evdev: fixes evdev build issues + don't ref default stage
This updates the evdev input backend code to compile and also updates the code to not refer to the default stage and instead check for a stage to be associated with the input device. If no stage is currently associated with a device generating events then the events are dropped on the floor. Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
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@ -46,6 +46,7 @@
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#include "clutter-private.h"
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#include "clutter-stage-manager.h"
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#include "clutter-xkb-utils.h"
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#include "clutter-backend-private.h"
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#include "clutter-device-manager-evdev.h"
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@ -152,16 +153,21 @@ notify_key (ClutterEventSource *source,
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guint32 key,
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guint32 state)
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{
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ClutterInputDevice *input_device = (ClutterInputDevice *) source->device;
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ClutterStage *stage;
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ClutterEvent *event = NULL;
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ClutterActor *stage;
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stage = clutter_stage_get_default ();
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/* We can drop the event on the floor if no stage has been
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* associated with the device yet. */
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stage = _clutter_input_device_get_stage (input_device);
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if (!stage)
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return;
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/* if we have a mapping for that device, use it to generate the event */
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if (source->xkb)
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event =
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_clutter_key_event_new_from_evdev ((ClutterInputDevice *) source->device,
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CLUTTER_STAGE (stage),
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_clutter_key_event_new_from_evdev (input_device,
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stage,
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source->xkb,
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time_, key, state,
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&source->modifier_state);
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@ -176,13 +182,19 @@ notify_motion (ClutterEventSource *source,
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gint x,
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gint y)
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{
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ClutterInputDevice *input_device = (ClutterInputDevice *) source->device;
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gfloat stage_width, stage_height, new_x, new_y;
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ClutterEvent *event;
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ClutterActor *stage;
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ClutterStage *stage;
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stage = clutter_stage_get_default ();
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stage_width = clutter_actor_get_width (stage);
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stage_height = clutter_actor_get_height (stage);
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/* We can drop the event on the floor if no stage has been
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* associated with the device yet. */
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stage = _clutter_input_device_get_stage (input_device);
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if (!stage)
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return;
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stage_width = clutter_actor_get_width (CLUTTER_ACTOR (stage));
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stage_height = clutter_actor_get_height (CLUTTER_ACTOR (stage));
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event = clutter_event_new (CLUTTER_MOTION);
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@ -204,8 +216,8 @@ notify_motion (ClutterEventSource *source,
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source->y = new_y;
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event->motion.time = time_;
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event->motion.stage = CLUTTER_STAGE (stage);
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event->motion.device = (ClutterInputDevice *) source->device;
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event->motion.stage = stage;
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event->motion.device = input_device;
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event->motion.modifier_state = source->modifier_state;
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event->motion.x = new_x;
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event->motion.y = new_y;
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@ -219,8 +231,9 @@ notify_button (ClutterEventSource *source,
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guint32 button,
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guint32 state)
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{
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ClutterInputDevice *input_device = (ClutterInputDevice *) source->device;
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ClutterEvent *event;
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ClutterActor *stage;
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ClutterStage *stage;
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gint button_nr;
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static gint maskmap[8] =
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{
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@ -228,7 +241,11 @@ notify_button (ClutterEventSource *source,
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CLUTTER_BUTTON4_MASK, CLUTTER_BUTTON5_MASK, 0, 0, 0
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};
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stage = clutter_stage_get_default ();
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/* We can drop the event on the floor if no stage has been
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* associated with the device yet. */
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stage = _clutter_input_device_get_stage (input_device);
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if (!stage)
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return;
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button_nr = button - BTN_LEFT + 1;
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if (G_UNLIKELY (button_nr < 1 || button_nr > 8))
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@ -265,17 +282,16 @@ clutter_event_dispatch (GSource *g_source,
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gpointer user_data)
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{
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ClutterEventSource *source = (ClutterEventSource *) g_source;
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ClutterInputDevice *input_device = (ClutterInputDevice *) source->device;
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struct input_event ev[8];
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ClutterEvent *event;
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gint len, i, dx = 0, dy = 0;
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uint32_t _time;
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ClutterStageManager *stage_manager;
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ClutterStage *default_stage;
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ClutterStage *stage;
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clutter_threads_enter ();
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stage_manager = clutter_stage_manager_get_default ();
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default_stage = clutter_stage_manager_get_default_stage (stage_manager);
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stage = _clutter_input_device_get_stage (input_device);
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/* Don't queue more events if we haven't finished handling the previous batch
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*/
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@ -310,7 +326,7 @@ clutter_event_dispatch (GSource *g_source,
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}
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/* Drop events if we don't have any stage to forward them to */
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if (!default_stage)
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if (!stage)
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goto out;
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for (i = 0; i < len / sizeof (ev[0]); i++)
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@ -462,17 +478,8 @@ clutter_event_source_new (ClutterInputDeviceEvdev *input_device)
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}
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else if (type == CLUTTER_POINTER_DEVICE)
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{
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/* initialize the pointer position to the center of the default stage */
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ClutterActor *stage;
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gfloat stage_width, stage_height;
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stage = clutter_stage_get_default ();
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stage_width = clutter_actor_get_width (stage);
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stage_height = clutter_actor_get_height (stage);
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event_source->x = (gint) stage_width / 2;
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event_source->y = (gint) stage_height / 2;
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event_source->x = 0;
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event_source->y = 0;
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}
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/* and finally configure and attach the GSource */
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@ -466,6 +466,7 @@ AS_IF([test "x$enable_evdev" = "xyes"],
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AS_IF([test "x$have_evdev" = "xyes"],
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[
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CLUTTER_INPUT_BACKENDS="$CLUTTER_INPUT_BACKENDS evdev"
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BACKEND_PC_FILES="$BACKEND_PC_FILES gudev-1.0 xkbcommon"
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experimental_input_backend="yes"
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AC_DEFINE([HAVE_EVDEV], [1], [Have evdev support for input handling])
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SUPPORT_EVDEV=1
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