Merge branch 'master' into msvc-support-master
This commit is contained in:
commit
63dbcc245c
@ -455,7 +455,6 @@ gdk_source_h_priv = \
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$(srcdir)/gdk/clutter-backend-gdk.h \
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$(srcdir)/gdk/clutter-device-manager-gdk.h \
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$(srcdir)/gdk/clutter-input-device-gdk.h \
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$(srcdir)/gdk/clutter-event-gdk.h \
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$(srcdir)/gdk/clutter-stage-gdk.h \
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$(NULL)
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@ -6289,6 +6289,9 @@ clutter_actor_allocate (ClutterActor *self,
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* size, in pixels. This means the untransformed actor will have the
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* given geometry. This is the same as calling clutter_actor_set_position()
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* and clutter_actor_set_size().
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*
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* Deprecated: 1.10: Use clutter_actor_set_position() and
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* clutter_actor_set_size() instead.
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*/
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void
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clutter_actor_set_geometry (ClutterActor *self,
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@ -6305,12 +6308,16 @@ clutter_actor_set_geometry (ClutterActor *self,
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/**
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* clutter_actor_get_geometry:
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* @self: A #ClutterActor
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* @geometry: (out): A location to store actors #ClutterGeometry
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* @geometry: (out caller-allocates): A location to store actors #ClutterGeometry
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*
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* Gets the size and position of an actor relative to its parent
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* actor. This is the same as calling clutter_actor_get_position() and
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* clutter_actor_get_size(). It tries to "do what you mean" and get the
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* requested size and position if the actor's allocation is invalid.
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*
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* Deprecated: 1.10: Use clutter_actor_get_position() and
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* clutter_actor_get_size(), or clutter_actor_get_allocation_geometry()
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* instead.
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*/
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void
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clutter_actor_get_geometry (ClutterActor *self,
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@ -326,10 +326,6 @@ void clutter_actor_get_allocation_geometry (ClutterActor
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void clutter_actor_get_allocation_vertices (ClutterActor *self,
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ClutterActor *ancestor,
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ClutterVertex verts[]);
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void clutter_actor_set_geometry (ClutterActor *self,
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const ClutterGeometry *geometry);
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void clutter_actor_get_geometry (ClutterActor *self,
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ClutterGeometry *geometry);
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void clutter_actor_set_size (ClutterActor *self,
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gfloat width,
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gfloat height);
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@ -2701,19 +2701,14 @@ clutter_get_default_frame_rate (void)
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* is possible, this value is ignored.
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*
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* Since: 0.6
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*
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* Deprecated: 1.10: This function does not do anything any more.
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*/
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void
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clutter_set_default_frame_rate (guint frames_per_sec)
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{
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ClutterMainContext *context;
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context = _clutter_context_get_default ();
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if (context->frame_rate != frames_per_sec)
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context->frame_rate = frames_per_sec;
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}
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static void
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on_grab_actor_destroy (ClutterActor *actor,
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ClutterInputDevice *device)
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@ -127,9 +127,6 @@ guint clutter_threads_add_repaint_func (GSourceFunc
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GDestroyNotify notify);
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void clutter_threads_remove_repaint_func (guint handle_id);
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void clutter_set_default_frame_rate (guint frames_per_sec);
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guint clutter_get_default_frame_rate (void);
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void clutter_grab_pointer (ClutterActor *actor);
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void clutter_ungrab_pointer (void);
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ClutterActor * clutter_get_pointer_grab (void);
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@ -141,6 +138,8 @@ PangoFontMap * clutter_get_font_map (void);
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ClutterTextDirection clutter_get_default_text_direction (void);
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guint clutter_get_default_frame_rate (void);
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G_END_DECLS
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#endif /* _CLUTTER_MAIN_H__ */
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@ -6,10 +6,17 @@
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G_BEGIN_DECLS
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CLUTTER_DEPRECATED
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guint32 clutter_actor_get_gid (ClutterActor *self);
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void clutter_actor_set_geometry (ClutterActor *self,
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const ClutterGeometry *geometry);
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CLUTTER_DEPRECATED_FOR(clutter_actor_get_allocation_geometry)
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void clutter_actor_get_geometry (ClutterActor *self,
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ClutterGeometry *geometry);
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CLUTTER_DEPRECATED
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guint32 clutter_actor_get_gid (ClutterActor *self);
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CLUTTER_DEPRECATED
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ClutterActor * clutter_get_actor_by_gid (guint32 id_);
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ClutterActor * clutter_get_actor_by_gid (guint32 id_);
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G_END_DECLS
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@ -42,11 +42,14 @@ CLUTTER_DEPRECATED_FOR(clutter_device_manager_get_device)
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ClutterInputDevice * clutter_get_input_device_for_id (gint id_);
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CLUTTER_DEPRECATED_FOR(clutter_input_device_grab)
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void clutter_grab_pointer_for_device (ClutterActor *actor,
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void clutter_grab_pointer_for_device (ClutterActor *actor,
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gint id_);
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CLUTTER_DEPRECATED_FOR(clutter_input_device_ungrab)
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void clutter_ungrab_pointer_for_device (gint id_);
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void clutter_ungrab_pointer_for_device (gint id_);
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CLUTTER_DEPRECATED
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void clutter_set_default_frame_rate (guint frames_per_sec);
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G_END_DECLS
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@ -673,7 +673,7 @@ clutter_win32_get_stage_from_window (HWND hwnd)
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typedef struct {
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ClutterStageWin32 *stage_win32;
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ClutterGeometry geom;
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cairo_rectangle_int_t geom;
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HWND hwnd;
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guint destroy_old_hwnd : 1;
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} ForeignWindowData;
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@ -700,7 +700,7 @@ set_foreign_window_callback (ClutterActor *actor,
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fwd->stage_win32->win_width = fwd->geom.width;
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fwd->stage_win32->win_height = fwd->geom.height;
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clutter_actor_set_geometry (actor, &fwd->geom);
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clutter_actor_set_size (actor, fwd->geom.width, fwd->geom.height);
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/* calling this with the stage unrealized will unset the stage
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* from the GL context; once the stage is realized the GL context
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@ -1269,7 +1269,7 @@ clutter_x11_get_stage_visual (ClutterStage *stage)
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typedef struct {
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ClutterStageX11 *stage_x11;
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ClutterGeometry geom;
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cairo_rectangle_int_t geom;
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Window xwindow;
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guint destroy_old_xwindow : 1;
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} ForeignWindowData;
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@ -1298,7 +1298,7 @@ set_foreign_window_callback (ClutterActor *actor,
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fwd->stage_x11->xwin_width = fwd->geom.width;
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fwd->stage_x11->xwin_height = fwd->geom.height;
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clutter_actor_set_geometry (actor, &fwd->geom);
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clutter_actor_set_size (actor, fwd->geom.width, fwd->geom.height);
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if (clutter_stages_by_xid == NULL)
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clutter_stages_by_xid = g_hash_table_new (NULL, NULL);
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@ -29,23 +29,16 @@
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#define SIZE 50
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#define DEPTH -100
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static const ClutterColor color1 = { 0xff, 0xff, 0x00, 0xff };
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static const ClutterColor color2 = { 0x00, 0xff, 0x00, 0xff };
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static const ClutterColor color3 = { 0x00, 0x00, 0xff, 0xff };
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static const ClutterColor color4 = { 0xff, 0x00, 0xff, 0xff };
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int
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main (int argc, char *argv[])
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{
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ClutterActor *stage = NULL;
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ClutterColor color = { 0x00, 0x00, 0x00, 0xff };
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ClutterActor *button1 = NULL;
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ClutterActor *button2 = NULL;
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ClutterActor *button3 = NULL;
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ClutterActor *button4 = NULL;
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ClutterActor *group[4];
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ClutterGeometry geom = {0, 0, SIZE, SIZE};
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gint i = 0;
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int i = 0;
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if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
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return 1;
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@ -54,39 +47,34 @@ main (int argc, char *argv[])
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stage = clutter_stage_get_default ();
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clutter_stage_set_color (CLUTTER_STAGE (stage), &color);
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clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_White);
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clutter_actor_set_size (stage, WIDTH, HEIGHT);
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button1 = clutter_rectangle_new_with_color (&color1);
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clutter_actor_set_geometry (button1, &geom);
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button1 = clutter_rectangle_new_with_color (CLUTTER_COLOR_Yellow);
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clutter_actor_set_size (button1, SIZE, SIZE);
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button2 = clutter_rectangle_new_with_color (&color2);
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geom.x = 2*SIZE;
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geom.y = 0;
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clutter_actor_set_geometry (button2, &geom);
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button2 = clutter_rectangle_new_with_color (CLUTTER_COLOR_Green);
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clutter_actor_set_position (button2, 2 * SIZE, 0);
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clutter_actor_set_size (button2, SIZE, SIZE);
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geom.x = 0;
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geom.y = 2*SIZE;
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button3 = clutter_rectangle_new_with_color (&color3);
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clutter_actor_set_geometry (button3, &geom);
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button3 = clutter_rectangle_new_with_color (CLUTTER_COLOR_Blue);
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clutter_actor_set_position (button3, 0, 2 * SIZE);
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clutter_actor_set_size (button3, SIZE, SIZE);
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clutter_actor_set_depth( button3, DEPTH);
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/* a nested hierarchy, to check that the relative positions are
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computed properly */
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geom.x = SIZE/2;
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geom.y = SIZE/2;
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button4 = clutter_rectangle_new_with_color (&color4);
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clutter_actor_set_geometry (button4, &geom);
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clutter_actor_show (button4);
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button4 = clutter_rectangle_new_with_color (CLUTTER_COLOR_Magenta);
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clutter_actor_set_position (button4, SIZE / 2, SIZE / 2);
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clutter_actor_set_size (button4, SIZE, SIZE);
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for (i = 0; i < 4; i++) {
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group[i] = clutter_group_new ();
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clutter_actor_set_geometry (group[i], &geom);
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clutter_actor_set_position (group[i], SIZE / 2, SIZE / 2);
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clutter_actor_set_size (group[i], SIZE, SIZE);
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if (i > 0)
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clutter_container_add_actor (CLUTTER_CONTAINER (group[i]), group [i - 1]);
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clutter_actor_show_all (group[i]);
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}
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), button1);
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@ -95,7 +83,7 @@ main (int argc, char *argv[])
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), group[3]);
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clutter_container_add_actor (CLUTTER_CONTAINER (group[0]), button4);
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clutter_actor_show_all (stage);
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clutter_actor_show (stage);
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clutter_main ();
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@ -88,31 +88,32 @@ make_ui (ClutterActor *stage)
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ClutterActor *editable = NULL;
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ClutterActor *rectangle = NULL;
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ClutterActor *label = NULL;
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ClutterColor color_stage = { 0x00, 0x00, 0x00, 0xff };
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ClutterColor color_text = { 0xff, 0x00, 0x00, 0xff };
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ClutterColor color_sel = { 0x00, 0xff, 0x00, 0x55 };
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ClutterColor color_label = { 0x00, 0xff, 0x55, 0xff };
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ClutterColor color_rect = { 0x00, 0xff, 0xff, 0x55 };
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ClutterGeometry label_geom = {0, 50, -1, -1};
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ClutterGeometry editable_geom = {150, 50, 500, 75};
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float label_geom_y, editable_geom_y;
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clutter_stage_set_color (CLUTTER_STAGE (stage), &color_stage);
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clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_White);
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clutter_actor_set_size (stage, WIDTH, HEIGHT);
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label_geom_y = 50;
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editable_geom_y = 50;
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for (i = 0; i < NUM_ENTRIES; i++)
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{
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/* label */
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label = clutter_text_new_full ("Sans Bold 32px",
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"Entry",
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&color_label);
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clutter_actor_set_geometry (label, &label_geom);
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clutter_actor_set_position (label, 0, label_geom_y);
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/* editable */
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editable = clutter_text_new_full ("Sans Bold 32px",
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"ddd",
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&color_text);
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clutter_actor_set_geometry (editable, &editable_geom);
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clutter_actor_set_position (editable, 150, editable_geom_y);
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clutter_actor_set_size (editable, 500, 75);
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clutter_text_set_editable (CLUTTER_TEXT (editable), TRUE);
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clutter_text_set_selectable (CLUTTER_TEXT (editable), TRUE);
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clutter_text_set_selection_color (CLUTTER_TEXT (editable),
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@ -122,14 +123,15 @@ make_ui (ClutterActor *stage)
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/* rectangle: to create a entry "feeling" */
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rectangle = clutter_rectangle_new_with_color (&color_rect);
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clutter_actor_set_geometry (rectangle, &editable_geom);
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clutter_actor_set_position (rectangle, 150, editable_geom_y);
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clutter_actor_set_size (rectangle, 500, 75);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), label);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), editable);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), rectangle);
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label_geom.y += HEIGHT_STEP;
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editable_geom.y += HEIGHT_STEP;
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label_geom_y += HEIGHT_STEP;
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editable_geom_y += HEIGHT_STEP;
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}
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}
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@ -41,7 +41,6 @@ make_ui (ClutterActor *stage)
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ClutterColor color_sel = { 0x00, 0xff, 0x00, 0x55 };
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ClutterColor color_label = { 0x00, 0xff, 0x55, 0xff };
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ClutterColor color_rect = { 0x00, 0xff, 0xff, 0x55 };
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ClutterGeometry editable_geom = {150, 50, 100, 75};
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ClutterActor *full_entry = NULL;
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ClutterActor *cloned_entry = NULL;
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@ -68,7 +67,8 @@ make_ui (ClutterActor *stage)
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/* rectangle: to create a entry "feeling" */
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rectangle = clutter_rectangle_new_with_color (&color_rect);
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clutter_actor_set_geometry (rectangle, &editable_geom);
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clutter_actor_set_position (rectangle, 150, 50);
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clutter_actor_add_constraint (rectangle, clutter_bind_constraint_new (editable, CLUTTER_BIND_SIZE, 0));
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full_entry = clutter_group_new ();
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clutter_actor_set_position (full_entry, 0, 50);
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@ -251,11 +251,14 @@ actor_picking (void)
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ClutterColor color = { x * 255 / (ACTORS_X - 1),
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y * 255 / (ACTORS_Y - 1),
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128, 255 };
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ClutterGeometry geom = { x * state.actor_width, y * state.actor_height,
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state.actor_width, state.actor_height };
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ClutterActor *rect = clutter_rectangle_new_with_color (&color);
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clutter_actor_set_geometry (rect, &geom);
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clutter_actor_set_position (rect,
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x * state.actor_width,
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y * state.actor_height);
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clutter_actor_set_size (rect,
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state.actor_width,
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state.actor_height);
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clutter_container_add (CLUTTER_CONTAINER (state.stage), rect, NULL);
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Block a user