[glx backend] white space fixes
Simply removes lots of trailing white spaces
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45a668bef8
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@ -87,18 +87,18 @@ static int drm_wait_vblank(int fd, drm_wait_vblank_t *vbl)
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{
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int ret, rc;
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do
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do
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{
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ret = ioctl(fd, DRM_IOCTL_WAIT_VBLANK, vbl);
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vbl->request.type &= ~DRM_VBLANK_RELATIVE;
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rc = errno;
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}
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}
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while (ret && rc == EINTR);
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return rc;
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}
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#endif
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#endif
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G_CONST_RETURN gchar*
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clutter_backend_glx_get_vblank_method (void)
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@ -131,8 +131,8 @@ clutter_backend_glx_post_parse (ClutterBackend *backend,
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if (clutter_backend_x11_post_parse (backend, error))
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{
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if (!glXQueryVersion (backend_x11->xdpy, &glx_major, &glx_minor)
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|| !(glx_major > 1 || glx_minor > 1))
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if (!glXQueryVersion (backend_x11->xdpy, &glx_major, &glx_minor)
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|| !(glx_major > 1 || glx_minor > 1))
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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@ -149,8 +149,8 @@ clutter_backend_glx_post_parse (ClutterBackend *backend,
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static const GOptionEntry entries[] =
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{
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{ "vblank", 0,
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0,
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{ "vblank", 0,
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0,
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G_OPTION_ARG_STRING, &clutter_vblank_name,
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N_("VBlank method to be used (none, dri or glx)"), "METHOD"
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},
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@ -212,7 +212,7 @@ clutter_backend_glx_constructor (GType gtype,
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g_warning ("Attempting to create a new backend object. This should "
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"never happen, so we return the singleton instance.");
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return g_object_ref (backend_singleton);
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}
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@ -231,7 +231,7 @@ clutter_backend_glx_get_features (ClutterBackend *backend)
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ClutterBackendGLX *backend_glx = CLUTTER_BACKEND_GLX (backend);
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const gchar *glx_extensions = NULL;
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ClutterFeatureFlags flags;
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flags = clutter_backend_x11_get_features (backend);
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flags |= CLUTTER_FEATURE_STAGE_MULTIPLE;
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@ -251,7 +251,7 @@ clutter_backend_glx_get_features (ClutterBackend *backend)
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glGetString (GL_VERSION),
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glGetString (GL_EXTENSIONS));
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glx_extensions =
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glx_extensions =
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glXQueryExtensionsString (clutter_x11_get_default_display (),
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clutter_x11_get_default_screen ());
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@ -264,7 +264,7 @@ clutter_backend_glx_get_features (ClutterBackend *backend)
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}
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else
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{
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/* We try two GL vblank syncing mechanisms.
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/* We try two GL vblank syncing mechanisms.
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* glXSwapIntervalSGI is tried first, then glXGetVideoSyncSGI.
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*
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* glXSwapIntervalSGI is known to work with Mesa and in particular
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@ -276,10 +276,10 @@ clutter_backend_glx_get_features (ClutterBackend *backend)
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* to be investigated. glXGetVideoSyncSGI on ATI at least seems to have
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* no effect.
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*/
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if (!check_vblank_env ("dri") &&
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if (!check_vblank_env ("dri") &&
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cogl_check_extension ("GLX_SGI_swap_control", glx_extensions))
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{
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backend_glx->swap_interval =
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backend_glx->swap_interval =
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(SwapIntervalProc) cogl_get_proc_address ("glXSwapIntervalSGI");
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CLUTTER_NOTE (BACKEND, "attempting glXSwapIntervalSGI vblank setup");
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@ -298,22 +298,22 @@ clutter_backend_glx_get_features (ClutterBackend *backend)
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CLUTTER_NOTE (BACKEND, "glXSwapIntervalSGI vblank setup failed");
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}
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if (!check_vblank_env ("dri") &&
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if (!check_vblank_env ("dri") &&
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!(flags & CLUTTER_FEATURE_SYNC_TO_VBLANK) &&
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cogl_check_extension ("GLX_SGI_video_sync", glx_extensions))
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{
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CLUTTER_NOTE (BACKEND, "attempting glXGetVideoSyncSGI vblank setup");
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backend_glx->get_video_sync =
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backend_glx->get_video_sync =
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(GetVideoSyncProc) cogl_get_proc_address ("glXGetVideoSyncSGI");
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backend_glx->wait_video_sync =
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backend_glx->wait_video_sync =
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(WaitVideoSyncProc) cogl_get_proc_address ("glXWaitVideoSyncSGI");
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if ((backend_glx->get_video_sync != NULL) &&
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(backend_glx->wait_video_sync != NULL))
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{
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CLUTTER_NOTE (BACKEND,
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CLUTTER_NOTE (BACKEND,
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"glXGetVideoSyncSGI vblank setup success");
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backend_glx->vblank_type = CLUTTER_VBLANK_GLX;
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@ -324,7 +324,7 @@ clutter_backend_glx_get_features (ClutterBackend *backend)
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CLUTTER_NOTE (BACKEND, "glXGetVideoSyncSGI vblank setup failed");
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}
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#ifdef __linux__
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/*
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/*
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* DRI is really an extreme fallback -rumoured to work with Via chipsets
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*/
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if (!(flags & CLUTTER_FEATURE_SYNC_TO_VBLANK))
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@ -457,7 +457,7 @@ clutter_backend_glx_create_context (ClutterBackend *backend,
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}
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static void
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clutter_backend_glx_ensure_context (ClutterBackend *backend,
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clutter_backend_glx_ensure_context (ClutterBackend *backend,
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ClutterStage *stage)
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{
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ClutterStageWindow *impl;
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