interactive/bin-layout: Call save/restore easing state
Don't do unprotected calls to set_easing_mode() and set_easing_duration().
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499534f3ac
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@ -74,7 +74,11 @@ on_box_enter (ClutterActor *box,
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ClutterEvent *event,
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ClutterActor *emblem)
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{
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clutter_actor_save_easing_state (emblem);
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clutter_actor_set_easing_duration (emblem, 150);
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clutter_actor_set_easing_mode (emblem, CLUTTER_LINEAR);
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clutter_actor_set_opacity (emblem, 255);
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clutter_actor_restore_easing_state (emblem);
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return CLUTTER_EVENT_STOP;
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}
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@ -84,7 +88,11 @@ on_box_leave (ClutterActor *box,
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ClutterEvent *event,
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ClutterActor *emblem)
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{
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clutter_actor_save_easing_state (emblem);
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clutter_actor_set_easing_duration (emblem, 150);
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clutter_actor_set_easing_mode (emblem, CLUTTER_LINEAR);
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clutter_actor_set_opacity (emblem, 0);
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clutter_actor_restore_easing_state (emblem);
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return CLUTTER_EVENT_STOP;
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}
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@ -94,11 +102,17 @@ on_rect_clicked (ClutterClickAction *action,
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ClutterActor *rect,
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ClutterActor *box)
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{
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clutter_actor_save_easing_state (box);
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clutter_actor_set_easing_mode (box, CLUTTER_EASE_OUT_BOUNCE);
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clutter_actor_set_easing_duration (box, 500);
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if (!is_expanded)
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clutter_actor_set_size (box, 400, 400);
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else
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clutter_actor_set_size (box, 200, 200);
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clutter_actor_restore_easing_state (box);
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is_expanded = !is_expanded;
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}
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@ -167,8 +181,6 @@ test_bin_layout_main (int argc, char *argv[])
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clutter_actor_set_anchor_point_from_gravity (box, CLUTTER_GRAVITY_CENTER);
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clutter_actor_set_position (box, 320, 240);
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clutter_actor_set_reactive (box, TRUE);
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clutter_actor_set_easing_mode (box, CLUTTER_EASE_OUT_BOUNCE);
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clutter_actor_set_easing_duration (box, 500);
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clutter_actor_set_name (box, "box");
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/* the contents of the texture are created every time the allocation
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@ -233,8 +245,6 @@ test_bin_layout_main (int argc, char *argv[])
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clutter_actor_set_reactive (rect, TRUE);
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clutter_actor_raise_top (rect);
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clutter_actor_set_name (rect, "emblem");
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clutter_actor_set_easing_duration (rect, 150);
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clutter_actor_set_easing_mode (rect, CLUTTER_LINEAR);
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action = clutter_click_action_new ();
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clutter_actor_add_action (rect, action);
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