docs: Clarifies that queue_redraw also applies to picking

This clarifies the documentation for clutter_actor_queue_redraw to
explain that custom actors should call this whenever some private state
changes that affects painting *or* picking.
This commit is contained in:
Robert Bragg 2010-08-18 18:06:35 +01:00
parent f8940e3c9a
commit 5ccaa61e4f

View File

@ -4981,6 +4981,10 @@ clutter_actor_destroy (ClutterActor *self)
* *
* Also be aware that painting is a NOP for actors with an opacity of * Also be aware that painting is a NOP for actors with an opacity of
* 0 * 0
*
* When you are implementing a custom actor you must queue a redraw
* whenever some private state changes that will affect painting or
* picking of your actor.
*/ */
void void
clutter_actor_queue_redraw (ClutterActor *self) clutter_actor_queue_redraw (ClutterActor *self)