Merge branch 'wip/table-layout'
* wip/table-layout: Add ClutterTableLayout, a layout showing children in rows and columns box-layout: Use allocate_align_fill() bin-layout: Migrate to allocate_align_fill() actor: Add allocate_align_fill() test-flow-layout: Use BindConstraints
This commit is contained in:
@@ -133,6 +133,7 @@ source_h = \
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$(srcdir)/clutter-stage-manager.h \
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$(srcdir)/clutter-stage-window.h \
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$(srcdir)/clutter-state.h \
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$(srcdir)/clutter-table-layout.h \
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$(srcdir)/clutter-texture.h \
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$(srcdir)/clutter-text.h \
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$(srcdir)/clutter-timeline.h \
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@@ -227,6 +228,7 @@ source_c = \
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$(srcdir)/clutter-stage-manager.c \
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$(srcdir)/clutter-stage-window.c \
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$(srcdir)/clutter-state.c \
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$(srcdir)/clutter-table-layout.c \
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$(srcdir)/clutter-texture.c \
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$(srcdir)/clutter-text.c \
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$(srcdir)/clutter-timeline.c \
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@@ -10028,6 +10028,145 @@ clutter_actor_allocate_preferred_size (ClutterActor *self,
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clutter_actor_allocate (self, &actor_box, flags);
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}
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/**
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* clutter_actor_allocate_align_fill:
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* @self: a #ClutterActor
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* @box: a #ClutterActorBox, containing the available width and height
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* @x_align: the horizontal alignment, between 0 and 1
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* @y_align: the vertical alignment, between 0 and 1
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* @x_fill: whether the actor should fill horizontally
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* @y_fill: whether the actor should fill vertically
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* @flags: allocation flags to be passed to clutter_actor_allocate()
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*
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* Allocates @self by taking into consideration the available allocation
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* area; an alignment factor on either axis; and whether the actor should
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* fill the allocation on either axis.
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*
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* The @box should contain the available allocation width and height;
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* if the x1 and y1 members of #ClutterActorBox are not set to 0, the
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* allocation will be offset by their value.
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*
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* This function takes into consideration the geometry request specified by
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* the #ClutterActor:request-mode property, and the text direction.
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*
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* This function is useful for fluid layout managers, like #ClutterBinLayout
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* or #ClutterTableLayout
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*
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* Since: 1.4
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*/
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void
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clutter_actor_allocate_align_fill (ClutterActor *self,
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const ClutterActorBox *box,
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gdouble x_align,
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gdouble y_align,
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gboolean x_fill,
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gboolean y_fill,
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ClutterAllocationFlags flags)
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{
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ClutterActorPrivate *priv;
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ClutterActorBox allocation = { 0, };
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gfloat x_offset, y_offset;
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gfloat available_width, available_height;
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gfloat child_width, child_height;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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g_return_if_fail (box != NULL);
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g_return_if_fail (x_align >= 0.0 && x_align <= 1.0);
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g_return_if_fail (y_align >= 0.0 && y_align <= 1.0);
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priv = self->priv;
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clutter_actor_box_get_origin (box, &x_offset, &y_offset);
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clutter_actor_box_get_size (box, &available_width, &available_height);
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if (available_width < 0)
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available_width = 0;
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if (available_height < 0)
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available_height = 0;
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if (x_fill)
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{
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allocation.x1 = x_offset;
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allocation.x2 = allocation.x1 + available_width;
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}
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if (y_fill)
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{
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allocation.y1 = y_offset;
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allocation.y2 = allocation.y1 + available_height;
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}
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/* if we are filling horizontally and vertically then we're done */
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if (x_fill && y_fill)
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goto out;
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child_width = child_height = 0.0f;
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if (priv->request_mode == CLUTTER_REQUEST_HEIGHT_FOR_WIDTH)
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{
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gfloat min_width, natural_width;
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gfloat min_height, natural_height;
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clutter_actor_get_preferred_width (self, available_height,
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&min_width,
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&natural_width);
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child_width = CLAMP (natural_width, min_width, available_width);
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if (!y_fill)
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{
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clutter_actor_get_preferred_height (self, child_width,
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&min_height,
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&natural_height);
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child_height = CLAMP (natural_height, min_height, available_height);
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}
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}
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else
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{
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gfloat min_width, natural_width;
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gfloat min_height, natural_height;
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clutter_actor_get_preferred_height (self, available_width,
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&min_height,
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&natural_height);
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child_height = CLAMP (natural_height, min_height, available_height);
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if (!x_fill)
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{
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clutter_actor_get_preferred_width (self, child_height,
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&min_width,
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&natural_width);
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child_width = CLAMP (natural_width, min_width, available_width);
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}
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}
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/* invert the horizontal alignment for RTL languages */
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if (priv->text_direction == CLUTTER_TEXT_DIRECTION_RTL)
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x_align = 1.0 - x_align;
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if (!x_fill)
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{
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allocation.x1 = box->x1
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+ ((available_width - child_width) * x_align);
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allocation.x2 = allocation.x1 + child_width;
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}
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if (!y_fill)
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{
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allocation.y1 = box->y1
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+ ((available_height - child_height) * y_align);
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allocation.y2 = allocation.y1 + child_height;
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}
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out:
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clutter_actor_box_clamp_to_pixel (&allocation);
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clutter_actor_allocate (self, &allocation, flags);
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}
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/**
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* clutter_actor_grab_key_focus:
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* @self: a #ClutterActor
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@@ -361,6 +361,13 @@ void clutter_actor_allocate_available_size (ClutterActor
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gfloat available_width,
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gfloat available_height,
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ClutterAllocationFlags flags);
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void clutter_actor_allocate_align_fill (ClutterActor *self,
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const ClutterActorBox *box,
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gdouble x_align,
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gdouble y_align,
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gboolean x_fill,
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gboolean y_fill,
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ClutterAllocationFlags flags);
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void clutter_actor_get_allocation_box (ClutterActor *self,
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ClutterActorBox *box);
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void clutter_actor_get_allocation_geometry (ClutterActor *self,
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@@ -435,102 +435,36 @@ clutter_bin_layout_allocate (ClutterLayoutManager *manager,
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ClutterLayoutMeta *meta;
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ClutterBinLayer *layer;
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ClutterActorBox child_alloc = { 0, };
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gfloat child_width, child_height;
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ClutterRequestMode request;
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gdouble x_align, y_align;
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gboolean x_fill, y_fill;
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meta = clutter_layout_manager_get_child_meta (manager,
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container,
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child);
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layer = CLUTTER_BIN_LAYER (meta);
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if (layer->x_align == CLUTTER_BIN_ALIGNMENT_FILL)
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{
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child_alloc.x1 = 0;
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child_alloc.x2 = ceilf (available_w);
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}
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if (layer->y_align == CLUTTER_BIN_ALIGNMENT_FILL)
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{
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child_alloc.y1 = 0;
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child_alloc.y2 = ceilf (available_h);
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}
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/* if we are filling horizontally and vertically then we
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* can break here because we already have a full allocation
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*/
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if (layer->x_align == CLUTTER_BIN_ALIGNMENT_FILL &&
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layer->y_align == CLUTTER_BIN_ALIGNMENT_FILL)
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{
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clutter_actor_allocate (child, &child_alloc, flags);
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continue;
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}
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child_width = child_height = 0;
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request = clutter_actor_get_request_mode (child);
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if (request == CLUTTER_REQUEST_HEIGHT_FOR_WIDTH)
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{
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gfloat min_width, nat_width;
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gfloat min_height, nat_height;
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clutter_actor_get_preferred_width (child, available_h,
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&min_width,
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&nat_width);
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child_width = CLAMP (nat_width, min_width, available_w);
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clutter_actor_get_preferred_height (child, child_width,
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&min_height,
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&nat_height);
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child_height = CLAMP (nat_height, min_height, available_h);
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}
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else if (request == CLUTTER_REQUEST_WIDTH_FOR_HEIGHT)
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{
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gfloat min_width, nat_width;
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gfloat min_height, nat_height;
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clutter_actor_get_preferred_height (child, available_w,
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&min_height,
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&nat_height);
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child_height = CLAMP (nat_height, min_height, available_h);
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clutter_actor_get_preferred_width (child, child_height,
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&min_width,
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&nat_width);
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child_width = CLAMP (nat_width, min_width, available_w);
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}
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if (layer->x_align == CLUTTER_BIN_ALIGNMENT_FIXED)
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{
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child_alloc.x1 = ceilf (clutter_actor_get_x (child));
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child_alloc.x2 = ceilf (child_alloc.x1 + child_width);
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}
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child_alloc.x1 = clutter_actor_get_x (child);
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else
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{
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gdouble x_align = get_bin_alignment_factor (layer->x_align);
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if (layer->x_align != CLUTTER_BIN_ALIGNMENT_FILL)
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{
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child_alloc.x1 = ceilf ((available_w - child_width) * x_align);
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child_alloc.x2 = ceilf (child_alloc.x1 + child_width);
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}
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}
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child_alloc.x1 = 0.0f;
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if (layer->y_align == CLUTTER_BIN_ALIGNMENT_FIXED)
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{
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child_alloc.y1 = ceilf (clutter_actor_get_y (child));
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child_alloc.y2 = ceilf (child_alloc.y1 + child_height);
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}
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child_alloc.y1 = clutter_actor_get_y (child);
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else
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{
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gdouble y_align = get_bin_alignment_factor (layer->y_align);
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child_alloc.y1 = 0.0f;
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if (layer->y_align != CLUTTER_BIN_ALIGNMENT_FILL)
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{
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child_alloc.y1 = ceilf ((available_h - child_height) * y_align);
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child_alloc.y2 = ceilf (child_alloc.y1 + child_height);
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}
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}
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child_alloc.x2 = available_w;
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child_alloc.y2 = available_h;
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clutter_actor_allocate (child, &child_alloc, flags);
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x_fill = (layer->x_align == CLUTTER_BIN_ALIGNMENT_FILL);
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y_fill = (layer->y_align == CLUTTER_BIN_ALIGNMENT_FILL);
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x_align = get_bin_alignment_factor (layer->x_align);
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y_align = get_bin_alignment_factor (layer->y_align);
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clutter_actor_allocate_align_fill (child, &child_alloc,
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x_align, y_align,
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x_fill, y_fill,
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flags);
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}
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g_list_free (children);
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|
@@ -437,106 +437,22 @@ clutter_box_child_init (ClutterBoxChild *self)
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self->last_allocation = NULL;
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}
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static inline void
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allocate_fill (ClutterActor *child,
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ClutterActorBox *childbox,
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||||
ClutterBoxChild *box_child)
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||||
static gdouble
|
||||
get_box_alignment_factor (ClutterBoxAlignment alignment)
|
||||
{
|
||||
gfloat natural_width, natural_height;
|
||||
gfloat min_width, min_height;
|
||||
gfloat child_width, child_height;
|
||||
gfloat available_width, available_height;
|
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ClutterRequestMode request;
|
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ClutterActorBox allocation = { 0, };
|
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gdouble x_align, y_align;
|
||||
|
||||
if (box_child->x_align == CLUTTER_BOX_ALIGNMENT_START)
|
||||
x_align = 0.0;
|
||||
else if (box_child->x_align == CLUTTER_BOX_ALIGNMENT_CENTER)
|
||||
x_align = 0.5;
|
||||
else
|
||||
x_align = 1.0;
|
||||
|
||||
if (box_child->y_align == CLUTTER_BOX_ALIGNMENT_START)
|
||||
y_align = 0.0;
|
||||
else if (box_child->y_align == CLUTTER_BOX_ALIGNMENT_CENTER)
|
||||
y_align = 0.5;
|
||||
else
|
||||
y_align = 1.0;
|
||||
|
||||
available_width = childbox->x2 - childbox->x1;
|
||||
available_height = childbox->y2 - childbox->y1;
|
||||
|
||||
if (available_width < 0)
|
||||
available_width = 0;
|
||||
|
||||
if (available_height < 0)
|
||||
available_height = 0;
|
||||
|
||||
if (box_child->x_fill)
|
||||
switch (alignment)
|
||||
{
|
||||
allocation.x1 = childbox->x1;
|
||||
allocation.x2 = ceilf (allocation.x1 + available_width);
|
||||
case CLUTTER_BOX_ALIGNMENT_CENTER:
|
||||
return 0.5;
|
||||
|
||||
case CLUTTER_BOX_ALIGNMENT_START:
|
||||
return 0.0;
|
||||
|
||||
case CLUTTER_BOX_ALIGNMENT_END:
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
if (box_child->y_fill)
|
||||
{
|
||||
allocation.y1 = childbox->y1;
|
||||
allocation.y2 = ceilf (allocation.y1 + available_height);
|
||||
}
|
||||
|
||||
/* if we are filling horizontally and vertically then we're done */
|
||||
if (box_child->x_fill && box_child->y_fill)
|
||||
{
|
||||
*childbox = allocation;
|
||||
return;
|
||||
}
|
||||
|
||||
request = clutter_actor_get_request_mode (child);
|
||||
if (request == CLUTTER_REQUEST_HEIGHT_FOR_WIDTH)
|
||||
{
|
||||
clutter_actor_get_preferred_width (child, available_height,
|
||||
&min_width,
|
||||
&natural_width);
|
||||
|
||||
child_width = CLAMP (natural_width, min_width, available_width);
|
||||
|
||||
clutter_actor_get_preferred_height (child, child_width,
|
||||
&min_height,
|
||||
&natural_height);
|
||||
|
||||
child_height = CLAMP (natural_height, min_height, available_height);
|
||||
}
|
||||
else
|
||||
{
|
||||
clutter_actor_get_preferred_height (child, available_width,
|
||||
&min_height,
|
||||
&natural_height);
|
||||
|
||||
child_height = CLAMP (natural_height, min_height, available_height);
|
||||
|
||||
clutter_actor_get_preferred_width (child, child_height,
|
||||
&min_width,
|
||||
&natural_width);
|
||||
|
||||
child_width = CLAMP (natural_width, min_width, available_width);
|
||||
}
|
||||
|
||||
if (!box_child->x_fill)
|
||||
{
|
||||
allocation.x1 = ceilf (childbox->x1
|
||||
+ ((available_width - child_width) * x_align));
|
||||
allocation.x2 = ceilf (allocation.x1 + child_width);
|
||||
}
|
||||
|
||||
if (!box_child->y_fill)
|
||||
{
|
||||
allocation.y1 = ceilf (childbox->y1
|
||||
+ ((available_height - child_height) * y_align));
|
||||
allocation.y2 = ceilf (allocation.y1 + child_height);
|
||||
}
|
||||
|
||||
*childbox = allocation;
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
static GType
|
||||
@@ -784,7 +700,17 @@ allocate_box_child (ClutterBoxLayout *self,
|
||||
child_box.y2 = floorf (avail_height + 0.5);
|
||||
}
|
||||
|
||||
allocate_fill (child, &child_box, box_child);
|
||||
clutter_actor_allocate_align_fill (child, &child_box,
|
||||
get_box_alignment_factor (box_child->x_align),
|
||||
get_box_alignment_factor (box_child->y_align),
|
||||
box_child->x_fill,
|
||||
box_child->y_fill,
|
||||
flags);
|
||||
|
||||
/* retrieve the allocation computed and set by allocate_align_fill();
|
||||
* since we call this *after* allocate(), it's just a cheap copy
|
||||
*/
|
||||
clutter_actor_get_allocation_box (child, &child_box);
|
||||
|
||||
if (priv->use_animations && priv->is_animating)
|
||||
{
|
||||
|
2642
clutter/clutter-table-layout.c
Normal file
2642
clutter/clutter-table-layout.c
Normal file
File diff suppressed because it is too large
Load Diff
163
clutter/clutter-table-layout.h
Normal file
163
clutter/clutter-table-layout.h
Normal file
@@ -0,0 +1,163 @@
|
||||
/*
|
||||
* Clutter.
|
||||
*
|
||||
* An OpenGL based 'interactive canvas' library.
|
||||
*
|
||||
* Copyright (C) 2010 Intel Corporation.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* Author:
|
||||
* Jose Dapena Paz <jdapena@igalia.com>
|
||||
*
|
||||
* Based on the MX MxTable actor by:
|
||||
* Thomas Wood <thomas.wood@intel.com>
|
||||
*/
|
||||
|
||||
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
|
||||
#error "Only <clutter/clutter.h> can be included directly."
|
||||
#endif
|
||||
|
||||
#ifndef __CLUTTER_TABLE_LAYOUT_H__
|
||||
#define __CLUTTER_TABLE_LAYOUT_H__
|
||||
|
||||
#include <clutter/clutter-layout-manager.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define CLUTTER_TYPE_TABLE_LAYOUT (clutter_table_layout_get_type ())
|
||||
#define CLUTTER_TABLE_LAYOUT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_TABLE_LAYOUT, ClutterTableLayout))
|
||||
#define CLUTTER_IS_TABLE_LAYOUT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_TABLE_LAYOUT))
|
||||
#define CLUTTER_TABLE_LAYOUT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_TABLE_LAYOUT, ClutterTableLayoutClass))
|
||||
#define CLUTTER_IS_TABLE_LAYOUT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_TABLE_LAYOUT))
|
||||
#define CLUTTER_TABLE_LAYOUT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_TABLE_LAYOUT, ClutterTableLayoutClass))
|
||||
|
||||
typedef struct _ClutterTableLayout ClutterTableLayout;
|
||||
typedef struct _ClutterTableLayoutPrivate ClutterTableLayoutPrivate;
|
||||
typedef struct _ClutterTableLayoutClass ClutterTableLayoutClass;
|
||||
|
||||
/**
|
||||
* ClutterTableAlignment:
|
||||
* @CLUTTER_TABLE_ALIGNMENT_START: Align the child to the top or to the
|
||||
* left of a cell in the table, depending on the axis
|
||||
* @CLUTTER_TABLE_ALIGNMENT_CENTER: Align the child to the center of
|
||||
* a cell in the table
|
||||
* @CLUTTER_TABLE_ALIGNMENT_END: Align the child to the bottom or to the
|
||||
* right of a cell in the table, depending on the axis
|
||||
*
|
||||
* The alignment policies available on each axis of the #ClutterTableLayout
|
||||
*
|
||||
* Since: 1.4
|
||||
*/
|
||||
typedef enum {
|
||||
CLUTTER_TABLE_ALIGNMENT_START,
|
||||
CLUTTER_TABLE_ALIGNMENT_CENTER,
|
||||
CLUTTER_TABLE_ALIGNMENT_END
|
||||
} ClutterTableAlignment;
|
||||
|
||||
/**
|
||||
* ClutterTableLayout:
|
||||
*
|
||||
* The #ClutterTableLayout structure contains only private data
|
||||
* and should be accessed using the provided API
|
||||
*
|
||||
* Since: 1.4
|
||||
*/
|
||||
struct _ClutterTableLayout
|
||||
{
|
||||
/*< private >*/
|
||||
ClutterLayoutManager parent_instance;
|
||||
|
||||
ClutterTableLayoutPrivate *priv;
|
||||
};
|
||||
|
||||
/**
|
||||
* ClutterTableLayoutClass:
|
||||
*
|
||||
* The #ClutterTableLayoutClass structure contains only private
|
||||
* data and should be accessed using the provided API
|
||||
*
|
||||
* Since: 1.4
|
||||
*/
|
||||
struct _ClutterTableLayoutClass
|
||||
{
|
||||
/*< private >*/
|
||||
ClutterLayoutManagerClass parent_class;
|
||||
};
|
||||
|
||||
GType clutter_table_layout_get_type (void) G_GNUC_CONST;
|
||||
|
||||
ClutterLayoutManager *clutter_table_layout_new (void);
|
||||
|
||||
void clutter_table_layout_pack (ClutterTableLayout *layout,
|
||||
ClutterActor *actor,
|
||||
gint row,
|
||||
gint column);
|
||||
|
||||
void clutter_table_layout_set_column_spacing (ClutterTableLayout *layout,
|
||||
guint spacing);
|
||||
void clutter_table_layout_set_row_spacing (ClutterTableLayout *layout,
|
||||
guint spacing);
|
||||
guint clutter_table_layout_get_column_spacing (ClutterTableLayout *layout);
|
||||
guint clutter_table_layout_get_row_spacing (ClutterTableLayout *layout);
|
||||
|
||||
void clutter_table_layout_set_span (ClutterTableLayout *layout,
|
||||
ClutterActor *actor,
|
||||
gint column_span,
|
||||
gint row_span);
|
||||
void clutter_table_layout_get_span (ClutterTableLayout *layout,
|
||||
ClutterActor *actor,
|
||||
gint *column_span,
|
||||
gint *row_span);
|
||||
void clutter_table_layout_set_alignment (ClutterTableLayout *layout,
|
||||
ClutterActor *actor,
|
||||
ClutterTableAlignment x_align,
|
||||
ClutterTableAlignment y_align);
|
||||
void clutter_table_layout_get_alignment (ClutterTableLayout *layout,
|
||||
ClutterActor *actor,
|
||||
ClutterTableAlignment *x_align,
|
||||
ClutterTableAlignment *y_align);
|
||||
void clutter_table_layout_set_fill (ClutterTableLayout *layout,
|
||||
ClutterActor *actor,
|
||||
gboolean x_fill,
|
||||
gboolean y_fill);
|
||||
void clutter_table_layout_get_fill (ClutterTableLayout *layout,
|
||||
ClutterActor *actor,
|
||||
gboolean *x_fill,
|
||||
gboolean *y_fill);
|
||||
void clutter_table_layout_set_expand (ClutterTableLayout *layout,
|
||||
ClutterActor *actor,
|
||||
gboolean x_expand,
|
||||
gboolean y_expand);
|
||||
void clutter_table_layout_get_expand (ClutterTableLayout *layout,
|
||||
ClutterActor *actor,
|
||||
gboolean *x_expand,
|
||||
gboolean *y_expand);
|
||||
|
||||
gint clutter_table_layout_get_row_count (ClutterTableLayout *layout);
|
||||
gint clutter_table_layout_get_column_count (ClutterTableLayout *layout);
|
||||
|
||||
void clutter_table_layout_set_use_animations (ClutterTableLayout *layout,
|
||||
gboolean animate);
|
||||
gboolean clutter_table_layout_get_use_animations (ClutterTableLayout *layout);
|
||||
void clutter_table_layout_set_easing_mode (ClutterTableLayout *layout,
|
||||
gulong mode);
|
||||
gulong clutter_table_layout_get_easing_mode (ClutterTableLayout *layout);
|
||||
void clutter_table_layout_set_easing_duration (ClutterTableLayout *layout,
|
||||
guint msecs);
|
||||
guint clutter_table_layout_get_easing_duration (ClutterTableLayout *layout);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __CLUTTER_TABLE_LAYOUT_H__ */
|
@@ -95,6 +95,7 @@
|
||||
#include "clutter-stage-manager.h"
|
||||
#include "clutter-stage-window.h"
|
||||
#include "clutter-state.h"
|
||||
#include "clutter-table-layout.h"
|
||||
#include "clutter-texture.h"
|
||||
#include "clutter-text.h"
|
||||
#include "clutter-timeline.h"
|
||||
|
Reference in New Issue
Block a user