evdev: fixes evdev build issues + don't ref default stage

This updates the evdev input backend code to compile and also updates
the code to not refer to the default stage and instead check for a
stage to be associated with the input device. If no stage is currently
associated with a device generating events then the events are dropped
on the floor.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
This commit is contained in:
Robert Bragg 2011-12-05 13:59:12 +00:00
parent 86f2aed570
commit 602a89afa8
2 changed files with 36 additions and 28 deletions

View File

@ -46,6 +46,7 @@
#include "clutter-private.h"
#include "clutter-stage-manager.h"
#include "clutter-xkb-utils.h"
#include "clutter-backend-private.h"
#include "clutter-device-manager-evdev.h"
@ -152,16 +153,21 @@ notify_key (ClutterEventSource *source,
guint32 key,
guint32 state)
{
ClutterInputDevice *input_device = (ClutterInputDevice *) source->device;
ClutterStage *stage;
ClutterEvent *event = NULL;
ClutterActor *stage;
stage = clutter_stage_get_default ();
/* We can drop the event on the floor if no stage has been
* associated with the device yet. */
stage = _clutter_input_device_get_stage (input_device);
if (!stage)
return;
/* if we have a mapping for that device, use it to generate the event */
if (source->xkb)
event =
_clutter_key_event_new_from_evdev ((ClutterInputDevice *) source->device,
CLUTTER_STAGE (stage),
_clutter_key_event_new_from_evdev (input_device,
stage,
source->xkb,
time_, key, state,
&source->modifier_state);
@ -176,13 +182,19 @@ notify_motion (ClutterEventSource *source,
gint x,
gint y)
{
ClutterInputDevice *input_device = (ClutterInputDevice *) source->device;
gfloat stage_width, stage_height, new_x, new_y;
ClutterEvent *event;
ClutterActor *stage;
ClutterStage *stage;
stage = clutter_stage_get_default ();
stage_width = clutter_actor_get_width (stage);
stage_height = clutter_actor_get_height (stage);
/* We can drop the event on the floor if no stage has been
* associated with the device yet. */
stage = _clutter_input_device_get_stage (input_device);
if (!stage)
return;
stage_width = clutter_actor_get_width (CLUTTER_ACTOR (stage));
stage_height = clutter_actor_get_height (CLUTTER_ACTOR (stage));
event = clutter_event_new (CLUTTER_MOTION);
@ -204,8 +216,8 @@ notify_motion (ClutterEventSource *source,
source->y = new_y;
event->motion.time = time_;
event->motion.stage = CLUTTER_STAGE (stage);
event->motion.device = (ClutterInputDevice *) source->device;
event->motion.stage = stage;
event->motion.device = input_device;
event->motion.modifier_state = source->modifier_state;
event->motion.x = new_x;
event->motion.y = new_y;
@ -219,8 +231,9 @@ notify_button (ClutterEventSource *source,
guint32 button,
guint32 state)
{
ClutterInputDevice *input_device = (ClutterInputDevice *) source->device;
ClutterEvent *event;
ClutterActor *stage;
ClutterStage *stage;
gint button_nr;
static gint maskmap[8] =
{
@ -228,7 +241,11 @@ notify_button (ClutterEventSource *source,
CLUTTER_BUTTON4_MASK, CLUTTER_BUTTON5_MASK, 0, 0, 0
};
stage = clutter_stage_get_default ();
/* We can drop the event on the floor if no stage has been
* associated with the device yet. */
stage = _clutter_input_device_get_stage (input_device);
if (!stage)
return;
button_nr = button - BTN_LEFT + 1;
if (G_UNLIKELY (button_nr < 1 || button_nr > 8))
@ -265,17 +282,16 @@ clutter_event_dispatch (GSource *g_source,
gpointer user_data)
{
ClutterEventSource *source = (ClutterEventSource *) g_source;
ClutterInputDevice *input_device = (ClutterInputDevice *) source->device;
struct input_event ev[8];
ClutterEvent *event;
gint len, i, dx = 0, dy = 0;
uint32_t _time;
ClutterStageManager *stage_manager;
ClutterStage *default_stage;
ClutterStage *stage;
clutter_threads_enter ();
stage_manager = clutter_stage_manager_get_default ();
default_stage = clutter_stage_manager_get_default_stage (stage_manager);
stage = _clutter_input_device_get_stage (input_device);
/* Don't queue more events if we haven't finished handling the previous batch
*/
@ -310,7 +326,7 @@ clutter_event_dispatch (GSource *g_source,
}
/* Drop events if we don't have any stage to forward them to */
if (!default_stage)
if (!stage)
goto out;
for (i = 0; i < len / sizeof (ev[0]); i++)
@ -462,17 +478,8 @@ clutter_event_source_new (ClutterInputDeviceEvdev *input_device)
}
else if (type == CLUTTER_POINTER_DEVICE)
{
/* initialize the pointer position to the center of the default stage */
ClutterActor *stage;
gfloat stage_width, stage_height;
stage = clutter_stage_get_default ();
stage_width = clutter_actor_get_width (stage);
stage_height = clutter_actor_get_height (stage);
event_source->x = (gint) stage_width / 2;
event_source->y = (gint) stage_height / 2;
event_source->x = 0;
event_source->y = 0;
}
/* and finally configure and attach the GSource */

View File

@ -466,6 +466,7 @@ AS_IF([test "x$enable_evdev" = "xyes"],
AS_IF([test "x$have_evdev" = "xyes"],
[
CLUTTER_INPUT_BACKENDS="$CLUTTER_INPUT_BACKENDS evdev"
BACKEND_PC_FILES="$BACKEND_PC_FILES gudev-1.0 xkbcommon"
experimental_input_backend="yes"
AC_DEFINE([HAVE_EVDEV], [1], [Have evdev support for input handling])
SUPPORT_EVDEV=1