[cogl-vertex-buffer] fix n_components validation for GL's builtin attributes
glVertexPointer expects positions with 2, 3 or 4 components, glColorPointer expects colors with 3 or 4 components and glNormalPointer expects normals with three components so when adding vertex buffer atributes with the names "gl_Vertex", "gl_Color" or "gl_Normal" we assert these constraints and print an explanation to the developer if not met. This also fixes the previosly incorrect constraint that gl_Normal attributes must have n_components == 1; thanks to Cat Sidhe for reporting this: Bug: http://bugzilla.openedhand.com/show_bug.cgi?id=1819
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@ -241,7 +241,7 @@ cogl_vertex_buffer_get_n_vertices (CoglHandle handle)
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*/
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*/
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static CoglVertexBufferAttribFlags
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static CoglVertexBufferAttribFlags
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validate_gl_attribute (const char *gl_attribute,
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validate_gl_attribute (const char *gl_attribute,
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guint8 *n_components,
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guint8 n_components,
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guint8 *texture_unit)
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guint8 *texture_unit)
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{
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{
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CoglVertexBufferAttribFlags type;
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CoglVertexBufferAttribFlags type;
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@ -256,10 +256,18 @@ validate_gl_attribute (const char *gl_attribute,
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if (strncmp (gl_attribute, "Vertex", name_len) == 0)
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if (strncmp (gl_attribute, "Vertex", name_len) == 0)
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{
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{
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if (G_UNLIKELY (n_components == 1))
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g_critical ("glVertexPointer doesn't allow 1 component vertex "
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"positions so we currently only support \"gl_Vertex\" "
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"attributes where n_components == 2, 3 or 4");
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type = COGL_VERTEX_BUFFER_ATTRIB_FLAG_VERTEX_ARRAY;
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type = COGL_VERTEX_BUFFER_ATTRIB_FLAG_VERTEX_ARRAY;
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}
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}
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else if (strncmp (gl_attribute, "Color", name_len) == 0)
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else if (strncmp (gl_attribute, "Color", name_len) == 0)
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{
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{
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if (G_UNLIKELY (n_components != 3 && n_components != 4))
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g_critical ("glColorPointer expects 3 or 4 component colors so we "
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"currently only support \"gl_Color\" attributes where "
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"n_components == 3 or 4");
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type = COGL_VERTEX_BUFFER_ATTRIB_FLAG_COLOR_ARRAY;
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type = COGL_VERTEX_BUFFER_ATTRIB_FLAG_COLOR_ARRAY;
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}
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}
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else if (strncmp (gl_attribute,
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else if (strncmp (gl_attribute,
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@ -280,7 +288,10 @@ validate_gl_attribute (const char *gl_attribute,
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}
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}
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else if (strncmp (gl_attribute, "Normal", name_len) == 0)
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else if (strncmp (gl_attribute, "Normal", name_len) == 0)
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{
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{
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*n_components = 1;
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if (G_UNLIKELY (n_components != 3))
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g_critical ("glNormalPointer expects 3 component normals so we "
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"currently only support \"gl_Normal\" attributes where "
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"n_components == 3");
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type = COGL_VERTEX_BUFFER_ATTRIB_FLAG_NORMAL_ARRAY;
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type = COGL_VERTEX_BUFFER_ATTRIB_FLAG_NORMAL_ARRAY;
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}
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}
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else
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else
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@ -468,7 +479,7 @@ cogl_vertex_buffer_add (CoglHandle handle,
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if (strncmp (attribute_name, "gl_", 3) == 0)
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if (strncmp (attribute_name, "gl_", 3) == 0)
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{
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{
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flags |= validate_gl_attribute (attribute_name + 3,
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flags |= validate_gl_attribute (attribute_name + 3,
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&n_components,
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n_components,
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&texture_unit);
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&texture_unit);
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if (flags & COGL_VERTEX_BUFFER_ATTRIB_FLAG_INVALID)
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if (flags & COGL_VERTEX_BUFFER_ATTRIB_FLAG_INVALID)
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return;
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return;
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