_multitexture_quad_single_primitive: avoid wrap overrides
This avoids using the wrap mode overrides mechanism to implement _cogl_multitexture_quad_single_primitive which requires memsetting a fairly large array. This updates it to use cogl_pipeline_foreach_layer() and we now derive an override_material to handle changes to the wrap modes instead of using the CoglPipelineWrapModeOverrides.
This commit is contained in:
parent
a25aad954e
commit
636310a81e
@ -331,6 +331,138 @@ _cogl_texture_quad_multiple_primitives (CoglHandle tex_handle,
|
||||
&state);
|
||||
}
|
||||
|
||||
typedef struct _ValidateTexCoordsState
|
||||
{
|
||||
int i;
|
||||
int n_layers;
|
||||
const float *user_tex_coords;
|
||||
int user_tex_coords_len;
|
||||
float *final_tex_coords;
|
||||
CoglPipeline *override_pipeline;
|
||||
gboolean needs_multiple_primitives;
|
||||
} ValidateTexCoordsState;
|
||||
|
||||
/*
|
||||
* Validate the texture coordinates for this rectangle.
|
||||
*/
|
||||
static gboolean
|
||||
validate_tex_coords_cb (CoglPipeline *pipeline,
|
||||
int layer_index,
|
||||
void *user_data)
|
||||
{
|
||||
ValidateTexCoordsState *state = user_data;
|
||||
CoglHandle texture;
|
||||
const float *in_tex_coords;
|
||||
float *out_tex_coords;
|
||||
float default_tex_coords[4] = {0.0, 0.0, 1.0, 1.0};
|
||||
CoglTransformResult transform_result;
|
||||
|
||||
state->i++;
|
||||
|
||||
texture = _cogl_pipeline_get_layer_texture (pipeline, layer_index);
|
||||
|
||||
/* NB: NULL textures are handled by _cogl_pipeline_flush_gl_state */
|
||||
if (!texture)
|
||||
return TRUE;
|
||||
|
||||
/* FIXME: we should be able to avoid this copying when no
|
||||
* transform is required by the texture backend and the user
|
||||
* has supplied enough coordinates for all the layers.
|
||||
*/
|
||||
|
||||
/* If the user didn't supply texture coordinates for this layer
|
||||
then use the default coords */
|
||||
if (state->i >= state->user_tex_coords_len / 4)
|
||||
in_tex_coords = default_tex_coords;
|
||||
else
|
||||
in_tex_coords = &state->user_tex_coords[state->i * 4];
|
||||
|
||||
out_tex_coords = &state->final_tex_coords[state->i * 4];
|
||||
|
||||
memcpy (out_tex_coords, in_tex_coords, sizeof (float) * 4);
|
||||
|
||||
/* Convert the texture coordinates to GL.
|
||||
*/
|
||||
transform_result =
|
||||
_cogl_texture_transform_quad_coords_to_gl (texture,
|
||||
out_tex_coords);
|
||||
/* If the texture has waste or we are using GL_TEXTURE_RECT we
|
||||
* can't handle texture repeating so we can't use the layer if
|
||||
* repeating is required.
|
||||
*
|
||||
* NB: We already know that no texture matrix is being used if the
|
||||
* texture doesn't support hardware repeat.
|
||||
*/
|
||||
if (transform_result == COGL_TRANSFORM_SOFTWARE_REPEAT)
|
||||
{
|
||||
if (state->i == 0)
|
||||
{
|
||||
if (state->n_layers > 1)
|
||||
{
|
||||
static gboolean warning_seen = FALSE;
|
||||
if (!warning_seen)
|
||||
g_warning ("Skipping layers 1..n of your material since "
|
||||
"the first layer doesn't support hardware "
|
||||
"repeat (e.g. because of waste or use of "
|
||||
"GL_TEXTURE_RECTANGLE_ARB) and you supplied "
|
||||
"texture coordinates outside the range [0,1]."
|
||||
"Falling back to software repeat assuming "
|
||||
"layer 0 is the most important one keep");
|
||||
warning_seen = TRUE;
|
||||
}
|
||||
|
||||
if (state->override_pipeline)
|
||||
cogl_object_unref (state->override_pipeline);
|
||||
state->needs_multiple_primitives = TRUE;
|
||||
return FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
static gboolean warning_seen = FALSE;
|
||||
if (!warning_seen)
|
||||
g_warning ("Skipping layer %d of your material "
|
||||
"since you have supplied texture coords "
|
||||
"outside the range [0,1] but the texture "
|
||||
"doesn't support hardware repeat (e.g. "
|
||||
"because of waste or use of "
|
||||
"GL_TEXTURE_RECTANGLE_ARB). This isn't "
|
||||
"supported with multi-texturing.", state->i);
|
||||
warning_seen = TRUE;
|
||||
|
||||
cogl_pipeline_set_layer_texture (texture, layer_index, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
/* By default WRAP_MODE_AUTOMATIC becomes to CLAMP_TO_EDGE. If
|
||||
the texture coordinates need repeating then we'll override
|
||||
this to GL_REPEAT. Otherwise we'll leave it at CLAMP_TO_EDGE
|
||||
so that it won't blend in pixels from the opposite side when
|
||||
the full texture is drawn with GL_LINEAR filter mode */
|
||||
if (transform_result == COGL_TRANSFORM_HARDWARE_REPEAT)
|
||||
{
|
||||
if (cogl_pipeline_get_layer_wrap_mode_s (pipeline, layer_index) ==
|
||||
COGL_PIPELINE_WRAP_MODE_AUTOMATIC)
|
||||
{
|
||||
if (!state->override_pipeline)
|
||||
state->override_pipeline = cogl_pipeline_copy (pipeline);
|
||||
cogl_pipeline_set_layer_wrap_mode_s (state->override_pipeline,
|
||||
layer_index,
|
||||
COGL_PIPELINE_WRAP_MODE_REPEAT);
|
||||
}
|
||||
if (cogl_pipeline_get_layer_wrap_mode_t (pipeline, layer_index) ==
|
||||
COGL_PIPELINE_WRAP_MODE_AUTOMATIC)
|
||||
{
|
||||
if (!state->override_pipeline)
|
||||
state->override_pipeline = cogl_pipeline_copy (pipeline);
|
||||
cogl_pipeline_set_layer_wrap_mode_t (state->override_pipeline,
|
||||
layer_index,
|
||||
COGL_PIPELINE_WRAP_MODE_REPEAT);
|
||||
}
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/* This path supports multitexturing but only when each of the layers is
|
||||
* handled with a single GL texture. Also if repeating is necessary then
|
||||
* _cogl_texture_can_hardware_repeat() must return TRUE.
|
||||
@ -354,131 +486,36 @@ _cogl_multitexture_quad_single_primitive (const float *position,
|
||||
const float *user_tex_coords,
|
||||
int user_tex_coords_len)
|
||||
{
|
||||
int n_layers = cogl_pipeline_get_n_layers (pipeline);
|
||||
float *final_tex_coords = alloca (sizeof (float) * 4 * n_layers);
|
||||
const GList *layers;
|
||||
GList *tmp;
|
||||
int i;
|
||||
CoglPipelineWrapModeOverrides wrap_mode_overrides;
|
||||
/* This will be set to point to wrap_mode_overrides when an override
|
||||
is needed */
|
||||
CoglPipelineWrapModeOverrides *wrap_mode_overrides_p = NULL;
|
||||
int n_layers = cogl_pipeline_get_n_layers (pipeline);
|
||||
ValidateTexCoordsState state;
|
||||
float *final_tex_coords = alloca (sizeof (float) * 4 * n_layers);
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, FALSE);
|
||||
|
||||
memset (&wrap_mode_overrides, 0, sizeof (wrap_mode_overrides));
|
||||
state.i = -1;
|
||||
state.n_layers = n_layers;
|
||||
state.user_tex_coords = user_tex_coords;
|
||||
state.user_tex_coords_len = user_tex_coords_len;
|
||||
state.final_tex_coords = final_tex_coords;
|
||||
state.override_pipeline = NULL;
|
||||
state.needs_multiple_primitives = FALSE;
|
||||
|
||||
/*
|
||||
* Validate the texture coordinates for this rectangle.
|
||||
*/
|
||||
layers = _cogl_pipeline_get_layers (pipeline);
|
||||
for (tmp = (GList *)layers, i = 0; tmp != NULL; tmp = tmp->next, i++)
|
||||
{
|
||||
CoglHandle layer = (CoglHandle)tmp->data;
|
||||
CoglHandle tex_handle;
|
||||
const float *in_tex_coords;
|
||||
float *out_tex_coords;
|
||||
float default_tex_coords[4] = {0.0, 0.0, 1.0, 1.0};
|
||||
CoglTransformResult transform_result;
|
||||
cogl_pipeline_foreach_layer (pipeline,
|
||||
validate_tex_coords_cb,
|
||||
&state);
|
||||
|
||||
tex_handle = _cogl_pipeline_layer_get_texture (layer);
|
||||
if (state.needs_multiple_primitives)
|
||||
return FALSE;
|
||||
|
||||
/* COGL_INVALID_HANDLE textures are handled by
|
||||
* _cogl_pipeline_flush_gl_state */
|
||||
if (tex_handle == COGL_INVALID_HANDLE)
|
||||
continue;
|
||||
|
||||
/* If the user didn't supply texture coordinates for this layer
|
||||
then use the default coords */
|
||||
if (i >= user_tex_coords_len / 4)
|
||||
in_tex_coords = default_tex_coords;
|
||||
else
|
||||
in_tex_coords = &user_tex_coords[i * 4];
|
||||
|
||||
out_tex_coords = &final_tex_coords[i * 4];
|
||||
|
||||
memcpy (out_tex_coords, in_tex_coords, sizeof (GLfloat) * 4);
|
||||
|
||||
/* Convert the texture coordinates to GL.
|
||||
*/
|
||||
transform_result =
|
||||
_cogl_texture_transform_quad_coords_to_gl (tex_handle,
|
||||
out_tex_coords);
|
||||
/* If the texture has waste or we are using GL_TEXTURE_RECT we
|
||||
* can't handle texture repeating so we can't use the layer if
|
||||
* repeating is required.
|
||||
*
|
||||
* NB: We already know that no texture matrix is being used if the
|
||||
* texture doesn't support hardware repeat.
|
||||
*/
|
||||
if (transform_result == COGL_TRANSFORM_SOFTWARE_REPEAT)
|
||||
{
|
||||
if (i == 0)
|
||||
{
|
||||
if (n_layers > 1)
|
||||
{
|
||||
static gboolean warning_seen = FALSE;
|
||||
if (!warning_seen)
|
||||
g_warning ("Skipping layers 1..n of your material since "
|
||||
"the first layer doesn't support hardware "
|
||||
"repeat (e.g. because of waste or use of "
|
||||
"GL_TEXTURE_RECTANGLE_ARB) and you supplied "
|
||||
"texture coordinates outside the range [0,1]."
|
||||
"Falling back to software repeat assuming "
|
||||
"layer 0 is the most important one keep");
|
||||
warning_seen = TRUE;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
static gboolean warning_seen = FALSE;
|
||||
if (!warning_seen)
|
||||
g_warning ("Skipping layer %d of your material "
|
||||
"since you have supplied texture coords "
|
||||
"outside the range [0,1] but the texture "
|
||||
"doesn't support hardware repeat (e.g. "
|
||||
"because of waste or use of "
|
||||
"GL_TEXTURE_RECTANGLE_ARB). This isn't "
|
||||
"supported with multi-texturing.", i);
|
||||
warning_seen = TRUE;
|
||||
|
||||
/* NB: marking for fallback will replace the layer with
|
||||
* a default transparent texture */
|
||||
fallback_layers |= (1 << i);
|
||||
}
|
||||
}
|
||||
|
||||
/* By default WRAP_MODE_AUTOMATIC becomes to CLAMP_TO_EDGE. If
|
||||
the texture coordinates need repeating then we'll override
|
||||
this to GL_REPEAT. Otherwise we'll leave it at CLAMP_TO_EDGE
|
||||
so that it won't blend in pixels from the opposite side when
|
||||
the full texture is drawn with GL_LINEAR filter mode */
|
||||
if (transform_result == COGL_TRANSFORM_HARDWARE_REPEAT)
|
||||
{
|
||||
if (_cogl_pipeline_layer_get_wrap_mode_s (layer) ==
|
||||
COGL_PIPELINE_WRAP_MODE_AUTOMATIC)
|
||||
{
|
||||
wrap_mode_overrides.values[i].s
|
||||
= COGL_PIPELINE_WRAP_MODE_OVERRIDE_REPEAT;
|
||||
wrap_mode_overrides_p = &wrap_mode_overrides;
|
||||
}
|
||||
if (_cogl_pipeline_layer_get_wrap_mode_t (layer) ==
|
||||
COGL_PIPELINE_WRAP_MODE_AUTOMATIC)
|
||||
{
|
||||
wrap_mode_overrides.values[i].t
|
||||
= COGL_PIPELINE_WRAP_MODE_OVERRIDE_REPEAT;
|
||||
wrap_mode_overrides_p = &wrap_mode_overrides;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (state.override_pipeline)
|
||||
pipeline = state.override_pipeline;
|
||||
|
||||
_cogl_journal_log_quad (position,
|
||||
pipeline,
|
||||
n_layers,
|
||||
fallback_layers,
|
||||
0, /* we don't need fallback layers */
|
||||
0, /* don't replace the layer0 texture */
|
||||
wrap_mode_overrides_p,
|
||||
NULL, /* we never use wrap mode overrides */
|
||||
final_tex_coords,
|
||||
n_layers * 4);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user