor
* @x: New left position of actor in #ClutterUnit
* @y: New top position of actor in #ClutterUnit
* @x: New left position of actor in #ClutterUnit<!-- -->s
* @y: New top position of actor in #ClutterUnit<!-- -->s
*
* Sets the actors position in #ClutterUnit relative to any
* Sets the actors position in #ClutterUnit<!-- -->s relative to any
* parent actor.
*
* Since: 0.6
@ -2509,7 +2497,7 @@ clutter_actor_set_positionu (ClutterActor *self,
* @dx: Distance to move Actor on X axis.
* @dy: Distance to move Actor on Y axis.
*
* Moves an actor by specified distance relative to
* Moves an actor by the specified distance relative to
* current position in pixels.
*
* Since: 0.2
@ -2532,7 +2520,8 @@ clutter_actor_move_by (ClutterActor *self,
* @dx: Distance to move Actor on X axis, in #ClutterUnit<!-- -->s.
* @dy: Distance to move Actor on Y axis, in #ClutterUnit<!-- -->s.
*
* Moves an actor by specified distance relative to the current position.
* Moves an actor by the specified distance relative to the current
* position.
*
* Since: 0.6
*/
@ -2605,7 +2594,7 @@ clutter_actor_set_size_internalu (ClutterActor *self,
* @width: New width of actor in pixels, or -1
* @height: New height of actor in pixels, or -1
*
* Sets the actors size in pixels.
* Sets the actor's size in pixels.
*
* If @width and/or @height are -1 the actor will assume the same size
* of its bounding box.
@ -2629,11 +2618,11 @@ clutter_actor_set_size (ClutterActor *self,
/**
* clutter_actor_set_sizeu
* @self: A #ClutterActor
* @width: New width of actor in #ClutterUnit, or -1
* @height: New height of actor in #ClutterUnit, or -1
* @width: New width of actor in #ClutterUnit<!-- -->s, or -1
* @height: New height of actor in #ClutterUnit<!-- -->s, or -1
*
* Sets the actors size in #ClutterUnit. If @width and/or @height are -1 the
* actor will assume the same size of its bounding box.
* Sets the actors size in #ClutterUnit<!-- -->s. If @width and/or @height
* are -1 the actor will assume the same size of its bounding box.
*
* Since: 0.6
*/
@ -2650,8 +2639,8 @@ clutter_actor_set_sizeu (ClutterActor *self,
/**
* clutter_actor_get_size:
* @self: A #ClutterActor
* @width: Location to store width if non NULL.
* @height: Location to store height if non NULL.
* @width: return location for the width, or %NULL.
* @height: return location for the height, or %NULL.
*
* Gets the size of an actor in pixels ignoring any scaling factors.
*
@ -2678,8 +2667,8 @@ clutter_actor_get_size (ClutterActor *self,
/**
* clutter_actor_get_sizeu:
* @self: A #ClutterActor
* @width: Location to store width if non NULL.
* @height: Location to store height if non NULL.
* @width: return location for the width, or %NULL
* @height: return location for the height, or %NULL
*
* Gets the size of an actor in #ClutterUnit<!-- -->s ignoring any scaling
* factors.
@ -2763,11 +2752,11 @@ clutter_actor_get_positionu (ClutterActor *self,
/*
* clutter_actor_get_abs_position_units
* @self: A #ClutterActor
* @x: Location to store x position if non NULL.
* @y: Location to store y position if non NULL.
* @x: return location for the X coordinate, or %NULL
* @y: return location for the Y coordinate, or %NULL
*
* Gets the absolute position of an actor in clutter units relative
* to the stage.
* Gets the absolute position of an actor, in #ClutterUnit<!-- -->s,
* relative to the stage.
*
* Since: 0.4
*/
@ -2793,10 +2782,10 @@ clutter_actor_get_abs_position_units (ClutterActor *self,
/**
* clutter_actor_get_abs_position
* @self: A #ClutterActor
* @x: Location to store x position if non NULL.
* @y: Location to store y position if non NULL.
* @x: return location for the X coordinate, or %NULL
* @y: return location for the Y coordinate, or %NULL
*
* Gets the absolute position of an actor in pixels relative
* Gets the absolute position of an actor, in pixels, relative
* to the stage.
*/
void
@ -2820,21 +2809,21 @@ clutter_actor_get_abs_position (ClutterActor *self,
/*
* clutter_actor_get_abs_size_units:
* @self: A #ClutterActor
* @width: Location to store width if non NULL.
* @height: Location to store height if non NULL.
* @width: return location for the width, or %NULL
* @height: return location for the height, or %NULL
*
* Gets the absolute size of an actor in clutter units taking into account
* an scaling factors.
* Gets the absolute size of an actor in #ClutterUnits<!-- -->s, taking
* into account the scaling factors.
*
* Note: When the actor (or one of its ancestors) is rotated around the x or y
* axis, it no longer appears as on the stage as a rectangle, but as a generic
* quadrangle; in that case this function returns the size of the smallest
* rectangle that encapsulates the entire quad. Please note that in this case
* no assumptions can be made about the relative position of this envelope to
* the absolute position of the actor, as returned by
* clutter_actor_get_abs_position() - if you need this information, you need
* to use clutter_actor_get_vertices() to get the coords of the actual
* quadrangle.
* <note>When the actor (or one of its ancestors) is rotated around the
* X or Y axis, it no longer appears as on the stage as a rectangle, but
* as a generic quadrangle; in that case this function returns the size
* of the smallest rectangle that encapsulates the entire quad. Please
* note that in this case no assumptions can be made about the relative
* position of this envelope to the absolute position of the actor, as
* returned by clutter_actor_get_abs_position(); if you need this
* information, you need to use clutter_actor_get_vertices() to get the
* coords of the actual quadrangle.
*
* Since: 0.4
*/
@ -2874,8 +2863,8 @@ clutter_actor_get_abs_size_units (ClutterActor *self,
/**
* clutter_actor_get_abs_size:
* @self: A #ClutterActor
* @width: Location to store width if non NULL.
* @height: Location to store height if non NULL.
* @width: return location for the width, or %NULL
* @height: return location for the height, or %NULL
*
* Gets the absolute size of an actor taking into account
* an scaling factors
@ -2897,9 +2886,9 @@ clutter_actor_get_abs_size (ClutterActor *self,
* clutter_actor_get_width
* @self: A #ClutterActor
*
* Retrieves the actors width ignoring any scaling factors.
* Retrieves the actor's width ignoring any scaling factors.
*
* Return value: The actor width in pixels
* Return value: the width in pixels
**/
guint
clutter_actor_get_width (ClutterActor *self)
@ -2917,9 +2906,9 @@ clutter_actor_get_width (ClutterActor *self)
* clutter_actor_get_widthu
* @self: A #ClutterActor
*
* Retrieves the actors width ignoring any scaling factors.
* Retrieves the actor's width ignoring any scaling factors.
*
* Return value: The actor width in #ClutterUnit
* Return value: the width in #ClutterUnit<!-- -->s
*
* since: 0.6
**/
@ -2939,9 +2928,9 @@ clutter_actor_get_widthu (ClutterActor *self)
* clutter_actor_get_height
* @self: A #ClutterActor
*
* Retrieves the actors height ignoring any scaling factors.
* Retrieves the actor's height ignoring any scaling factors.
*
* Return value: The actor height in pixels
* Return value: the height in pixels
**/
guint
clutter_actor_get_height (ClutterActor *self)
@ -2959,9 +2948,9 @@ clutter_actor_get_height (ClutterActor *self)
* clutter_actor_get_heightu
* @self: A #ClutterActor
*
* Retrieves the actors height ignoring any scaling factors.
* Retrieves the actor's height ignoring any scaling factors.
*
* Return value: The actor height in #ClutterUnit
* Return value: the height in #ClutterUnit<!-- -->s
*
* since: 0.6
**/
@ -2980,9 +2969,9 @@ clutter_actor_get_heightu (ClutterActor *self)
/**
* clutter_actor_set_width
* @self: A #ClutterActor
* @width: Requested new width for actor
* @width: Requested new width for the actor, in pixels
*
* Requests a new width for actor
* Requests a new width for the actor
*
* since: 0.2
**/
@ -2998,9 +2987,9 @@ clutter_actor_set_width (ClutterActor *self,
/**
* clutter_actor_set_widthu
* @self: A #ClutterActor
* @width: Requested new width for actor in #ClutterUnit
* @width: Requested new width for the actor, in #ClutterUnit<!-- -->s
*
* Requests a new width for actor
* Requests a new width for the actor
*
* since: 0.6
**/
@ -3016,9 +3005,9 @@ clutter_actor_set_widthu (ClutterActor *self,
/**
* clutter_actor_set_height
* @self: A #ClutterActor
* @height: Requested new height for actor
* @height: Requested new height for the actor, in pixels
*
* Requests a new height for actor
* Requests a new height for the actor
*
* since: 0.2
**/
@ -3034,9 +3023,9 @@ clutter_actor_set_height (ClutterActor *self,
/**
* clutter_actor_set_heightu
* @self: A #ClutterActor
* @height: Requested new height for actor in #ClutterUnit
* @height: Requested new height for actor, in #ClutterUnit<!-- -->s
*
* Requests a new height for actor
* Requests a new height for the actor
*
* since: 0.6
**/
@ -3052,9 +3041,9 @@ clutter_actor_set_heightu (ClutterActor *self,
/**
* clutter_actor_set_x:
* @self: a #ClutterActor
* @x: the actors position on the X axis
* @x: the actor's position on the X axis
*
* Sets the actor's x position relative to its parent.
* Sets the actor's X coordinate, relative to its parent.
*
* Since: 0.6
*/
@ -3072,9 +3061,9 @@ clutter_actor_set_x (ClutterActor *self,
/**
* clutter_actor_set_xu:
* @self: a #ClutterActor
* @x: the actors position on the X axis in #ClutterUnit
* @x: the actor's position on the X axis in #ClutterUnit<!-- -->s
*
* Sets the actor's x position relative to its parent.
* Sets the actor's X coordinate, relative to its parent.
*
* Since: 0.6
*/
@ -3092,9 +3081,9 @@ clutter_actor_set_xu (ClutterActor *self,
/**
* clutter_actor_set_y:
* @self: a #ClutterActor
* @y: the actors position on the Y axis
* @y: the actor's position on the Y axis
*
* Sets the actor's y position relative to its parent.
* Sets the actor's Y coordinate, relative to its parent.
*
* Since: 0.6
*/
@ -3112,9 +3101,9 @@ clutter_actor_set_y (ClutterActor *self,
/**
* clutter_actor_set_yu:
* @self: a #ClutterActor
* @y: the actors position on the Y axis in #ClutterUnit
* @y: the actor's position on the Y axis in #ClutterUnit<!-- -->s
*
* Sets the actor's y position relative to its parent.
* Sets the actor's Y coordinate, relative to its parent.
*
* Since: 0.6
*/
@ -3133,11 +3122,11 @@ clutter_actor_set_yu (ClutterActor *self,
* clutter_actor_get_x
* @self: A #ClutterActor
*
* Retrieves the actors x position relative to any parent.
* Retrieves the actor's X coordinate, relative to any parent.
*
* Return value: The actor x position in pixels ignoring any tranforms
* (i.e scaling, rotation).
**/
* Return value: the X coordinate, in pixels, ignoring any
* tranformation (i.e. scaling, rotation).
*/
gint
clutter_actor_get_x (ClutterActor *self)
{
@ -3154,13 +3143,14 @@ clutter_actor_get_x (ClutterActor *self)
* clutter_actor_get_xu
* @self: A #ClutterActor
*
* Retrieves the actors x position relative to any parent, in #ClutterUnit
* Retrieves the actor's X coordinate, relative to any parent,
* in #ClutterUnit<!-- -->s.
*
* Return value: The actor x position in #ClutterUnit ignoring any tranforms
* (i.e scaling, rotation).
* Return value: the X coordinate, in #ClutterUnit<!-- -->s, ignoring
* any tranformation (i.e. scaling, rotation).
*
* Since: 0.6
**/
*/
ClutterUnit
clutter_actor_get_xu (ClutterActor *self)
{
@ -3177,11 +3167,11 @@ clutter_actor_get_xu (ClutterActor *self)
* clutter_actor_get_y:
* @self: A #ClutterActor
*
* Retrieves the actors y position relative to any parent.
* Retrieves the actor's Y coordinate, relative to any parent.
*
* Return value: The actor y position in pixels ignoring any tranforms
* (i.e scaling, rotation).
**/
* Return value: the Y coordinate, in pixels, ignoring any
* tranformation (i.e. scaling, rotation).
*/
gint
clutter_actor_get_y (ClutterActor *self)
{
@ -3198,11 +3188,12 @@ clutter_actor_get_y (ClutterActor *self)
* clutter_actor_get_yu:
* @self: A #ClutterActor
*
* Retrieves the actors y position relative to any parent, in #ClutterUnit
* Retrieves the actor's Y coordinate, relative to any parent,
* in #ClutterUnit<!-- -->s.
*
* Return value: The actor y position in #ClutterUnit ignoring any tranforms
* (i.e scaling, rotation).
**/
* Return value: the Y coordinate, in #ClutterUnit<!-- -->s, ignoring any
* transformation (i.e. scaling, rotation).
*/
ClutterUnit
clutter_actor_get_yu (ClutterActor *self)
{
@ -3221,7 +3212,10 @@ clutter_actor_get_yu (ClutterActor *self)
* @scale_x: #ClutterFixed factor to scale actor by horizontally.
* @scale_y: #ClutterFixed factor to scale actor by vertically.
*
* Scales an actor with fixed point parameters.
* Fixed point version of clutter_actor_set_scale().
*
* Scales an actor with the given factors. The scaling is always
* relative to the anchor point.
*/
void
clutter_actor_set_scalex (ClutterActor *self,
@ -3252,7 +3246,8 @@ clutter_actor_set_scalex (ClutterActor *self,
* @scale_x: double factor to scale actor by horizontally.
* @scale_y: double factor to scale actor by vertically.
*
* Scales an actor with floating point parameters.
* Scales an actor with the given factors. The scaling is always
* relative to the anchor point.
*
* Since: 0.2
*/
@ -3271,10 +3266,12 @@ clutter_actor_set_scale (ClutterActor *self,
/**
* clutter_actor_get_scalex:
* @self: A #ClutterActor
* @scale_x: Location to store horizonal fixed scale factor if non NULL.
* @scale_y: Location to store vertical fixed scale factor if non NULL.
* @scale_x: Location to store horizonal scale factor, or %NULL.
* @scale_y: Location to store vertical scale factor, or %NULL.
*
* Retrieves an actors scale in fixed point.
* Fixed point version of clutter_actor_get_scale().
*
* Retrieves the scale factors of an actor.
*
* Since: 0.2
*/
@ -3293,8 +3290,8 @@ clutter_actor_get_scalex (ClutterActor *self,
/**
* clutter_actor_get_scale:
* @self: A #ClutterActor
* @scale_x: Location to store horizonal float scale factor if non NULL.
* @scale_y: Location to store vertical float scale factor if non NULL.
* @scale_x: Location to store horizonal float scale factor, or %NULL.
* @scale_y: Location to store vertical float scale factor, or %NULL.
*
* Retrieves an actors scale in floating point.
*
@ -3361,7 +3358,8 @@ clutter_actor_get_opacity (ClutterActor *self)
* @self: A #ClutterActor
* @name: Textual tag to apply to actor
*
* Sets a textual tag to the actor.
* Sets the given name to @self. The name can be used to identify
* a #ClutterActor.
*/
void
clutter_actor_set_name (ClutterActor *self,
@ -3386,9 +3384,8 @@ clutter_actor_set_name (ClutterActor *self,
*
* Retrieves the name of @self.
*
* Return value: pointer to textual tag for the actor. The
* returned string is owned by the actor and should not
* be modified or freed.
* Return value: the name of the actor or %NULL. The returned string is
* owned by the actor and should not be modified or freed.
*/
G_CONST_RETURN gchar *
clutter_actor_get_name (ClutterActor *self)
@ -3952,7 +3949,7 @@ clutter_actor_set_parent (ClutterActor *self,
*
* Retrieves the parent of @self.
*
* Return Value: The #ClutterActor parent or NULL
* Return Value: The #ClutterActor parent, or %NULL if no parent is set
*/
ClutterActor *
clutter_actor_get_parent (ClutterActor *self)
@ -4346,8 +4343,9 @@ clutter_actor_set_anchor_point (ClutterActor *self,
* @anchor_x: X coordinate of the anchor point
* @anchor_y: Y coordinate of the anchor point
*
* Sets an anchor point for the @actor, and adjusts the actor postion so that
* the relative position of the actor toward its parent remains the same.
* Sets an anchor point for the @actor, and adjusts the actor postion so
* that the relative position of the actor toward its parent remains the
* same.
*
* Since: 0.6
*/
@ -5354,8 +5352,9 @@ clutter_actor_get_shader (ClutterActor *self)
* @self: a #ClutterActor
* @shader: a #ClutterShader or %NULL to unset the shader.
*
* Sets the #ClutterShader to be used when rendering @self, pass in NULL
* to unset a currently set shader for an actor.
* Sets the #ClutterShader to be used when rendering @self.
* If @shader is %NULL it will unset any currently set shader
* for an actor.
*
* Return value: %TRUE if the shader was successfully applied
*

View File

@ -52,8 +52,23 @@ G_BEGIN_DECLS
#define CLUTTER_ACTOR_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ACTOR, ClutterActorClass))
#define CLUTTER_ACTOR_SET_FLAGS(e,f) (((ClutterActor*)(e))->flags |= (f))
#define CLUTTER_ACTOR_UNSET_FLAGS(e,f) (((ClutterActor*)(e))->flags &= ~(f))
/**
* CLUTTER_ACTOR_SET_FLAGS:
* @a: a #ClutterActor
* @f: the #ClutterActorFlags to set
*
* Sets the given flags on a #ClutterActor
*/
#define CLUTTER_ACTOR_SET_FLAGS(a,f) (((ClutterActor*)(a))->flags |= (f))
/**
* CLUTTER_ACTOR_UNSET_FLAGS:
* @a: a #ClutterActor
* @f: the #ClutterActorFlags to unset
*
* Unsets the given flags on a #ClutterActor
*/
#define CLUTTER_ACTOR_UNSET_FLAGS(a,f) (((ClutterActor*)(a))->flags &= ~(f))
#define CLUTTER_ACTOR_IS_MAPPED(e) (((ClutterActor*)(e))->flags & CLUTTER_ACTOR_MAPPED)
#define CLUTTER_ACTOR_IS_REALIZED(e) (((ClutterActor*)(e))->flags & CLUTTER_ACTOR_REALIZED)
@ -72,6 +87,13 @@ typedef struct _ClutterActorPrivate ClutterActorPrivate;
* Generic callback
*/
typedef void (*ClutterCallback) (ClutterActor *actor, gpointer data);
/**
* CLUTTER_CALLBACK
* @f: a function
*
* Convenience macro to cast a function to #ClutterCallback
*/
#define CLUTTER_CALLBACK(f) ((ClutterCallback) (f))
/**
@ -146,7 +168,7 @@ struct _ClutterActor
* @hide_all: virtual function for containers and composite actors, to
* determine which children should be shown when calling
* clutter_actor_hide_all() on the actor. Defaults to calling
* clutter_actor_show().
* clutter_actor_hide().
* @realize: virtual function, used to allocate resources for the actor;
* it should chain up to the parent's implementation
* @unrealize: virtual function, used to deallocate resources allocated
@ -158,7 +180,7 @@ struct _ClutterActor
* its coordinates; it must chain up to the parent's implementation
* @parent_set: signal class closure for the ClutterActor::parent-set
* @destroy: signal class closure for ClutterActor::destroy
* @pick: virtual functions, used to draw an outline of the actor with
* @pick: virtual function, used to draw an outline of the actor with
* the given colour
* @event: signal class closure for ClutterActor::event
* @button_press_event: signal class closure for

View File

@ -83,7 +83,7 @@ typedef struct _ClutterVertex ClutterVertex;
* @width: width of an actor
* @height: height of an actor
*
* Rectangle containing an actor.
* The rectangle containing an actor's bounding box, measured in pixels.
*/
struct _ClutterGeometry
{

View File

@ -48,14 +48,14 @@
<para>
Clutter is a GObject based library for creating fast, visually
rich graphical user interfaces.
rich, graphical user interfaces.
</para>
<para>
Clutter essentially works by manipulating a scene graph of 2D
surfaces (actors) in 3D space.
Clutter wors by manipulating a scene graph of 2D surfaces (called actors)
inside a 3D space.
</para>
<para>
@ -69,7 +69,7 @@
</para>
<para>
Sub classes of #ClutterActor include #ClutterStage, #ClutterTexture,
Subclasses of #ClutterActor include #ClutterStage, #ClutterTexture,
#ClutterLabel, #ClutterRectangle, #ClutterStage, #ClutterEntry and
#ClutterGroup. #ClutterActors are added to a parent, transformed
and the made visible.
@ -77,8 +77,8 @@
</para>
<para>
#ClutterStage is the top level #ClutterActor - its essentially a
window or framebuffer. It is created automatically when Clutter is
#ClutterStage is the top level #ClutterActor - it's the representation
of a window or framebuffer. It is created automatically when Clutter is
initialised. #ClutterStage is a #ClutterGroup, a class
implementing the #ClutterCointainer interface. Clutter currently
only supports a single stage.
@ -136,7 +136,7 @@
<varlistentry>
<term>Pango</term>
<listitem>
<para>Pango is a library for laying out and rendering of
<para>Pango is a library for laying out and rendering
text, with an emphasis on internationalization.</para>
</listitem>
</varlistentry>