device: Force ENTER on Stage with overlapping Actors
If an actor is on the boundary of a Stage and the pointer for a device enters the Stage over that actor, the sequence of events currently is: ➔ ENTER (source: actor, related: NULL) ➔ MOTION Thus the Stage never gets an ENTER event. This is a regression from Clutter 1.0. The correct sequence is: ➔ ENTER (source: stage, related: NULL) ➔ ENTER (source: actor, related: stage) ➔ MOTION This also maps to the sequence of events sythesized by Clutter when leaving the Stage through an actor overlapping the Stage boundary. http://bugzilla.moblin.org/show_bug.cgi?id=9781
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@ -286,8 +286,8 @@ _clutter_input_device_set_stage (ClutterInputDevice *device,
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cev.crossing.y = device->current_y;
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cev.crossing.device = device;
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cev.crossing.related = device->stage != NULL
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? CLUTTER_ACTOR (device->stage)
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: CLUTTER_ACTOR (old_stage);
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? CLUTTER_ACTOR (device->stage)
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: CLUTTER_ACTOR (old_stage);
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_clutter_stage_queue_event (old_stage, &cev);
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@ -363,11 +363,30 @@ _clutter_input_device_set_actor (ClutterInputDevice *device,
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cev.crossing.time = device->current_time;
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cev.crossing.flags = 0;
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cev.crossing.stage = device->stage;
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cev.crossing.source = actor;
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cev.crossing.x = device->current_x;
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cev.crossing.y = device->current_y;
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cev.crossing.device = device;
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cev.crossing.related = old_actor;
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/* if there is an actor overlapping the Stage boundary and we
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* don't do this check then we'll emit an ENTER event only on
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* the actor instead of emitting it on the Stage *and* the
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* actor
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*/
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if (old_actor == NULL && actor != CLUTTER_ACTOR (device->stage))
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{
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cev.crossing.source = CLUTTER_ACTOR (device->stage);
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cev.crossing.related = NULL;
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_clutter_process_event (&cev);
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cev.crossing.source = actor;
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cev.crossing.related = CLUTTER_ACTOR (device->stage);
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}
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else
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{
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cev.crossing.source = actor;
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cev.crossing.related = old_actor;
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}
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/* as above: we need to make sure that this event is processed
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* before any other event we might have queued up until now, so
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