docs: Fix some wrong function/signal/property names

This commit is contained in:
Emmanuele Bassi 2010-11-18 14:14:37 +00:00
parent b0f5350379
commit 63cef64d17
12 changed files with 15 additions and 15 deletions

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@ -25,8 +25,8 @@
* SECTION:clutter-behaviour-scale
* @Title: ClutterBehaviourScale
* @short_description: A behaviour controlling scale
* @Deprecated: 1.6: Use clutter_actor_animate() with #ClutterActor:x-scale
* and #ClutterActor:y-scale instead.
* @Deprecated: 1.6: Use clutter_actor_animate() with #ClutterActor:scale-x
* and #ClutterActor:scale-y instead.
*
* A #ClutterBehaviourScale interpolates actors size between two values.
*/

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@ -70,7 +70,7 @@ typedef struct _ClutterBehaviourClass ClutterBehaviourClass;
* @actor: an actor driven by @behaviour
* @data: optional data passed to the function
*
* This function is passed to clutter_behaviour_foreach_actor() and
* This function is passed to clutter_behaviour_actors_foreach() and
* will be called for each actor driven by @behaviour.
*
* Since: 0.2

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@ -95,7 +95,7 @@
* </programlisting>
* <para>You can try resizing interactively the #ClutterStage and verify
* that the three #ClutterActor<!-- -->s maintain the same position and
* size relative to each other, and to the #CLutterStage.</para>
* size relative to each other, and to the #ClutterStage.</para>
* </example>
* <warning><para>It's important to note that Clutter does not avoid loops
* or competing constraints; if two or more #ClutterConstraint<!-- -->s

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@ -750,7 +750,7 @@ clutter_drag_action_get_drag_threshold (ClutterDragAction *action,
/**
* clutter_drag_action_set_drag_handle:
* @action: a #ClutterDragHandle
* @action: a #ClutterDragAction
* @handle: a #ClutterActor
*
* Sets the actor to be used as the drag handle

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@ -512,7 +512,7 @@ clutter_script_load_from_file (ClutterScript *script,
*
* Return value: on error, zero is returned and @error is set
* accordingly. On success, the merge id for the UI definitions is
* returned. You can use the merge id with clutter_script_unmerge().
* returned. You can use the merge id with clutter_script_unmerge_objects().
*
* Since: 0.6
*/

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@ -2586,7 +2586,7 @@ G_DEFINE_BOXED_TYPE (ClutterFog, clutter_fog, clutter_fog_copy, clutter_fog_free
* top-level actor which can be used as another container. It works
* exactly like the default stage, but while clutter_stage_get_default()
* will always return the same instance, you will have to keep a pointer
* to any #ClutterStage returned by clutter_stage_create().
* to any #ClutterStage returned by clutter_stage_new().
*
* The ability to support multiple stages depends on the current
* backend. Use clutter_feature_available() and

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@ -113,7 +113,7 @@ struct _ClutterStage
* @fullscreen: handler for the #ClutterStage::fullscreen signal
* @unfullscreen: handler for the #ClutterStage::unfullscreen signal
* @activate: handler for the #ClutterStage::activate signal
* @deactivate: handler for the #ClutterStage::deactive signal
* @deactivate: handler for the #ClutterStage::deactivate signal
* @delete_event: handler for the #ClutterStage::delete-event signal
*
* The #ClutterStageClass structure contains only private data

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@ -2520,8 +2520,8 @@ fbo_source_queue_relayout_cb (ClutterActor *source,
* </listitem>
* <listitem>
* <para>Uploading pixel data to the texture (e.g by using
* clutter_actor_set_from_file()) will destroy the offscreen texture data
* and end redirection.</para>
* clutter_texture_set_from_file()) will destroy the offscreen texture
* data and end redirection.</para>
* </listitem>
* <listitem>
* <para>cogl_texture_get_data() with the handle returned by

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@ -767,7 +767,7 @@ clutter_value_set_units (GValue *value,
* clutter_value_get_units:
* @value: a #GValue initialized to #CLUTTER_TYPE_UNIT
*
* Gets the #ClutterUnit<!-- -->s contained in @value.
* Gets the #ClutterUnits contained in @value.
*
* Return value: the units inside the passed #GValue
*

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@ -1069,7 +1069,7 @@ clutter_actor_set_z_rotation_from_gravity (actor,
<note>
<para>The core to understanding this example is understanding
how to define keys for a <type>CutterAnimator</type>. As
how to define keys for a <type>ClutterAnimator</type>. As
this is an involved topic, further explanation
is given in <link linkend="animations-complex-discussion-keys">the
Discussion section</link>.</para>

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@ -35,7 +35,7 @@
<para>#ClutterStage is the top level #ClutterActor - it's the
representation of a window, or framebuffer. It is created automatically
when Clutter is initialised. #ClutterStage is a #ClutterGroup, a class
implementing the #ClutterCointainer interface.</para>
implementing the #ClutterContainer interface.</para>
<para>Clutter allows explicit positioning and sizing through the
#ClutterFixedLayout layout manager; and implicit positioning and sizing

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@ -26,7 +26,7 @@
<para>The class that replaced the path description and manipulation
functionality is called #ClutterPath. A #ClutterPath allows
describing a path using a sequence of #ClutterPahtNode<!-- -->s or
describing a path using a sequence of #ClutterPathNode<!-- -->s or
using a subset of the SVG path description syntax. A Path instance
also allows describing complex paths, with linear and Bezier segments
and with gaps.</para>