2008-06-19 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-script.c: Be more explicit about the fact that the script id is not the name of an actor, and that it is retrieved by using clutter_get_script_id().
This commit is contained in:
parent
e29ae614b5
commit
62cc9ec3c9
@ -1,3 +1,9 @@
|
||||
2008-06-19 Emmanuele Bassi <ebassi@openedhand.com>
|
||||
|
||||
* clutter/clutter-script.c: Be more explicit about the fact that
|
||||
the script id is not the name of an actor, and that it is retrieved
|
||||
by using clutter_get_script_id().
|
||||
|
||||
2008-06-17 Emmanuele Bassi <ebassi@openedhand.com>
|
||||
|
||||
* clutter/clutter-actor.h:
|
||||
|
@ -47,7 +47,7 @@
|
||||
*
|
||||
* A simple object might be defined as:
|
||||
*
|
||||
* <programlisting>
|
||||
* |[
|
||||
* {
|
||||
* "id" : "red-button",
|
||||
* "type" : "ClutterRectangle",
|
||||
@ -55,18 +55,20 @@
|
||||
* "height" : 100,
|
||||
* "color" : "0xff0000ff"
|
||||
* }
|
||||
* </programlisting>
|
||||
* ]|
|
||||
*
|
||||
* This will produce a red #ClutterRectangle, 100x100 pixels wide, and
|
||||
* with a name of "red-button"; it can be retrieved by calling:
|
||||
* with a ClutterScript id of "red-button"; it can be retrieved by calling:
|
||||
*
|
||||
* <programlisting>
|
||||
* |[
|
||||
* ClutterActor *red_button;
|
||||
*
|
||||
* red_button = CLUTTER_ACTOR (clutter_script_get_object (script, "red-button"));
|
||||
* </programlisting>
|
||||
* ]|
|
||||
*
|
||||
* and then manipulated with the Clutter API.
|
||||
* and then manipulated with the Clutter API. For every object created
|
||||
* using ClutterScript it is possible to check the id by calling
|
||||
* clutter_get_script_id().
|
||||
*
|
||||
* Packing can be represented using the "children" member, and passing an
|
||||
* array of objects or ids of objects already defined (but not packed: the
|
||||
@ -76,7 +78,7 @@
|
||||
* Behaviours and timelines can also be defined inside a UI definition
|
||||
* buffer:
|
||||
*
|
||||
* <programlisting>
|
||||
* |[
|
||||
* {
|
||||
* "id" : "rotate-behaviour",
|
||||
* "type" : "ClutterBehaviourRotate",
|
||||
@ -88,19 +90,19 @@
|
||||
* "function" : "sine"
|
||||
* }
|
||||
* }
|
||||
* </programlisting>
|
||||
* ]|
|
||||
*
|
||||
* And then to apply a defined behaviour to an actor defined inside the
|
||||
* definition of an actor, the "behaviour" member can be used:
|
||||
*
|
||||
* <programlisting>
|
||||
* |[
|
||||
* {
|
||||
* "id" : "my-rotating-actor",
|
||||
* "type" : "ClutterTexture",
|
||||
* ...
|
||||
* "behaviours" : [ "rotate-behaviour" ]
|
||||
* }
|
||||
* </programlisting>
|
||||
* ]|
|
||||
*
|
||||
* A #ClutterAlpha belonging to a #ClutterBehaviour can only be defined
|
||||
* implicitely. A #ClutterTimeline belonging to a #ClutterAlpha can be
|
||||
@ -115,7 +117,7 @@
|
||||
* then autoconnected to their respective signals using the
|
||||
* clutter_script_connect_signals() function:
|
||||
*
|
||||
* <programlisting>
|
||||
* |[
|
||||
* ...
|
||||
* "signals" : [
|
||||
* { "name" : "button-press-event", "handler" : "on_button_press" },
|
||||
@ -124,8 +126,9 @@
|
||||
* "handler" : "after_foo",
|
||||
* "after" : true
|
||||
* },
|
||||
* ]
|
||||
* </programlisting>
|
||||
* ],
|
||||
* ...
|
||||
* ]|
|
||||
*
|
||||
* Signal handler definitions must have a "name" and a "handler" members;
|
||||
* they can also have the "after" and "swapped" boolean members (for the
|
||||
|
Loading…
Reference in New Issue
Block a user