clutter/blur: Fix shader loop
We must iterate at least once, and i starts at 1, so use less-or-equal in the for-loop. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1646>
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@ -86,7 +86,7 @@ static const char *gaussian_blur_glsl =
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" \n"
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" int n_steps = int (ceil (3 * sigma)); \n"
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" \n"
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" for (int i = 1; i < n_steps; i += 2) { \n"
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" for (int i = 1; i <= n_steps; i += 2) { \n"
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" float coefficient_subtotal = gauss_coefficient.x; \n"
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" gauss_coefficient.xy *= gauss_coefficient.yz; \n"
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" coefficient_subtotal += gauss_coefficient.x; \n"
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