2007-12-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: * clutter/clutter-alpha.h: * clutter/clutter-event.h: * clutter/clutter-fixed.[ch]: * clutter/clutter-model.h: * clutter/clutter-shader.[ch]: * clutter/clutter-stage.c: Documentation fixes.
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10
ChangeLog
10
ChangeLog
@ -1,3 +1,13 @@
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2007-12-15 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-actor.c:
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* clutter/clutter-alpha.h:
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* clutter/clutter-event.h:
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* clutter/clutter-fixed.[ch]:
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* clutter/clutter-model.h:
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* clutter/clutter-shader.[ch]:
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* clutter/clutter-stage.c: Documentation fixes.
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2007-12-15 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-model-default.c:
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@ -501,7 +501,7 @@ clutter_actor_should_pick_paint (ClutterActor *self)
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*
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* Matrix: 4x4 of ClutterFixed
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*/
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#define M(m,row,col) (m)[col*4+row]
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#define M(m,row,col) (m)[(col) * 4 + (row)]
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/* Transform point (x,y,z) by matrix */
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static void
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@ -533,6 +533,8 @@ mtx_transform (ClutterFixed m[16],
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*/
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}
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#undef M
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/* Applies the transforms associated with this actor and its ancestors,
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* retrieves the resulting OpenGL modelview matrix, and uses the matrix
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* to transform the supplied point
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@ -4738,6 +4740,17 @@ destroy_shader_data (ClutterActor *self)
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actor_priv->shader_data = NULL;
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}
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/**
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* clutter_actor_apply_shader:
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* @self: a #ClutterActor
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* @shader: a #ClutterShader or %NULL
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*
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* Sets the #ClutterShader to be applied on @self.
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*
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* Return value: %TRUE if the shader was successfully applied
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*
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* Since: 0.6
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*/
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gboolean
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clutter_actor_apply_shader (ClutterActor *self,
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ClutterShader *shader)
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@ -4850,8 +4863,19 @@ clutter_actor_shader_post_paint (ClutterActor *actor)
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}
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}
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/**
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* clutter_actor_set_shader_param:
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* @self: a #ClutterActor
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* @param: the name of the parameter
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* @value: the value of the parameter
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*
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* Sets the value for a named parameter of the shader applied
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* to @actor.
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*
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* Since: 0.6
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*/
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void
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clutter_actor_set_shader_param (ClutterActor *actor,
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clutter_actor_set_shader_param (ClutterActor *self,
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const gchar *param,
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gfloat value)
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{
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@ -4859,10 +4883,10 @@ clutter_actor_set_shader_param (ClutterActor *actor,
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ShaderData *shader_data;
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BoxedFloat *box;
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g_return_if_fail (CLUTTER_IS_ACTOR (actor));
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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g_return_if_fail (param != NULL);
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priv = actor->priv;
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priv = self->priv;
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shader_data = priv->shader_data;
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if (!shader_data)
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@ -4872,5 +4896,3 @@ clutter_actor_set_shader_param (ClutterActor *actor,
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box->value = value;
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g_hash_table_insert (shader_data->float1f_hash, g_strdup (param), box);
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}
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#undef M
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@ -77,6 +77,15 @@ typedef struct _ClutterAlphaPrivate ClutterAlphaPrivate;
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typedef guint32 (*ClutterAlphaFunc) (ClutterAlpha *alpha,
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gpointer user_data);
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/**
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* ClutterAlpha:
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*
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* #ClutterAlpha combines a #ClutterTimeline and a function.
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* The contents of the #ClutterAlpha structure are private and should
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* only be accessed using the provided API.
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*
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* Since: 0.2
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*/
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struct _ClutterAlpha
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{
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/*< private >*/
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@ -84,8 +93,16 @@ struct _ClutterAlpha
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ClutterAlphaPrivate *priv;
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};
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/**
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* ClutterAlphaClass:
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*
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* Base class for #ClutterAlpha
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*
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* Since: 0.2
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*/
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struct _ClutterAlphaClass
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{
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/*< private >*/
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GInitiallyUnownedClass parent_class;
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void (*_clutter_alpha_1) (void);
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@ -184,6 +184,17 @@ typedef struct _ClutterCrossingEvent ClutterCrossingEvent;
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typedef struct _ClutterInputDevice ClutterInputDevice;
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/**
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* ClutterAnyEvent:
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* @type: event type
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* @time: event time
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* @flags: event flags
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* @source: event source actor
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*
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* Common members for a #ClutterEvent
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*
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* Since: 0.2
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*/
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struct _ClutterAnyEvent
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{
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ClutterEventType type;
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@ -192,6 +203,20 @@ struct _ClutterAnyEvent
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ClutterActor *source;
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};
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/**
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* ClutterKeyEvent:
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* @type: event type
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* @time: event time
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* @flags: event flags
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* @source: event source actor
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* @modifier_state: key modifiers
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* @keyval: raw key value
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* @hardware_keycode: raw hardware key value
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*
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* Key event
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*
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* Since: 0.2
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*/
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struct _ClutterKeyEvent
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{
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ClutterEventType type;
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@ -203,6 +228,25 @@ struct _ClutterKeyEvent
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guint16 hardware_keycode;
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};
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/**
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* ClutterButtonEvent:
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* @type: event type
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* @time: event time
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* @flags: event flags
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* @source: event source actor
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* @x: event X coordinate
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* @y: event Y coordinate
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* @modifier_state: button modifiers
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* @button: event button
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* @click_count: number of button presses within the default time
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* and radius
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* @axes: reserved for future use
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* @device: reserved for future use
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*
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* Button event
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*
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* Since: 0.2
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*/
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struct _ClutterButtonEvent
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{
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ClutterEventType type;
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@ -706,14 +706,14 @@ clutter_sqrti (gint number)
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* @op1: #ClutterFixed
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* @op2: #ClutterFixed
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*
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* Return value: #ClutterFixed.
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*
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* Multiplies two fixed values using 64bit arithmetic; this provides
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* significantly better precission than the #CLUTTER_FIXED_MUL macro,
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* but at performance cost (about 2.7 times slowdown on ARMv5e, and 2 times
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* on x86).
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*
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* Since: 0.3
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* Return value: the result of the operation
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*
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* Since: 0.4
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*/
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ClutterFixed
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clutter_qmulx (ClutterFixed op1, ClutterFixed op2)
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@ -269,11 +269,13 @@ typedef gint32 ClutterAngle; /* angle such that 1024 == 2*PI */
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/* Some handy fixed point short aliases to avoid exessively long lines */
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/* FIXME: Remove from public API */
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/*< private >*/
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#define CFX_INT CLUTTER_FIXED_INT
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#define CFX_MUL CLUTTER_FIXED_MUL
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#define CFX_DIV CLUTTER_FIXED_DIV
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#define CFX_QMUL(x,y) clutter_qmulx (x,y)
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/*< public >*/
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/* Fixed point math routines */
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extern inline
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ClutterFixed clutter_qmulx (ClutterFixed op1, ClutterFixed op2);
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@ -285,6 +285,10 @@ struct _ClutterModelIter
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* at the last row in the model
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* @is_first: Virtual function for knowing whether the iterator points
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* at the first row in the model
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* @next: Virtual function for moving the iterator to the following
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* row in the model
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* @prev: Virtual function for moving the iterator toe the previous
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* row in the model
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* @get_model: Virtual function for getting the model to which the
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* iterator belongs to
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* @get_row: Virtual function for getting the row to which the iterator
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@ -24,6 +24,18 @@
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* Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:clutter-shader
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* @short_description: Programmable pipeline abstraction
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*
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* #ClutterShader is an object providing an abstraction over the
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* OpenGL programmable pipeline. By using #ClutterShader<!-- -->s is
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* possible to override the drawing pipeline by using small programs
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* also known as "shaders".
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*
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* #ClutterShader is available since Clutter 0.6
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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@ -438,6 +450,7 @@ bind_glsl_shader (ClutterShader *self,
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/**
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* clutter_shader_bind:
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* @shader: a #ClutterShader
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* @error: return location for a #GError, or %NULL
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*
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* FIXME
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*
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#define CLUTTER_SHADER_ERROR (clutter_shader_error_quark ())
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/**
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* ClutterShaderError:
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* @CLUTTER_SHADER_ERROR_NO_ASM: No ASM shaders support
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* @CLUTTER_SHADER_ERROR_NO_GLSL: No GLSL shaders support
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* @CLUTTER_SHADER_ERROR_COMPILE: Compilation error
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*
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* #ClutterShader error enumeration
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*
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* Since: 0.6
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*/
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typedef enum {
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CLUTTER_SHADER_ERROR_NO_ASM,
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CLUTTER_SHADER_ERROR_NO_GLSL,
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@ -1216,6 +1216,17 @@ clutter_stage_get_fogx (ClutterStage *stage,
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*fog = stage->priv->fog;
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}
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/**
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* clutter_stage_get_resolution:
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* @stage: the #ClutterStage
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*
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* Retrieves the resolution (in DPI) of the stage from the default
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* backend.
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*
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* Return value: the resolution of the stage
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*
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* Since: 0.6
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*/
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gdouble
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clutter_stage_get_resolution (ClutterStage *stage)
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{
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@ -1227,6 +1238,16 @@ clutter_stage_get_resolution (ClutterStage *stage)
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return clutter_backend_get_resolution (context->backend);
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}
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/**
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* clutter_stage_get_resolutionx:
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* @stage: the #ClutterStage
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*
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* Fixed point version of clutter_stage_get_resolution().
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*
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* Return value: the resolution of the stage
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*
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* Since: 0.6
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*/
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ClutterFixed
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clutter_stage_get_resolutionx (ClutterStage *stage)
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{
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@ -1,3 +1,8 @@
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2007-12-15 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter-sections.txt: Move the shorthand fixed point macros
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in the private section
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2007-12-15 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter-sections.txt: Added all the unused symbols.
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@ -781,9 +781,9 @@ clutter_feature_get_all
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ClutterFixed
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CFX_Q
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CFX_ONE
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CFX_HALF
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CFX_MAX
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CFX_MIN
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ClutterAngle
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CFX_PI
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CFX_2PI
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CFX_PI_2
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@ -794,11 +794,6 @@ CFX_240
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CFX_360
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CFX_60
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CFX_255
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CFX_DIV
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CFX_INT
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CFX_MUL
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CFX_HALF
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CFX_QMUL
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CLUTTER_FIXED_TO_INT
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CLUTTER_FIXED_TO_FLOAT
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CLUTTER_FIXED_TO_DOUBLE
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@ -812,6 +807,7 @@ CLUTTER_FIXED_FLOOR
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CLUTTER_FIXED_CEIL
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CLUTTER_FIXED_MUL
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CLUTTER_FIXED_DIV
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ClutterAngle
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CLUTTER_ANGLE_FROM_DEG
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CLUTTER_ANGLE_FROM_DEGF
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CLUTTER_ANGLE_FROM_DEGX
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@ -833,6 +829,11 @@ clutter_pow2x
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clutter_powx
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clutter_qmulx
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clutter_tani
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<SUBSECTION Private>
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CFX_DIV
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CFX_INT
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CFX_MUL
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CFX_QMUL
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</SECTION>
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<SECTION>
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