Add COGL_{OBJECT,HANDLE}_DEFINE_WITH_CODE
This macro is similar to COGL_HANDLE_DEFINE_WITH_CODE except that it allows a snippet of code to be inserted into the _get_type() function. This is similar to how G_DEFINE_TYPE_WITH_CODE works. COGL_HANDLE_DEFINE is now just a wrapper around COGL_HANDLE_DEFINE_WITH_CODE.
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@ -106,7 +106,7 @@ struct _CoglObject
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#define _COGL_HANDLE_DEBUG_UNREF _COGL_OBJECT_DEBUG_UNREF
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#define COGL_HANDLE_DEBUG_FREE COGL_OBJECT_DEBUG_FREE
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#define COGL_OBJECT_DEFINE(TypeName, type_name) \
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#define COGL_OBJECT_DEFINE_WITH_CODE(TypeName, type_name, code) \
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\
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static CoglObjectClass _cogl_##type_name##_class; \
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\
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@ -115,7 +115,10 @@ _cogl_object_##type_name##_get_type (void) \
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{ \
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static GQuark type = 0; \
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if (!type) \
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type = g_quark_from_static_string ("Cogl"#TypeName); \
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{ \
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type = g_quark_from_static_string ("Cogl"#TypeName); \
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{ code; } \
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} \
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return type; \
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} \
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\
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@ -191,10 +194,13 @@ cogl_##type_name##_unref (void *object) \
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cogl_handle_unref (object); \
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}
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#define COGL_OBJECT_DEFINE(TypeName, type_name) \
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COGL_OBJECT_DEFINE_WITH_CODE (TypeName, type_name, (void) 0)
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/* For temporary compatability */
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#define COGL_HANDLE_DEFINE(TypeName, type_name) \
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#define COGL_HANDLE_DEFINE_WITH_CODE(TypeName, type_name, code) \
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\
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COGL_OBJECT_DEFINE (TypeName, type_name) \
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COGL_OBJECT_DEFINE_WITH_CODE (TypeName, type_name, code) \
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\
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static Cogl##TypeName * \
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_cogl_##type_name##_handle_new (CoglHandle handle) \
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@ -202,5 +208,8 @@ _cogl_##type_name##_handle_new (CoglHandle handle) \
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return _cogl_##type_name##_object_new (handle); \
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}
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#define COGL_HANDLE_DEFINE(TypeName, type_name) \
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COGL_HANDLE_DEFINE_WITH_CODE (TypeName, type_name, (void) 0)
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#endif /* __COGL_OBJECT_PRIVATE_H */
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