cogl-texture: Share the common code in the set_region virtual

There was a lot of common code that was copied to all of the backends
to convert the data to a suitable format and wrap it into a CoglBitmap
so that it can be passed to _cogl_texture_driver_upload_subregion_to_gl.
This patch moves the common code to cogl-texture.c so that the virtual
just takes a CoglBitmap that is already in the right format.
This commit is contained in:
Neil Roberts
2010-07-08 15:15:22 +01:00
parent 223317c500
commit 61cbeeacfa
8 changed files with 134 additions and 240 deletions

View File

@ -446,48 +446,16 @@ _cogl_texture_rectangle_set_region (CoglTexture *tex,
int dst_y,
unsigned int dst_width,
unsigned int dst_height,
int width,
int height,
CoglPixelFormat format,
unsigned int rowstride,
const guint8 *data)
CoglBitmap *bmp)
{
CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);
int bpp;
CoglBitmap source_bmp;
CoglBitmap tmp_bmp;
gboolean tmp_bmp_owner = FALSE;
GLenum closest_gl_format;
GLenum closest_gl_type;
CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);
GLenum gl_format;
GLenum gl_type;
/* Check for valid format */
if (format == COGL_PIXEL_FORMAT_ANY)
return FALSE;
/* Shortcut out early if the image is empty */
if (width == 0 || height == 0)
return TRUE;
/* Init source bitmap */
source_bmp.width = width;
source_bmp.height = height;
source_bmp.format = format;
source_bmp.data = (guint8 *)data;
/* Rowstride from width if none specified */
bpp = _cogl_get_format_bpp (format);
source_bmp.rowstride = (rowstride == 0) ? width * bpp : rowstride;
/* Prepare the bitmap so that it will do the premultiplication
conversion */
_cogl_texture_prepare_for_upload (&source_bmp,
tex_rect->format,
NULL,
&tmp_bmp,
&tmp_bmp_owner,
NULL,
&closest_gl_format,
&closest_gl_type);
_cogl_pixel_format_to_gl (bmp->format,
NULL, /* internal format */
&gl_format,
&gl_type);
/* Send data to GL */
_cogl_texture_driver_upload_subregion_to_gl (GL_TEXTURE_RECTANGLE_ARB,
@ -496,13 +464,9 @@ _cogl_texture_rectangle_set_region (CoglTexture *tex,
src_x, src_y,
dst_x, dst_y,
dst_width, dst_height,
&tmp_bmp,
closest_gl_format,
closest_gl_type);
/* Free data if owner */
if (tmp_bmp_owner)
g_free (tmp_bmp.data);
bmp,
gl_format,
gl_type);
return TRUE;
}