2008-06-10 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c: Minor reformatting cleanups. Emit filter-quality prop on change. * clutter/glx/clutter-glx-texture-pixmap.c: Support mipmaps via filter quality prop.
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@ -266,16 +266,17 @@ clutter_texture_realize (ClutterActor *actor)
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if (priv->texture != COGL_INVALID_HANDLE)
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cogl_texture_unref (priv->texture);
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priv->texture = cogl_texture_new_with_size
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(priv->width,
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priv->height,
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priv->no_slice ? -1 : priv->max_tile_waste,
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priv->filter_quality == CLUTTER_TEXTURE_QUALITY_HIGH,
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COGL_PIXEL_FORMAT_RGBA_8888);
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priv->texture
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= cogl_texture_new_with_size
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(priv->width,
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priv->height,
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priv->no_slice ? -1 : priv->max_tile_waste,
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priv->filter_quality == CLUTTER_TEXTURE_QUALITY_HIGH,
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COGL_PIXEL_FORMAT_RGBA_8888);
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cogl_texture_set_filters (priv->texture,
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clutter_texture_quality_to_cogl_min_filter (priv->filter_quality),
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clutter_texture_quality_to_cogl_mag_filter (priv->filter_quality));
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clutter_texture_quality_to_cogl_min_filter (priv->filter_quality),
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clutter_texture_quality_to_cogl_mag_filter (priv->filter_quality));
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priv->fbo_handle = cogl_offscreen_new_to_texture (priv->texture);
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@ -600,9 +601,6 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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FALSE,
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CLUTTER_PARAM_READWRITE));
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/* FIXME: Ideally this option needs to have some kind of global
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* overide as to imporve performance.
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*/
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g_object_class_install_property
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(gobject_class, PROP_FILTER_QUALITY,
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g_param_spec_enum ("filter-quality",
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@ -757,7 +755,8 @@ clutter_scriptable_iface_init (ClutterScriptableIface *iface)
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parent_scriptable_iface = g_type_interface_peek_parent (iface);
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if (!parent_scriptable_iface)
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parent_scriptable_iface = g_type_default_interface_peek (CLUTTER_TYPE_SCRIPTABLE);
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parent_scriptable_iface = g_type_default_interface_peek
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(CLUTTER_TYPE_SCRIPTABLE);
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iface->set_custom_property = clutter_texture_set_custom_property;
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}
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@ -802,6 +801,7 @@ clutter_texture_save_to_local_data (ClutterTexture *texture)
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pixel_format = cogl_texture_get_format (priv->texture);
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priv->local_data_has_alpha = pixel_format & COGL_A_BIT;
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bpp = priv->local_data_has_alpha ? 4 : 3;
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/* Align to 4 bytes */
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priv->local_data_rowstride = (priv->local_data_width * bpp + 3) & ~3;
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@ -1175,6 +1175,8 @@ clutter_texture_set_from_file (ClutterTexture *texture,
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* @texture: A #ClutterTexture
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* @filter_quality: A filter quality value
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*
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* FIXME: THIS IS WRONG FOR NEW API
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*
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* Sets the filter quality when scaling a texture. Only values 0 and 1
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* are currently supported, with 0 being lower quality but fast, 1
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* being better quality but slower. ( Currently just maps to
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@ -1202,8 +1204,6 @@ clutter_texture_set_filter_quality (ClutterTexture *texture,
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cogl_texture_set_filters (priv->texture,
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clutter_texture_quality_to_cogl_min_filter (priv->filter_quality),
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clutter_texture_quality_to_cogl_mag_filter (priv->filter_quality));
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if ((old_quality == CLUTTER_TEXTURE_QUALITY_HIGH ||
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filter_quality == CLUTTER_TEXTURE_QUALITY_HIGH) &&
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CLUTTER_ACTOR_IS_REALIZED (texture))
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@ -1211,7 +1211,8 @@ clutter_texture_set_filter_quality (ClutterTexture *texture,
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clutter_texture_unrealize (CLUTTER_ACTOR (texture));
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clutter_texture_realize (CLUTTER_ACTOR (texture));
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}
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g_object_notify (G_OBJECT (texture), "filter-quality");
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if (CLUTTER_ACTOR_IS_VISIBLE (texture))
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clutter_actor_queue_redraw (CLUTTER_ACTOR (texture));
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