Merge branch 'master' into msvc-support-master

This commit is contained in:
Chun-wei Fan 2011-11-09 00:30:32 +08:00
commit 63dbcc245c
13 changed files with 66 additions and 67 deletions

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@ -455,7 +455,6 @@ gdk_source_h_priv = \
$(srcdir)/gdk/clutter-backend-gdk.h \
$(srcdir)/gdk/clutter-device-manager-gdk.h \
$(srcdir)/gdk/clutter-input-device-gdk.h \
$(srcdir)/gdk/clutter-event-gdk.h \
$(srcdir)/gdk/clutter-stage-gdk.h \
$(NULL)

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@ -6289,6 +6289,9 @@ clutter_actor_allocate (ClutterActor *self,
* size, in pixels. This means the untransformed actor will have the
* given geometry. This is the same as calling clutter_actor_set_position()
* and clutter_actor_set_size().
*
* Deprecated: 1.10: Use clutter_actor_set_position() and
* clutter_actor_set_size() instead.
*/
void
clutter_actor_set_geometry (ClutterActor *self,
@ -6305,12 +6308,16 @@ clutter_actor_set_geometry (ClutterActor *self,
/**
* clutter_actor_get_geometry:
* @self: A #ClutterActor
* @geometry: (out): A location to store actors #ClutterGeometry
* @geometry: (out caller-allocates): A location to store actors #ClutterGeometry
*
* Gets the size and position of an actor relative to its parent
* actor. This is the same as calling clutter_actor_get_position() and
* clutter_actor_get_size(). It tries to "do what you mean" and get the
* requested size and position if the actor's allocation is invalid.
*
* Deprecated: 1.10: Use clutter_actor_get_position() and
* clutter_actor_get_size(), or clutter_actor_get_allocation_geometry()
* instead.
*/
void
clutter_actor_get_geometry (ClutterActor *self,

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@ -326,10 +326,6 @@ void clutter_actor_get_allocation_geometry (ClutterActor
void clutter_actor_get_allocation_vertices (ClutterActor *self,
ClutterActor *ancestor,
ClutterVertex verts[]);
void clutter_actor_set_geometry (ClutterActor *self,
const ClutterGeometry *geometry);
void clutter_actor_get_geometry (ClutterActor *self,
ClutterGeometry *geometry);
void clutter_actor_set_size (ClutterActor *self,
gfloat width,
gfloat height);

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@ -2701,19 +2701,14 @@ clutter_get_default_frame_rate (void)
* is possible, this value is ignored.
*
* Since: 0.6
*
* Deprecated: 1.10: This function does not do anything any more.
*/
void
clutter_set_default_frame_rate (guint frames_per_sec)
{
ClutterMainContext *context;
context = _clutter_context_get_default ();
if (context->frame_rate != frames_per_sec)
context->frame_rate = frames_per_sec;
}
static void
on_grab_actor_destroy (ClutterActor *actor,
ClutterInputDevice *device)

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@ -127,9 +127,6 @@ guint clutter_threads_add_repaint_func (GSourceFunc
GDestroyNotify notify);
void clutter_threads_remove_repaint_func (guint handle_id);
void clutter_set_default_frame_rate (guint frames_per_sec);
guint clutter_get_default_frame_rate (void);
void clutter_grab_pointer (ClutterActor *actor);
void clutter_ungrab_pointer (void);
ClutterActor * clutter_get_pointer_grab (void);
@ -141,6 +138,8 @@ PangoFontMap * clutter_get_font_map (void);
ClutterTextDirection clutter_get_default_text_direction (void);
guint clutter_get_default_frame_rate (void);
G_END_DECLS
#endif /* _CLUTTER_MAIN_H__ */

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@ -6,10 +6,17 @@
G_BEGIN_DECLS
CLUTTER_DEPRECATED
guint32 clutter_actor_get_gid (ClutterActor *self);
void clutter_actor_set_geometry (ClutterActor *self,
const ClutterGeometry *geometry);
CLUTTER_DEPRECATED_FOR(clutter_actor_get_allocation_geometry)
void clutter_actor_get_geometry (ClutterActor *self,
ClutterGeometry *geometry);
CLUTTER_DEPRECATED
guint32 clutter_actor_get_gid (ClutterActor *self);
CLUTTER_DEPRECATED
ClutterActor * clutter_get_actor_by_gid (guint32 id_);
ClutterActor * clutter_get_actor_by_gid (guint32 id_);
G_END_DECLS

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@ -42,11 +42,14 @@ CLUTTER_DEPRECATED_FOR(clutter_device_manager_get_device)
ClutterInputDevice * clutter_get_input_device_for_id (gint id_);
CLUTTER_DEPRECATED_FOR(clutter_input_device_grab)
void clutter_grab_pointer_for_device (ClutterActor *actor,
void clutter_grab_pointer_for_device (ClutterActor *actor,
gint id_);
CLUTTER_DEPRECATED_FOR(clutter_input_device_ungrab)
void clutter_ungrab_pointer_for_device (gint id_);
void clutter_ungrab_pointer_for_device (gint id_);
CLUTTER_DEPRECATED
void clutter_set_default_frame_rate (guint frames_per_sec);
G_END_DECLS

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@ -673,7 +673,7 @@ clutter_win32_get_stage_from_window (HWND hwnd)
typedef struct {
ClutterStageWin32 *stage_win32;
ClutterGeometry geom;
cairo_rectangle_int_t geom;
HWND hwnd;
guint destroy_old_hwnd : 1;
} ForeignWindowData;
@ -700,7 +700,7 @@ set_foreign_window_callback (ClutterActor *actor,
fwd->stage_win32->win_width = fwd->geom.width;
fwd->stage_win32->win_height = fwd->geom.height;
clutter_actor_set_geometry (actor, &fwd->geom);
clutter_actor_set_size (actor, fwd->geom.width, fwd->geom.height);
/* calling this with the stage unrealized will unset the stage
* from the GL context; once the stage is realized the GL context

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@ -1269,7 +1269,7 @@ clutter_x11_get_stage_visual (ClutterStage *stage)
typedef struct {
ClutterStageX11 *stage_x11;
ClutterGeometry geom;
cairo_rectangle_int_t geom;
Window xwindow;
guint destroy_old_xwindow : 1;
} ForeignWindowData;
@ -1298,7 +1298,7 @@ set_foreign_window_callback (ClutterActor *actor,
fwd->stage_x11->xwin_width = fwd->geom.width;
fwd->stage_x11->xwin_height = fwd->geom.height;
clutter_actor_set_geometry (actor, &fwd->geom);
clutter_actor_set_size (actor, fwd->geom.width, fwd->geom.height);
if (clutter_stages_by_xid == NULL)
clutter_stages_by_xid = g_hash_table_new (NULL, NULL);

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@ -29,23 +29,16 @@
#define SIZE 50
#define DEPTH -100
static const ClutterColor color1 = { 0xff, 0xff, 0x00, 0xff };
static const ClutterColor color2 = { 0x00, 0xff, 0x00, 0xff };
static const ClutterColor color3 = { 0x00, 0x00, 0xff, 0xff };
static const ClutterColor color4 = { 0xff, 0x00, 0xff, 0xff };
int
main (int argc, char *argv[])
{
ClutterActor *stage = NULL;
ClutterColor color = { 0x00, 0x00, 0x00, 0xff };
ClutterActor *button1 = NULL;
ClutterActor *button2 = NULL;
ClutterActor *button3 = NULL;
ClutterActor *button4 = NULL;
ClutterActor *group[4];
ClutterGeometry geom = {0, 0, SIZE, SIZE};
gint i = 0;
int i = 0;
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
return 1;
@ -54,39 +47,34 @@ main (int argc, char *argv[])
stage = clutter_stage_get_default ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &color);
clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_White);
clutter_actor_set_size (stage, WIDTH, HEIGHT);
button1 = clutter_rectangle_new_with_color (&color1);
clutter_actor_set_geometry (button1, &geom);
button1 = clutter_rectangle_new_with_color (CLUTTER_COLOR_Yellow);
clutter_actor_set_size (button1, SIZE, SIZE);
button2 = clutter_rectangle_new_with_color (&color2);
geom.x = 2*SIZE;
geom.y = 0;
clutter_actor_set_geometry (button2, &geom);
button2 = clutter_rectangle_new_with_color (CLUTTER_COLOR_Green);
clutter_actor_set_position (button2, 2 * SIZE, 0);
clutter_actor_set_size (button2, SIZE, SIZE);
geom.x = 0;
geom.y = 2*SIZE;
button3 = clutter_rectangle_new_with_color (&color3);
clutter_actor_set_geometry (button3, &geom);
button3 = clutter_rectangle_new_with_color (CLUTTER_COLOR_Blue);
clutter_actor_set_position (button3, 0, 2 * SIZE);
clutter_actor_set_size (button3, SIZE, SIZE);
clutter_actor_set_depth( button3, DEPTH);
/* a nested hierarchy, to check that the relative positions are
computed properly */
geom.x = SIZE/2;
geom.y = SIZE/2;
button4 = clutter_rectangle_new_with_color (&color4);
clutter_actor_set_geometry (button4, &geom);
clutter_actor_show (button4);
button4 = clutter_rectangle_new_with_color (CLUTTER_COLOR_Magenta);
clutter_actor_set_position (button4, SIZE / 2, SIZE / 2);
clutter_actor_set_size (button4, SIZE, SIZE);
for (i = 0; i < 4; i++) {
group[i] = clutter_group_new ();
clutter_actor_set_geometry (group[i], &geom);
clutter_actor_set_position (group[i], SIZE / 2, SIZE / 2);
clutter_actor_set_size (group[i], SIZE, SIZE);
if (i > 0)
clutter_container_add_actor (CLUTTER_CONTAINER (group[i]), group [i - 1]);
clutter_actor_show_all (group[i]);
}
clutter_container_add_actor (CLUTTER_CONTAINER (stage), button1);
@ -95,7 +83,7 @@ main (int argc, char *argv[])
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group[3]);
clutter_container_add_actor (CLUTTER_CONTAINER (group[0]), button4);
clutter_actor_show_all (stage);
clutter_actor_show (stage);
clutter_main ();

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@ -88,31 +88,32 @@ make_ui (ClutterActor *stage)
ClutterActor *editable = NULL;
ClutterActor *rectangle = NULL;
ClutterActor *label = NULL;
ClutterColor color_stage = { 0x00, 0x00, 0x00, 0xff };
ClutterColor color_text = { 0xff, 0x00, 0x00, 0xff };
ClutterColor color_sel = { 0x00, 0xff, 0x00, 0x55 };
ClutterColor color_label = { 0x00, 0xff, 0x55, 0xff };
ClutterColor color_rect = { 0x00, 0xff, 0xff, 0x55 };
ClutterGeometry label_geom = {0, 50, -1, -1};
ClutterGeometry editable_geom = {150, 50, 500, 75};
float label_geom_y, editable_geom_y;
clutter_stage_set_color (CLUTTER_STAGE (stage), &color_stage);
clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_White);
clutter_actor_set_size (stage, WIDTH, HEIGHT);
label_geom_y = 50;
editable_geom_y = 50;
for (i = 0; i < NUM_ENTRIES; i++)
{
/* label */
label = clutter_text_new_full ("Sans Bold 32px",
"Entry",
&color_label);
clutter_actor_set_geometry (label, &label_geom);
clutter_actor_set_position (label, 0, label_geom_y);
/* editable */
editable = clutter_text_new_full ("Sans Bold 32px",
"ddd",
&color_text);
clutter_actor_set_geometry (editable, &editable_geom);
clutter_actor_set_position (editable, 150, editable_geom_y);
clutter_actor_set_size (editable, 500, 75);
clutter_text_set_editable (CLUTTER_TEXT (editable), TRUE);
clutter_text_set_selectable (CLUTTER_TEXT (editable), TRUE);
clutter_text_set_selection_color (CLUTTER_TEXT (editable),
@ -122,14 +123,15 @@ make_ui (ClutterActor *stage)
/* rectangle: to create a entry "feeling" */
rectangle = clutter_rectangle_new_with_color (&color_rect);
clutter_actor_set_geometry (rectangle, &editable_geom);
clutter_actor_set_position (rectangle, 150, editable_geom_y);
clutter_actor_set_size (rectangle, 500, 75);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), label);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), editable);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), rectangle);
label_geom.y += HEIGHT_STEP;
editable_geom.y += HEIGHT_STEP;
label_geom_y += HEIGHT_STEP;
editable_geom_y += HEIGHT_STEP;
}
}

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@ -41,7 +41,6 @@ make_ui (ClutterActor *stage)
ClutterColor color_sel = { 0x00, 0xff, 0x00, 0x55 };
ClutterColor color_label = { 0x00, 0xff, 0x55, 0xff };
ClutterColor color_rect = { 0x00, 0xff, 0xff, 0x55 };
ClutterGeometry editable_geom = {150, 50, 100, 75};
ClutterActor *full_entry = NULL;
ClutterActor *cloned_entry = NULL;
@ -68,7 +67,8 @@ make_ui (ClutterActor *stage)
/* rectangle: to create a entry "feeling" */
rectangle = clutter_rectangle_new_with_color (&color_rect);
clutter_actor_set_geometry (rectangle, &editable_geom);
clutter_actor_set_position (rectangle, 150, 50);
clutter_actor_add_constraint (rectangle, clutter_bind_constraint_new (editable, CLUTTER_BIND_SIZE, 0));
full_entry = clutter_group_new ();
clutter_actor_set_position (full_entry, 0, 50);

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@ -251,11 +251,14 @@ actor_picking (void)
ClutterColor color = { x * 255 / (ACTORS_X - 1),
y * 255 / (ACTORS_Y - 1),
128, 255 };
ClutterGeometry geom = { x * state.actor_width, y * state.actor_height,
state.actor_width, state.actor_height };
ClutterActor *rect = clutter_rectangle_new_with_color (&color);
clutter_actor_set_geometry (rect, &geom);
clutter_actor_set_position (rect,
x * state.actor_width,
y * state.actor_height);
clutter_actor_set_size (rect,
state.actor_width,
state.actor_height);
clutter_container_add (CLUTTER_CONTAINER (state.stage), rect, NULL);