desaturate-effect: Use macros for subclassing boilerplate
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3387>
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@ -32,7 +32,6 @@
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G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterActor, g_object_unref)
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G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterBrightnessContrastEffect, g_object_unref)
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G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterClone, g_object_unref)
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G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterDesaturateEffect, g_object_unref)
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G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterInputDevice, g_object_unref)
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G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterScrollActor, g_object_unref)
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G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterStage, g_object_unref)
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@ -33,10 +33,6 @@
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* the #ClutterDesaturateEffect:factor property.
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*/
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#define CLUTTER_DESATURATE_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_DESATURATE_EFFECT, ClutterDesaturateEffectClass))
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#define CLUTTER_IS_DESATURATE_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_DESATURATE_EFFECT))
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#define CLUTTER_DESATURATE_EFFECT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_DESATURATE_EFFECT, ClutterDesaturateEffectClass))
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#include "config.h"
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#include <math.h>
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@ -47,13 +43,10 @@
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#include "clutter/clutter-debug.h"
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#include "clutter/clutter-enum-types.h"
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#include "clutter/clutter-offscreen-effect.h"
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#include "clutter/clutter-private.h"
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struct _ClutterDesaturateEffect
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typedef struct _ClutterDesaturateEffectPrivate
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{
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ClutterOffscreenEffect parent_instance;
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/* the desaturation factor, also known as "strength" */
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gdouble factor;
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@ -63,14 +56,8 @@ struct _ClutterDesaturateEffect
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gint tex_height;
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CoglPipeline *pipeline;
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};
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} ClutterDesaturateEffectPrivate;
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struct _ClutterDesaturateEffectClass
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{
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ClutterOffscreenEffectClass parent_class;
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CoglPipeline *base_pipeline;
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};
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/* the magic gray vec3 has been taken from the NTSC conversion weights
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* as defined by:
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@ -103,9 +90,9 @@ enum
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static GParamSpec *obj_props[PROP_LAST];
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G_DEFINE_TYPE (ClutterDesaturateEffect,
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clutter_desaturate_effect,
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CLUTTER_TYPE_OFFSCREEN_EFFECT);
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G_DEFINE_TYPE_WITH_PRIVATE (ClutterDesaturateEffect,
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clutter_desaturate_effect,
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CLUTTER_TYPE_OFFSCREEN_EFFECT);
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static CoglPipeline *
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clutter_desaturate_effect_create_pipeline (ClutterOffscreenEffect *effect,
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@ -113,18 +100,22 @@ clutter_desaturate_effect_create_pipeline (ClutterOffscreenEffect *effect,
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{
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ClutterDesaturateEffect *desaturate_effect =
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CLUTTER_DESATURATE_EFFECT (effect);
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ClutterDesaturateEffectPrivate *priv =
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clutter_desaturate_effect_get_instance_private (desaturate_effect);
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cogl_pipeline_set_layer_texture (desaturate_effect->pipeline, 0, texture);
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cogl_pipeline_set_layer_texture (priv->pipeline, 0, texture);
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return g_object_ref (desaturate_effect->pipeline);
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return g_object_ref (priv->pipeline);
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}
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static void
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clutter_desaturate_effect_dispose (GObject *gobject)
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{
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ClutterDesaturateEffect *self = CLUTTER_DESATURATE_EFFECT (gobject);
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ClutterDesaturateEffectPrivate *priv =
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clutter_desaturate_effect_get_instance_private (self);
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g_clear_object (&self->pipeline);
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g_clear_object (&priv->pipeline);
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G_OBJECT_CLASS (clutter_desaturate_effect_parent_class)->dispose (gobject);
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}
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@ -157,11 +148,13 @@ clutter_desaturate_effect_get_property (GObject *gobject,
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GParamSpec *pspec)
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{
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ClutterDesaturateEffect *effect = CLUTTER_DESATURATE_EFFECT (gobject);
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ClutterDesaturateEffectPrivate *priv =
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clutter_desaturate_effect_get_instance_private (effect);
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switch (prop_id)
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{
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case PROP_FACTOR:
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g_value_set_double (value, effect->factor);
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g_value_set_double (value, priv->factor);
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break;
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default:
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@ -173,10 +166,13 @@ clutter_desaturate_effect_get_property (GObject *gobject,
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static void
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update_factor_uniform (ClutterDesaturateEffect *self)
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{
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if (self->factor_uniform > -1)
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cogl_pipeline_set_uniform_1f (self->pipeline,
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self->factor_uniform,
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self->factor);
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ClutterDesaturateEffectPrivate *priv =
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clutter_desaturate_effect_get_instance_private (self);
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if (priv->factor_uniform > -1)
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cogl_pipeline_set_uniform_1f (priv->pipeline,
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priv->factor_uniform,
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priv->factor);
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}
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static void
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@ -212,6 +208,8 @@ static void
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clutter_desaturate_effect_init (ClutterDesaturateEffect *self)
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{
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ClutterDesaturateEffectClass *klass = CLUTTER_DESATURATE_EFFECT_GET_CLASS (self);
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ClutterDesaturateEffectPrivate *priv =
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clutter_desaturate_effect_get_instance_private (self);
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if (G_UNLIKELY (klass->base_pipeline == NULL))
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{
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@ -230,12 +228,12 @@ clutter_desaturate_effect_init (ClutterDesaturateEffect *self)
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cogl_pipeline_set_layer_null_texture (klass->base_pipeline, 0);
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}
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self->pipeline = cogl_pipeline_copy (klass->base_pipeline);
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priv->pipeline = cogl_pipeline_copy (klass->base_pipeline);
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self->factor_uniform =
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cogl_pipeline_get_uniform_location (self->pipeline, "factor");
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priv->factor_uniform =
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cogl_pipeline_get_uniform_location (priv->pipeline, "factor");
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self->factor = 1.0;
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priv->factor = 1.0;
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update_factor_uniform (self);
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}
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@ -271,12 +269,15 @@ void
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clutter_desaturate_effect_set_factor (ClutterDesaturateEffect *effect,
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double factor)
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{
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ClutterDesaturateEffectPrivate *priv;
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g_return_if_fail (CLUTTER_IS_DESATURATE_EFFECT (effect));
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g_return_if_fail (factor >= 0.0 && factor <= 1.0);
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if (fabs (effect->factor - factor) >= 0.00001)
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priv = clutter_desaturate_effect_get_instance_private (effect);
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if (fabs (priv->factor - factor) >= 0.00001)
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{
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effect->factor = factor;
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priv->factor = factor;
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update_factor_uniform (effect);
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clutter_effect_queue_repaint (CLUTTER_EFFECT (effect));
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@ -296,7 +297,10 @@ clutter_desaturate_effect_set_factor (ClutterDesaturateEffect *effect,
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gdouble
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clutter_desaturate_effect_get_factor (ClutterDesaturateEffect *effect)
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{
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ClutterDesaturateEffectPrivate *priv;
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g_return_val_if_fail (CLUTTER_IS_DESATURATE_EFFECT (effect), 0.0);
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return effect->factor;
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priv = clutter_desaturate_effect_get_instance_private (effect);
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return priv->factor;
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}
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@ -29,18 +29,24 @@
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#endif
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#include "clutter/clutter-effect.h"
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#include "clutter/clutter-offscreen-effect.h"
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_DESATURATE_EFFECT (clutter_desaturate_effect_get_type ())
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#define CLUTTER_DESATURATE_EFFECT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_DESATURATE_EFFECT, ClutterDesaturateEffect))
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#define CLUTTER_IS_DESATURATE_EFFECT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_DESATURATE_EFFECT))
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typedef struct _ClutterDesaturateEffect ClutterDesaturateEffect;
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typedef struct _ClutterDesaturateEffectClass ClutterDesaturateEffectClass;
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struct _ClutterDesaturateEffectClass
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{
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ClutterOffscreenEffectClass parent_class;
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CoglPipeline *base_pipeline;
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};
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CLUTTER_EXPORT
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GType clutter_desaturate_effect_get_type (void) G_GNUC_CONST;
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G_DECLARE_DERIVABLE_TYPE (ClutterDesaturateEffect,
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clutter_desaturate_effect,
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CLUTTER, DESATURATE_EFFECT,
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ClutterOffscreenEffect)
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CLUTTER_EXPORT
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ClutterEffect *clutter_desaturate_effect_new (gdouble factor);
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