docs: Fix some wrong function/signal/property names
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@ -25,8 +25,8 @@
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* SECTION:clutter-behaviour-scale
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* @Title: ClutterBehaviourScale
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* @short_description: A behaviour controlling scale
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* @Deprecated: 1.6: Use clutter_actor_animate() with #ClutterActor:x-scale
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* and #ClutterActor:y-scale instead.
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* @Deprecated: 1.6: Use clutter_actor_animate() with #ClutterActor:scale-x
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* and #ClutterActor:scale-y instead.
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*
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* A #ClutterBehaviourScale interpolates actors size between two values.
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*/
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@ -70,7 +70,7 @@ typedef struct _ClutterBehaviourClass ClutterBehaviourClass;
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* @actor: an actor driven by @behaviour
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* @data: optional data passed to the function
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*
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* This function is passed to clutter_behaviour_foreach_actor() and
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* This function is passed to clutter_behaviour_actors_foreach() and
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* will be called for each actor driven by @behaviour.
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*
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* Since: 0.2
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@ -95,7 +95,7 @@
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* </programlisting>
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* <para>You can try resizing interactively the #ClutterStage and verify
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* that the three #ClutterActor<!-- -->s maintain the same position and
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* size relative to each other, and to the #CLutterStage.</para>
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* size relative to each other, and to the #ClutterStage.</para>
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* </example>
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* <warning><para>It's important to note that Clutter does not avoid loops
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* or competing constraints; if two or more #ClutterConstraint<!-- -->s
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@ -750,7 +750,7 @@ clutter_drag_action_get_drag_threshold (ClutterDragAction *action,
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/**
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* clutter_drag_action_set_drag_handle:
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* @action: a #ClutterDragHandle
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* @action: a #ClutterDragAction
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* @handle: a #ClutterActor
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*
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* Sets the actor to be used as the drag handle
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@ -512,7 +512,7 @@ clutter_script_load_from_file (ClutterScript *script,
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*
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* Return value: on error, zero is returned and @error is set
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* accordingly. On success, the merge id for the UI definitions is
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* returned. You can use the merge id with clutter_script_unmerge().
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* returned. You can use the merge id with clutter_script_unmerge_objects().
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*
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* Since: 0.6
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*/
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@ -2586,7 +2586,7 @@ G_DEFINE_BOXED_TYPE (ClutterFog, clutter_fog, clutter_fog_copy, clutter_fog_free
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* top-level actor which can be used as another container. It works
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* exactly like the default stage, but while clutter_stage_get_default()
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* will always return the same instance, you will have to keep a pointer
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* to any #ClutterStage returned by clutter_stage_create().
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* to any #ClutterStage returned by clutter_stage_new().
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*
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* The ability to support multiple stages depends on the current
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* backend. Use clutter_feature_available() and
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@ -113,7 +113,7 @@ struct _ClutterStage
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* @fullscreen: handler for the #ClutterStage::fullscreen signal
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* @unfullscreen: handler for the #ClutterStage::unfullscreen signal
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* @activate: handler for the #ClutterStage::activate signal
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* @deactivate: handler for the #ClutterStage::deactive signal
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* @deactivate: handler for the #ClutterStage::deactivate signal
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* @delete_event: handler for the #ClutterStage::delete-event signal
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*
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* The #ClutterStageClass structure contains only private data
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@ -2520,8 +2520,8 @@ fbo_source_queue_relayout_cb (ClutterActor *source,
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* </listitem>
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* <listitem>
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* <para>Uploading pixel data to the texture (e.g by using
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* clutter_actor_set_from_file()) will destroy the offscreen texture data
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* and end redirection.</para>
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* clutter_texture_set_from_file()) will destroy the offscreen texture
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* data and end redirection.</para>
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* </listitem>
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* <listitem>
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* <para>cogl_texture_get_data() with the handle returned by
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@ -767,7 +767,7 @@ clutter_value_set_units (GValue *value,
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* clutter_value_get_units:
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* @value: a #GValue initialized to #CLUTTER_TYPE_UNIT
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*
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* Gets the #ClutterUnit<!-- -->s contained in @value.
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* Gets the #ClutterUnits contained in @value.
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*
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* Return value: the units inside the passed #GValue
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*
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@ -1069,7 +1069,7 @@ clutter_actor_set_z_rotation_from_gravity (actor,
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<note>
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<para>The core to understanding this example is understanding
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how to define keys for a <type>CutterAnimator</type>. As
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how to define keys for a <type>ClutterAnimator</type>. As
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this is an involved topic, further explanation
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is given in <link linkend="animations-complex-discussion-keys">the
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Discussion section</link>.</para>
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@ -35,7 +35,7 @@
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<para>#ClutterStage is the top level #ClutterActor - it's the
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representation of a window, or framebuffer. It is created automatically
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when Clutter is initialised. #ClutterStage is a #ClutterGroup, a class
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implementing the #ClutterCointainer interface.</para>
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implementing the #ClutterContainer interface.</para>
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<para>Clutter allows explicit positioning and sizing through the
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#ClutterFixedLayout layout manager; and implicit positioning and sizing
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@ -26,7 +26,7 @@
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<para>The class that replaced the path description and manipulation
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functionality is called #ClutterPath. A #ClutterPath allows
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describing a path using a sequence of #ClutterPahtNode<!-- -->s or
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describing a path using a sequence of #ClutterPathNode<!-- -->s or
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using a subset of the SVG path description syntax. A Path instance
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also allows describing complex paths, with linear and Bezier segments
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and with gaps.</para>
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