2007-12-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: * clutter/clutter-alpha.h: * clutter/clutter-event.h: * clutter/clutter-fixed.[ch]: * clutter/clutter-model.h: * clutter/clutter-shader.[ch]: * clutter/clutter-stage.c: Documentation fixes.
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@ -24,6 +24,18 @@
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* Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:clutter-shader
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* @short_description: Programmable pipeline abstraction
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*
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* #ClutterShader is an object providing an abstraction over the
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* OpenGL programmable pipeline. By using #ClutterShader<!-- -->s is
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* possible to override the drawing pipeline by using small programs
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* also known as "shaders".
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*
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* #ClutterShader is available since Clutter 0.6
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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@ -438,6 +450,7 @@ bind_glsl_shader (ClutterShader *self,
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/**
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* clutter_shader_bind:
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* @shader: a #ClutterShader
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* @error: return location for a #GError, or %NULL
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*
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* FIXME
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*
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