actor: add oob-transform opt to catch out-of-band transforms
Out-of-band transforms are considered to be all actor transforms done directly with the Cogl API instead of via ClutterActor::apply_transform. By running with CLUTTER_DEBUG=oob-transform then Clutter will explicitly try to detect when un-expected transforms have been applied to the modelview matrix stack. Out-of-band transforms can lead to awkward bugs in Clutter applications because Clutter itself doesn't know about them and this can disrupt Clutter's input handling and calculations of actor paint-volumes which can lead to visual artifacts. Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
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@ -26,7 +26,8 @@ typedef enum {
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CLUTTER_DEBUG_LAYOUT = 1 << 15,
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CLUTTER_DEBUG_PICK = 1 << 16,
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CLUTTER_DEBUG_EVENTLOOP = 1 << 17,
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CLUTTER_DEBUG_CLIPPING = 1 << 18
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CLUTTER_DEBUG_CLIPPING = 1 << 18,
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CLUTTER_DEBUG_OOB_TRANSFORMS = 1 << 19
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} ClutterDebugFlag;
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typedef enum {
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