docs: Clarifies that queue_redraw also applies to picking
This clarifies the documentation for clutter_actor_queue_redraw to explain that custom actors should call this whenever some private state changes that affects painting *or* picking.
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@ -4981,6 +4981,10 @@ clutter_actor_destroy (ClutterActor *self)
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*
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*
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* Also be aware that painting is a NOP for actors with an opacity of
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* Also be aware that painting is a NOP for actors with an opacity of
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* 0
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* 0
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*
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* When you are implementing a custom actor you must queue a redraw
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* whenever some private state changes that will affect painting or
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* picking of your actor.
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*/
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*/
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void
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void
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clutter_actor_queue_redraw (ClutterActor *self)
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clutter_actor_queue_redraw (ClutterActor *self)
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