docs: Add an example to the Actor description
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@ -71,6 +71,27 @@
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* will hold a reference on each child actor, which will be released when
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* the child is removed from its parent, or destroyed using
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* clutter_actor_destroy().</para>
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* <informalexample><programlisting>
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* ClutterActor *actor = clutter_actor_new ();
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*
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* /* set the bounding box of the actor */
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* clutter_actor_set_position (actor, 0, 0);
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* clutter_actor_set_size (actor, 480, 640);
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*
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* /* set the background color of the actor */
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* clutter_actor_set_background_color (actor, CLUTTER_COLOR_Orange);
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*
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* /* set the bounding box of the child, relative to the parent */
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* ClutterActor *child = clutter_actor_new ();
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* clutter_actor_set_position (child, 20, 20);
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* clutter_actor_set_size (child, 80, 240);
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*
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* /* set the background color of the child */
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* clutter_actor_set_background_color (child, CLUTTER_COLOR_Blue);
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*
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* /* add the child to the actor */
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* clutter_actor_add_child (actor, child);
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* </programlisting></informalexample>
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* <para>Children can be inserted at a given index, or above and below
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* another child actor. The order of insertion determines the order of the
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* children when iterating over them. Iterating over children is performed
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