material: splits out all the state flushing code
This moves the code supporting _cogl_material_flush_gl_state into cogl-material-opengl.c as part of an effort to reduce the size of cogl-material.c to keep it manageable.
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@ -31,6 +31,7 @@
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#include "cogl-journal-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-material-private.h"
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#include "cogl-material-opengl-private.h"
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#include "cogl-vertex-buffer-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-profile.h"
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@ -144,5 +144,12 @@ _cogl_bind_gl_texture_transient (GLenum gl_target,
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void
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_cogl_delete_gl_texture (GLuint gl_texture);
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void
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_cogl_gl_use_program_wrapper (GLuint program);
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void
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_cogl_material_flush_gl_state (CoglMaterial *material,
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gboolean skip_gl_state);
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#endif /* __COGL_MATERIAL_OPENGL_PRIVATE_H */
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@ -33,6 +33,7 @@
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#include "cogl-material.h"
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#include "cogl-matrix.h"
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#include "cogl-handle.h"
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#include "cogl-profile.h"
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#include <glib.h>
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@ -551,6 +552,9 @@ typedef enum
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COGL_MATERIAL_PROGRAM_TYPE_FIXED
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} CoglMaterialProgramType;
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extern const CoglMaterialBackend *
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_cogl_material_backends[COGL_MATERIAL_N_BACKENDS];
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void
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_cogl_material_init_default_material (void);
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@ -681,6 +685,8 @@ _cogl_use_program (CoglHandle program_handle, CoglMaterialProgramType type);
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unsigned int
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_cogl_get_n_args_for_combine_func (GLint func);
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void
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_cogl_material_set_backend (CoglMaterial *material, int backend);
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CoglMaterial *
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_cogl_material_get_parent (CoglMaterial *material);
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@ -689,9 +695,9 @@ void
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_cogl_material_get_colorubv (CoglMaterial *material,
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guint8 *color);
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void
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_cogl_material_flush_gl_state (CoglMaterial *material,
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gboolean skip_gl_state);
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unsigned long
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_cogl_material_compare_differences (CoglMaterial *material0,
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CoglMaterial *material1);
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gboolean
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_cogl_material_equal (CoglMaterial *material0,
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@ -704,6 +710,17 @@ _cogl_material_journal_ref (CoglMaterial *material);
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void
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_cogl_material_journal_unref (CoglMaterial *material);
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void
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_cogl_material_layer_get_wrap_modes (CoglMaterialLayer *layer,
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CoglMaterialWrapModeInternal *wrap_mode_s,
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CoglMaterialWrapModeInternal *wrap_mode_t,
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CoglMaterialWrapModeInternal *wrap_mode_r);
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void
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_cogl_material_layer_get_filters (CoglMaterialLayer *layer,
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CoglMaterialFilter *min_filter,
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CoglMaterialFilter *mag_filter);
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void
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_cogl_material_set_user_program (CoglMaterial *material,
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CoglHandle program);
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@ -714,9 +731,6 @@ _cogl_material_texture_storage_change_notify (CoglHandle texture);
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void
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_cogl_material_apply_legacy_state (CoglMaterial *material);
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void
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_cogl_gl_use_program_wrapper (GLuint program);
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void
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_cogl_material_apply_overrides (CoglMaterial *material,
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CoglMaterialFlushOptions *options);
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File diff suppressed because it is too large
Load Diff
@ -31,6 +31,7 @@
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#include "cogl-context.h"
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#include "cogl-journal-private.h"
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#include "cogl-material-private.h"
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#include "cogl-material-opengl-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-path-private.h"
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#include "cogl-texture-private.h"
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@ -31,6 +31,7 @@
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#include "cogl-journal-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-material-private.h"
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#include "cogl-material-opengl-private.h"
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#include "cogl-vertex-buffer-private.h"
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#include "cogl-framebuffer-private.h"
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@ -137,6 +137,7 @@
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#include "cogl-vertex-buffer-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-material-private.h"
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#include "cogl-material-opengl-private.h"
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#include "cogl-primitives.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-journal-private.h"
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@ -37,6 +37,7 @@
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#include "cogl-util.h"
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#include "cogl-context.h"
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#include "cogl-material-private.h"
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#include "cogl-material-opengl-private.h"
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#include "cogl-winsys.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-matrix-private.h"
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@ -32,6 +32,7 @@
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#include "cogl-handle.h"
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#include "cogl-context.h"
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#include "cogl-journal-private.h"
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#include "cogl-material-opengl-private.h"
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#include <glib.h>
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