cogl-winsys-wgl: Plug leak on error from SetPixelFormat

When SetPixelFormat fails, the DC would get released but none of the
other resources would be freed. This patch makes it call
_cogl_winsys_onscreen_deinit on failure to clean up all of the
resources. The patch looks big because it moves the onscreen_deinit
and onscreen_bind functions.
This commit is contained in:
Neil Roberts 2011-05-10 19:53:00 +01:00
parent 6788c80342
commit 6654533e40

View File

@ -605,6 +605,72 @@ _cogl_winsys_context_deinit (CoglContext *context)
g_free (context->winsys);
}
static void
_cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
{
CoglContext *context;
CoglContextWgl *wgl_context;
CoglDisplayWgl *wgl_display;
CoglOnscreenWgl *wgl_onscreen;
CoglRendererWgl *wgl_renderer;
/* The glx backend tries to bind the dummy context if onscreen ==
NULL, but this isn't really going to work because before checking
whether onscreen == NULL it reads the pointer to get the
context */
g_return_if_fail (onscreen != NULL);
context = COGL_FRAMEBUFFER (onscreen)->context;
wgl_context = context->winsys;
wgl_display = context->display->winsys;
wgl_onscreen = onscreen->winsys;
wgl_renderer = context->display->renderer->winsys;
if (wgl_context->current_dc == wgl_onscreen->client_dc)
return;
wglMakeCurrent (wgl_onscreen->client_dc, wgl_display->wgl_context);
/* According to the specs for WGL_EXT_swap_control SwapInterval()
* applies to the current window not the context so we apply it here
* to ensure its up-to-date even for new windows.
*/
if (wgl_renderer->pf_wglSwapInterval)
{
if (onscreen->swap_throttled)
wgl_renderer->pf_wglSwapInterval (1);
else
wgl_renderer->pf_wglSwapInterval (0);
}
wgl_context->current_dc = wgl_onscreen->client_dc;
}
static void
_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
{
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
CoglContextWgl *wgl_context = context->winsys;
CoglOnscreenWin32 *win32_onscreen = onscreen->winsys;
CoglOnscreenWgl *wgl_onscreen = onscreen->winsys;
if (wgl_onscreen->client_dc)
{
if (wgl_context->current_dc == wgl_onscreen->client_dc)
_cogl_winsys_onscreen_bind (NULL);
ReleaseDC (win32_onscreen->hwnd, wgl_onscreen->client_dc);
}
if (!win32_onscreen->is_foreign_hwnd && win32_onscreen->hwnd)
{
/* Drop the pointer to the onscreen in the window so that any
further messages won't be processed */
SetWindowLongPtrW (win32_onscreen->hwnd, 0, (LONG_PTR) 0);
DestroyWindow (win32_onscreen->hwnd);
}
}
static gboolean
_cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
GError **error)
@ -690,76 +756,15 @@ _cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"Error setting pixel format on the window");
ReleaseDC (hwnd, wgl_onscreen->client_dc);
_cogl_winsys_onscreen_deinit (onscreen);
return FALSE;
}
return TRUE;
}
static void
_cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
{
CoglContext *context;
CoglContextWgl *wgl_context;
CoglDisplayWgl *wgl_display;
CoglOnscreenWgl *wgl_onscreen;
CoglRendererWgl *wgl_renderer;
/* The glx backend tries to bind the dummy context if onscreen ==
NULL, but this isn't really going to work because before checking
whether onscreen == NULL it reads the pointer to get the
context */
g_return_if_fail (onscreen != NULL);
context = COGL_FRAMEBUFFER (onscreen)->context;
wgl_context = context->winsys;
wgl_display = context->display->winsys;
wgl_onscreen = onscreen->winsys;
wgl_renderer = context->display->renderer->winsys;
if (wgl_context->current_dc == wgl_onscreen->client_dc)
return;
wglMakeCurrent (wgl_onscreen->client_dc, wgl_display->wgl_context);
/* According to the specs for WGL_EXT_swap_control SwapInterval()
* applies to the current window not the context so we apply it here
* to ensure its up-to-date even for new windows.
*/
if (wgl_renderer->pf_wglSwapInterval)
{
if (onscreen->swap_throttled)
wgl_renderer->pf_wglSwapInterval (1);
else
wgl_renderer->pf_wglSwapInterval (0);
}
wgl_context->current_dc = wgl_onscreen->client_dc;
}
static void
_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
{
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
CoglContextWgl *wgl_context = context->winsys;
CoglOnscreenWin32 *win32_onscreen = onscreen->winsys;
CoglOnscreenWgl *wgl_onscreen = onscreen->winsys;
if (wgl_context->current_dc == wgl_onscreen->client_dc)
_cogl_winsys_onscreen_bind (NULL);
ReleaseDC (win32_onscreen->hwnd, wgl_onscreen->client_dc);
if (!win32_onscreen->is_foreign_hwnd)
{
/* Drop the pointer to the onscreen in the window so that any
further messages won't be processed */
SetWindowLongPtrW (win32_onscreen->hwnd, 0, (LONG_PTR) 0);
DestroyWindow (win32_onscreen->hwnd);
}
}
static void
_cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
{