actor: Check "paint" handlers in _get_paint_volume
Instead of waiting until clutter_actor_paint to check if there are any handlers connected to the "paint" signal, we now do the check whenever the paint-volume is requested in _actor_get_paint_volume_mutable(). Previously we checked in clutter_actor_paint(), but at that time we may already be using a stage clip that could be derived from an invalid paint-volume. We used to try and handle that by queuing a follow up, unclipped, redraw but anyway there was an additional problem with the previous approach because the checking wasn't enough to always catch invalid volumes involved in culling (considering that containers may derive their volume from children that haven't yet been painted) By moving the check to _get_paint_volume time not only do we now correctly check children in cases where a container derives its volume from its children's volumes but we no longer need to queue follow up redraws to cover up artefacts. Since we now never queue follow up redraws, this in turn means we should no longer clobber redraws queued with an explicit clip which was something affecting gnome-shell since it connects a handler to the paint signal of the stage. http://bugzilla.clutter-project.org/show_bug.cgi?id=2388
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@ -474,8 +474,6 @@ struct _ClutterActorPrivate
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gboolean last_paint_box_valid;
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ClutterActorBox last_paint_box;
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gboolean paint_volume_disabled;
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ClutterStageQueueRedrawEntry *queue_redraw_entry;
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};
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@ -2578,42 +2576,10 @@ clutter_actor_paint (ClutterActor *self)
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CLUTTER_COUNTER_INC (_clutter_uprof_context, actor_paint_counter);
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/* Check if there are any handlers connected to the paint
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* signal. If there are then all bets are off for what the paint
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* volume for this actor might possibly be!
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*
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* Actually it's a bit late to find this out because the redraw
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* may have already had a scissor set on the stage based on the
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* projected paint volume of this actor, but since glib doesn't
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* provide a mechanism to notify when signal handlers are
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* connected and removed for a signal we don't have many options
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* and being able to clip redraws is a crucial optimization.
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*
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* If we ever find that a handler is connected we simply mark
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* self->priv->paint_volume_disabled = TRUE which will mean the
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* actor will always report a NULL (un-determined) paint volume.
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* We also queue another redraw of this actor which will result
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* in a full stage redraw. The status is never reverted to FALSE
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* because we don't want to end up in a situation where we see
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* lots of artefacts caused by intermittent periods with no
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* handlers followed by periods with handlers that paint outside
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* the paint volume.
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*/
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if (g_signal_has_handler_pending (self,
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actor_signals[PAINT],
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0,
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TRUE))
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{
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priv->paint_volume_disabled = TRUE;
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clutter_actor_queue_redraw (self);
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priv->last_paint_box_valid = FALSE;
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}
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if (G_UNLIKELY (priv->paint_volume_disabled ||
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(clutter_paint_debug_flags &
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CLUTTER_DEBUG_DISABLE_CULLING &&
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clutter_paint_debug_flags &
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CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS)))
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if (G_UNLIKELY (clutter_paint_debug_flags &
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CLUTTER_DEBUG_DISABLE_CULLING &&
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clutter_paint_debug_flags &
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CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS))
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need_paint_box = FALSE;
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else
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need_paint_box = TRUE;
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@ -11537,14 +11503,44 @@ _clutter_actor_get_paint_volume_mutable (ClutterActor *self)
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priv->paint_volume_valid = FALSE;
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}
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if (G_UNLIKELY (priv->paint_volume_disabled))
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return NULL;
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/* Actors are only expected to report a valid paint volume
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* while they have a valid allocation. */
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if (G_UNLIKELY (priv->needs_allocation))
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return NULL;
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/* Check if there are any handlers connected to the paint
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* signal. If there are then all bets are off for what the paint
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* volume for this actor might possibly be!
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*
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* XXX: It's expected that this is going to end up being quite a
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* costly check to have to do here, but we haven't come up with
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* another solution that can reliably catch paint signal handlers at
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* the right time to either avoid artefacts due to invalid stage
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* clipping or due to incorrect culling.
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*
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* Previously we checked in clutter_actor_paint(), but at that time
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* we may already be using a stage clip that could be derived from
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* an invalid paint-volume. We used to try and handle that by
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* queuing a follow up, unclipped, redraw but still the previous
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* checking wasn't enough to catch invalid volumes involved in
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* culling (considering that containers may derive their volume from
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* children that haven't yet been painted)
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*
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* Longer term, improved solutions could be:
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* - Disallow painting in the paint signal, only allow using it
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* for tracking when paints happen. We can add another API that
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* allows monkey patching the paint of arbitrary actors but in a
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* more controlled way and that also supports modifying the
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* paint-volume.
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* - If we could be notified somehow when signal handlers are
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* connected we wouldn't have to poll for handlers like this.
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*/
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if (g_signal_has_handler_pending (self,
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actor_signals[PAINT],
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0,
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TRUE))
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return NULL;
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pv = &priv->paint_volume;
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_clutter_paint_volume_init_static (self, pv);
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