compositor/native: Don't allow obscured surface actors as scanout candidates
This check was previously done after it was already determined that a surface actor is suitable for scanout. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2526>
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@ -119,6 +119,9 @@ maybe_assign_primary_plane (MetaCompositor *compositor)
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if (!surface_actor)
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if (!surface_actor)
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goto done;
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goto done;
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if (meta_surface_actor_is_obscured (surface_actor))
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goto done;
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surface_actor_wayland = META_SURFACE_ACTOR_WAYLAND (surface_actor);
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surface_actor_wayland = META_SURFACE_ACTOR_WAYLAND (surface_actor);
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surface = meta_surface_actor_wayland_get_surface (surface_actor_wayland);
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surface = meta_surface_actor_wayland_get_surface (surface_actor_wayland);
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if (!surface)
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if (!surface)
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@ -72,12 +72,6 @@ meta_surface_actor_wayland_try_acquire_scanout (MetaSurfaceActorWayland *self,
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MetaWaylandSurface *surface;
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MetaWaylandSurface *surface;
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CoglScanout *scanout;
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CoglScanout *scanout;
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/* If the actor appears to be obscured, need to go through the normal paint
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* machinery to ensure the unobscured region is up to date
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*/
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if (meta_surface_actor_is_obscured (META_SURFACE_ACTOR (self)))
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return NULL;
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surface = meta_surface_actor_wayland_get_surface (self);
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surface = meta_surface_actor_wayland_get_surface (self);
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g_return_val_if_fail (surface, NULL);
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g_return_val_if_fail (surface, NULL);
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