2007-12-15 Emmanuele Bassi <ebassi@openedhand.com>

* clutter/clutter-actor.c:
	* clutter/clutter-alpha.h:
	* clutter/clutter-event.h:
	* clutter/clutter-fixed.[ch]:
	* clutter/clutter-model.h:
	* clutter/clutter-shader.[ch]:
	* clutter/clutter-stage.c: Documentation fixes.
This commit is contained in:
Emmanuele Bassi
2007-12-15 14:36:27 +00:00
parent afaa4fe26f
commit 5eecda2dba
12 changed files with 164 additions and 15 deletions

View File

@ -24,6 +24,18 @@
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:clutter-shader
* @short_description: Programmable pipeline abstraction
*
* #ClutterShader is an object providing an abstraction over the
* OpenGL programmable pipeline. By using #ClutterShader<!-- -->s is
* possible to override the drawing pipeline by using small programs
* also known as "shaders".
*
* #ClutterShader is available since Clutter 0.6
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
@ -438,6 +450,7 @@ bind_glsl_shader (ClutterShader *self,
/**
* clutter_shader_bind:
* @shader: a #ClutterShader
* @error: return location for a #GError, or %NULL
*
* FIXME
*