paint-nodes: Use the correct wrap mode for TextureNode
If we allow content repeats on the texture nodes, then we need to use the "automatic" wrap mode for the texture layer in the pipeline, instead of the clamp-to-edge one. Reported-by: Matthew Watson <matthew@endlessm.com> Signed-off-by: Emmanuele Bassi <ebassi@gnome.org>
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@ -81,7 +81,7 @@ _clutter_paint_node_init_types (void)
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COGL_TEXTURE_TYPE_2D);
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cogl_pipeline_set_color (default_texture_pipeline, &cogl_color);
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cogl_pipeline_set_layer_wrap_mode (default_texture_pipeline, 0,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE);
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COGL_PIPELINE_WRAP_MODE_AUTOMATIC);
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}
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/*
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