[animation] Allow swapped/after signal variants
Continuing in the tradition on making clutter_actor_animate() the next g_object_connect(), here's the addition of the signal-after:: and signal-swapped:: modifiers for the automagic signal connection arguments. Fixes bug: http://bugzilla.openedhand.com/show_bug.cgi?id=1646
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@ -1584,6 +1584,38 @@ clutter_animation_setup_valist (ClutterAnimation *animation,
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g_signal_connect (animation, signal_name, callback, userdata);
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}
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else if (g_str_has_prefix (property_name, "signal-"))
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{
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GCallback callback = va_arg (var_args, GCallback);
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gpointer userdata = va_arg (var_args, gpointer);
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const gchar *signal_name;
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GConnectFlags flags;
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if (g_str_has_prefix (property_name, "signal-after::"))
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{
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signal_name = property_name + 14;
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flags = G_CONNECT_AFTER;
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}
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else if (g_str_has_prefix (property_name, "signal-swapped::"))
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{
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signal_name = property_name + 16;
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flags = G_CONNECT_SWAPPED;
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}
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else
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{
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g_warning ("Unable to connect to '%s': the valid signal "
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"modifiers are 'signal-swapped::' and "
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"'signal-swapped::'",
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property_name);
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break;
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}
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g_signal_connect_data (animation, signal_name,
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callback,
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userdata,
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NULL,
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flags);
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}
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else
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{
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if (g_str_has_prefix (property_name, "fixed::"))
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@ -1805,9 +1837,10 @@ clutter_actor_animate_with_timeline (ClutterActor *actor,
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* to control the animation or to know when the animation has been
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* completed.
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*
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* If a name argument starts with "signal::" the two following arguments
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* are used as callback function and userdata for a signal handler installed
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* on the #ClutterAnimation object for the specified signal name, for
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* If a name argument starts with "signal::", "signal-after::" or
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* "signal-swapped::" the two following arguments are used as callback
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* function and data for a signal handler installed on the
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* #ClutterAnimation object for the specified signal name, for
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* instance:
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*
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* |[
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@ -1825,6 +1858,14 @@ clutter_actor_animate_with_timeline (ClutterActor *actor,
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* NULL);
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* ]|
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*
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* The "signal::" modifier is the equivalent of using g_signal_connect();
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* the "signal-after::" modifier is the equivalent of using
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* g_signal_connect_after(); the "signal-swapped::" modifier is the equivalent
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* of using g_signal_connect_swapped(). The clutter_actor_animate() function
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* will not keep track of multiple connections to the same signal, so it is
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* your responsability to avoid them when calling clutter_actor_animate()
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* multiple times on the same actor.
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*
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* Calling this function on an actor that is already being animated
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* will cause the current animation to change with the new final values,
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* the new easing mode and the new duration - that is, this code:
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