2008-01-27 Emmanuele Bassi <ebassi@openedhand.com>
* tests/test-depth.c (main): Use a group instead of pushing the actors on the stage.
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@ -1,9 +1,14 @@
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2008-01-25 Emmanuele Bassi <ebassi@sprite>
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2008-01-27 Emmanuele Bassi <ebassi@openedhand.com>
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* tests/test-depth.c (main): Use a group instead of pushing
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the actors on the stage.
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2008-01-25 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-group.c (sort_z_order): Invert condition to
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* clutter/clutter-group.c (sort_z_order): Invert condition to
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return to the same as in revision 1976.
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return to the same as in revision 1976.
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2008-01-25 Emmanuele Bassi <ebassi@sprite>
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2008-01-25 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-label.c (clutter_label_query_coords): Check
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* clutter/clutter-label.c (clutter_label_query_coords): Check
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if the layout logical rectangle size is bigger than the bounding
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if the layout logical rectangle size is bigger than the bounding
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@ -35,7 +35,7 @@ main (int argc, char *argv[])
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{
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{
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ClutterTimeline *timeline;
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ClutterTimeline *timeline;
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ClutterActor *stage;
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ClutterActor *stage;
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ClutterActor *hand, *label, *rect;
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ClutterActor *group, *hand, *label, *rect;
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ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
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ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
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ClutterColor rect_color = { 0, 0, 0, 0x88 };
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ClutterColor rect_color = { 0, 0, 0, 0x88 };
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GdkPixbuf *pixbuf;
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GdkPixbuf *pixbuf;
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@ -56,6 +56,10 @@ main (int argc, char *argv[])
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"button-press-event", G_CALLBACK (clutter_main_quit),
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"button-press-event", G_CALLBACK (clutter_main_quit),
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NULL);
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NULL);
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group = clutter_group_new ();
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clutter_stage_add (stage, group);
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clutter_actor_show (group);
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label = clutter_label_new_with_text ("Mono 26", "Clutter");
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label = clutter_label_new_with_text ("Mono 26", "Clutter");
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clutter_actor_set_position (label, 40, 140);
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clutter_actor_set_position (label, 40, 140);
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clutter_actor_show (label);
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clutter_actor_show (label);
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@ -69,7 +73,7 @@ main (int argc, char *argv[])
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clutter_actor_set_size (rect, 200, 200);
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clutter_actor_set_size (rect, 200, 200);
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clutter_actor_show (rect);
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clutter_actor_show (rect);
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clutter_container_add (CLUTTER_CONTAINER (stage), hand, label, rect, NULL);
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clutter_container_add (CLUTTER_CONTAINER (group), hand, label, rect, NULL);
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/* 3 seconds, at 60 fps */
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/* 3 seconds, at 60 fps */
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timeline = clutter_timeline_new (180, 60);
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timeline = clutter_timeline_new (180, 60);
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@ -81,9 +85,7 @@ main (int argc, char *argv[])
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CLUTTER_ALPHA_RAMP_INC,
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CLUTTER_ALPHA_RAMP_INC,
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NULL, NULL),
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NULL, NULL),
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-500, 0);
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-500, 0);
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clutter_behaviour_apply (d_behave, hand);
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clutter_behaviour_apply (d_behave, group);
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clutter_behaviour_apply (d_behave, label);
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clutter_behaviour_apply (d_behave, rect);
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clutter_actor_show (stage);
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clutter_actor_show (stage);
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