actor: add oob-transform opt to catch out-of-band transforms
Out-of-band transforms are considered to be all actor transforms done directly with the Cogl API instead of via ClutterActor::apply_transform. By running with CLUTTER_DEBUG=oob-transform then Clutter will explicitly try to detect when un-expected transforms have been applied to the modelview matrix stack. Out-of-band transforms can lead to awkward bugs in Clutter applications because Clutter itself doesn't know about them and this can disrupt Clutter's input handling and calculations of actor paint-volumes which can lead to visual artifacts. Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
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@ -2864,6 +2864,29 @@ clutter_actor_paint (ClutterActor *self)
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cogl_get_modelview_matrix (&matrix);
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_clutter_actor_apply_modelview_transform (self, &matrix);
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cogl_set_modelview_matrix (&matrix);
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/* Catch when out-of-band transforms have been made by actors not as part
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* of an apply_transform vfunc... */
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if (G_UNLIKELY (clutter_debug_flags & CLUTTER_DEBUG_OOB_TRANSFORMS))
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{
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CoglMatrix expected_matrix;
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_clutter_actor_get_relative_transformation_matrix (self, NULL,
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&expected_matrix);
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if (!cogl_matrix_equal (&matrix, &expected_matrix))
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{
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ClutterActor *parent = self;
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GString *parents = g_string_new ("");
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while ((parent = clutter_actor_get_parent (parent)))
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g_string_append_printf (parents, "->%s", G_OBJECT_TYPE_NAME (parent));
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g_warning ("Unexpected transform found when painting actor "
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"\"%s\". This will be caused by one of the actor's "
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"ancestors (%s) using the Cogl API directly to transform "
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"children instead of using ::apply_transform().",
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_clutter_actor_get_debug_name (self),
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parents->str);
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g_string_free (parents, TRUE);
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}
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}
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}
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if (priv->has_clip)
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@ -26,7 +26,8 @@ typedef enum {
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CLUTTER_DEBUG_LAYOUT = 1 << 15,
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CLUTTER_DEBUG_PICK = 1 << 16,
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CLUTTER_DEBUG_EVENTLOOP = 1 << 17,
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CLUTTER_DEBUG_CLIPPING = 1 << 18
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CLUTTER_DEBUG_CLIPPING = 1 << 18,
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CLUTTER_DEBUG_OOB_TRANSFORMS = 1 << 19
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} ClutterDebugFlag;
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typedef enum {
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@ -167,7 +167,8 @@ static const GDebugKey clutter_debug_keys[] = {
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{ "multistage", CLUTTER_DEBUG_MULTISTAGE },
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{ "animation", CLUTTER_DEBUG_ANIMATION },
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{ "layout", CLUTTER_DEBUG_LAYOUT },
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{ "clipping", CLUTTER_DEBUG_CLIPPING }
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{ "clipping", CLUTTER_DEBUG_CLIPPING },
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{ "oob-transforms", CLUTTER_DEBUG_OOB_TRANSFORMS }
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};
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#endif /* CLUTTER_ENABLE_DEBUG */
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