doc: Fix the remaining broken internal cross-references
Symbols changed names, %1 makes gtk-doc sad and some referenced symbols were missing in the -sections.txt file. (cherry picked from commit c12919c321186ac7b223bc4f82c588ca2f199d67)
This commit is contained in:
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c26d3813c4
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@ -132,7 +132,7 @@ cogl_bitmap_new_from_buffer (CoglBuffer *buffer,
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*
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* The data for the bitmap will be stored in a newly created
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* #CoglPixelBuffer. You can get a pointer to the pixel buffer using
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* cogl_bitmap_get_pixel_buffer(). The #CoglBuffer API can then be
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* cogl_bitmap_get_buffer(). The #CoglBuffer API can then be
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* used to fill the bitmap with data.
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*
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* <note>Cogl will try its best to provide a hardware array you can
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@ -250,7 +250,7 @@ cogl_buffer_map (CoglBuffer *buffer,
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* used by the GPU then the driver won't have to stall the CPU and
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* wait for the hardware to finish because it can instead allocate a
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* new buffer to map. You can pass
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* %COGL_BUFFER_MAP_HINT_DISCARD_REGION instead if you want the
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* %COGL_BUFFER_MAP_HINT_DISCARD_RANGE instead if you want the
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* regions outside of the mapping to be retained.
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*
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* The behaviour is undefined if you access the buffer in a way
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@ -122,10 +122,10 @@ cogl_color_set_from_4ub (CoglColor *color,
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/**
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* cogl_color_init_from_4f:
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* @color: A pointer to a #CoglColor to initialize
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* @red: value of the red channel, between 0 and %1.0
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* @green: value of the green channel, between 0 and %1.0
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* @blue: value of the blue channel, between 0 and %1.0
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* @alpha: value of the alpha channel, between 0 and %1.0
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* @red: value of the red channel, between 0 and 1.0
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* @green: value of the green channel, between 0 and 1.0
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* @blue: value of the blue channel, between 0 and 1.0
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* @alpha: value of the alpha channel, between 0 and 1.0
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*
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* Sets the values of the passed channels into a #CoglColor
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*
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@ -288,7 +288,7 @@ cogl_color_get_alpha_float (const CoglColor *color);
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* @color: a #CoglColor
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*
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* Retrieves the red channel of @color as a fixed point
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* value between 0 and %1.0.
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* value between 0 and 1.0.
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*
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* Return value: the red channel of the passed color
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*
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@ -302,7 +302,7 @@ cogl_color_get_red (const CoglColor *color);
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* @color: a #CoglColor
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*
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* Retrieves the green channel of @color as a fixed point
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* value between 0 and %1.0.
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* value between 0 and 1.0.
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*
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* Return value: the green channel of the passed color
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*
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@ -316,7 +316,7 @@ cogl_color_get_green (const CoglColor *color);
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* @color: a #CoglColor
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*
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* Retrieves the blue channel of @color as a fixed point
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* value between 0 and %1.0.
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* value between 0 and 1.0.
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*
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* Return value: the blue channel of the passed color
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*
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@ -330,7 +330,7 @@ cogl_color_get_blue (const CoglColor *color);
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* @color: a #CoglColor
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*
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* Retrieves the alpha channel of @color as a fixed point
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* value between 0 and %1.0.
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* value between 0 and 1.0.
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*
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* Return value: the alpha channel of the passed color
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*
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@ -169,11 +169,11 @@ cogl_is_context (void *object);
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* %COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP and %COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT
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* features to know if the hardware supports npot texture mipmaps
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* or repeat modes other than
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* %COGL_RENDERER_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE respectively.
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* %COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE respectively.
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* @COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP: Mipmapping is supported in
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* conjuntion with non power of two textures.
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* @COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT: Repeat modes other than
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* %COGL_RENDERER_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE are supported by the
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* %COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE are supported by the
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* hardware.
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* @COGL_FEATURE_ID_TEXTURE_NPOT: Non power of two textures are supported
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* by the hardware. This is a equivalent to the
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@ -190,7 +190,7 @@ cogl_is_context (void *object);
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* @COGL_FEATURE_ID_GLSL: GLSL support
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* @COGL_FEATURE_ID_ARBFP: ARBFP support
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* @COGL_FEATURE_ID_UNSIGNED_INT_INDICES: Set if
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* %COGL_RENDERER_INDICES_TYPE_UNSIGNED_INT is supported in
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* %COGL_INDICES_TYPE_UNSIGNED_INT is supported in
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* cogl_indices_new().
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* @COGL_FEATURE_ID_DEPTH_RANGE: cogl_pipeline_set_depth_range() support
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* @COGL_FEATURE_ID_POINT_SPRITE: Whether
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@ -184,7 +184,7 @@ cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer,
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* @framebuffer: A #CoglFramebuffer
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*
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* Queries the x coordinate of the viewport origin as set using cogl_framebuffer_set_viewport()
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* or the default value which is %0.
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* or the default value which is 0.
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*
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* Return value: The x coordinate of the viewport origin.
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* Since: 1.8
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@ -198,7 +198,7 @@ cogl_framebuffer_get_viewport_x (CoglFramebuffer *framebuffer);
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* @framebuffer: A #CoglFramebuffer
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*
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* Queries the y coordinate of the viewport origin as set using cogl_framebuffer_set_viewport()
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* or the default value which is %0.
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* or the default value which is 0.
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*
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* Return value: The y coordinate of the viewport origin.
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* Since: 1.8
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@ -654,7 +654,8 @@ cogl_framebuffer_push_primitive_clip (CoglFramebuffer *framebuffer,
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* @framebuffer: A #CoglFramebuffer pointer
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*
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* Reverts the clipping region to the state before the last call to
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* cogl_framebuffer_push_clip().
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* cogl_framebuffer_push_scissor_clip(), cogl_framebuffer_push_rectangle_clip()
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* cogl_framebuffer_push_path_clip(), or cogl_framebuffer_push_primitive_clip().
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*
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* Since: 1.10
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* Stability: unstable
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@ -1386,7 +1387,7 @@ cogl_framebuffer_draw_rectangle (CoglFramebuffer *framebuffer,
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* The given texture coordinates should always be normalized such that
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* (0, 0) corresponds to the top left and (1, 1) corresponds to the
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* bottom right. To map an entire texture across the rectangle pass
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* in @s_1=%0, @t_1=%0, @s_2=%1, @t_2=%1.
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* in @s_1=0, @t_1=0, @s_2=1, @t_2=1.
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*
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* <note>Even if you have associated a #CoglTextureRectangle texture
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* with one of your @pipeline layers which normally implies working
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@ -1460,8 +1461,8 @@ cogl_framebuffer_draw_textured_rectangle (CoglFramebuffer *framebuffer,
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* The given texture coordinates should always be normalized such that
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* (0, 0) corresponds to the top left and (1, 1) corresponds to the
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* bottom right. To map an entire texture across the rectangle pass
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* in tex_coords[0]=%0, tex_coords[1]=%0, tex_coords[2]=%1,
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* tex_coords[3]=%1.
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* in tex_coords[0]=0, tex_coords[1]=0, tex_coords[2]=1,
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* tex_coords[3]=1.
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*
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* <note>Even if you have associated a #CoglTextureRectangle texture
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* which normally implies working with non-normalized texture
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@ -1570,8 +1571,8 @@ cogl_framebuffer_draw_rectangles (CoglFramebuffer *framebuffer,
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* The given texture coordinates should always be normalized such that
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* (0, 0) corresponds to the top left and (1, 1) corresponds to the
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* bottom right. To map an entire texture across the rectangle pass
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* in tex_coords[0]=%0, tex_coords[1]=%0, tex_coords[2]=%1,
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* tex_coords[3]=%1.
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* in tex_coords[0]=0, tex_coords[1]=0, tex_coords[2]=1,
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* tex_coords[3]=1.
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*
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* <note>Even if you have associated a #CoglTextureRectangle texture
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* which normally implies working with non-normalized texture
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@ -66,17 +66,18 @@ COGL_BEGIN_DECLS
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* Cogl doesn't aim to pretend that meta-textures are just like real
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* textures because it would get extremely complex to try and emulate
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* low-level GPU semantics transparently for these textures. The low
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* level drawing APIs of Cogl, such as cogl_draw_attributes() don't
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* actually know anything about the #CoglMetaTexture interface and its
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* the developer's responsibility to resolve all textures referenced by
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* a #CoglPipeline to low-level textures before drawing.
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* level drawing APIs of Cogl, such as cogl_framebuffer_draw_attributes()
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* don't actually know anything about the #CoglMetaTexture interface and its
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* the developer's responsibility to resolve all textures referenced by a
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* #CoglPipeline to low-level textures before drawing.
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*
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* If you want to develop custom primitive APIs like cogl_rectangle()
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* and you want to support drawing with #CoglAtlasTexture<!-- -->s
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* or #CoglSubTexture<!-- -->s for example, then you will need to use
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* this #CoglMetaTexture interface to be able to resolve high-level
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* textures into low-level textures before drawing with Cogl's
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* low-level drawing APIs such as cogl_draw_attributes().
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* If you want to develop custom primitive APIs like
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* cogl_framebuffer_draw_rectangle() and you want to support drawing
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* with #CoglAtlasTexture<!-- -->s or #CoglSubTexture<!-- -->s for
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* example, then you will need to use this #CoglMetaTexture interface
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* to be able to resolve high-level textures into low-level textures
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* before drawing with Cogl's low-level drawing APIs such as
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* cogl_framebuffer_draw_attributes().
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*
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* <note>Most developers won't need to use this interface directly
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* but still it is worth understanding the distinction between
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@ -152,7 +153,7 @@ typedef void (*CoglMetaTextureCallback) (CoglTexture *sub_texture,
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* internally use this API to resolve the low level textures of any
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* meta textures you have associated with CoglPipeline layers.
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*
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* <note>The low level drawing APIs such as cogl_draw_attributes()
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* <note>The low level drawing APIs such as cogl_framebuffer_draw_attributes()
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* don't understand the #CoglMetaTexture interface and so it is your
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* responsibility to use this API to resolve all CoglPipeline
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* textures into low-level textures before drawing.</note>
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@ -228,7 +228,7 @@ cogl_wayland_onscreen_resize (CoglOnscreen *onscreen,
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* @throttled: Whether swap throttling is wanted or not.
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*
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* Requests that the given @onscreen framebuffer should have swap buffer
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* requests (made using cogl_framebuffer_swap_buffers()) throttled either by a
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* requests (made using cogl_onscreen_swap_buffers()) throttled either by a
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* displays vblank period or perhaps some other mechanism in a composited
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* environment.
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*
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@ -319,7 +319,7 @@ cogl_onscreen_swap_buffers (CoglOnscreen *onscreen);
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* defined by 4 sequential (x, y, width, height) integers.
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*
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* This function also implicitly discards the contents of the color, depth and
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* stencil buffers as if cogl_onscreen_discard_buffers() were used. The
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* stencil buffers as if cogl_framebuffer_discard_buffers() were used. The
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* significance of the discard is that you should not expect to be able to
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* start a new frame that incrementally builds on the contents of the previous
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* frame.
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@ -75,10 +75,7 @@ typedef struct _CoglPath CoglPath;
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* as if there was an extra line joining the first point and the last
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* point.
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*
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* The default fill rule is %COGL_PATH_FILL_RULE_EVEN_ODD. The fill
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* rule is attached to the current path so preserving a path with
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* cogl_get_path() also preserves the fill rule. Calling
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* cogl_path_new() resets the current fill rule to the default.
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* The default fill rule when creating a path is %COGL_PATH_FILL_RULE_EVEN_ODD.
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*
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* <figure id="fill-rule-non-zero">
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* <title>Example of filling various paths using the non-zero rule</title>
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@ -255,7 +255,7 @@ cogl_pipeline_remove_layer (CoglPipeline *pipeline,
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* <varlistentry>
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* <term>CONSTANT</term>
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* <listitem>Use the color from the constant given with
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* cogl_pipeline_set_layer_constant()</listitem>
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* cogl_pipeline_set_layer_combine_constant()</listitem>
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* </varlistentry>
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* <varlistentry>
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* <term>PRIMARY</term>
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@ -278,7 +278,8 @@ cogl_pipeline_remove_layer (CoglPipeline *pipeline,
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* </programlisting></informalexample>
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* <para>This could be used to cross-fade between two images, using
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* the alpha component of a constant as the interpolator. The constant
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* color is given by calling cogl_pipeline_set_layer_constant.</para>
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* color is given by calling
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* cogl_pipeline_set_layer_combine_constant().</para>
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* <informalexample><programlisting>
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* RGBA = INTERPOLATE (PREVIOUS, TEXTURE, CONSTANT[A])
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* </programlisting></informalexample>
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@ -429,7 +430,7 @@ cogl_pipeline_get_layer_mag_filter (CoglPipeline *pipeline,
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* have 1.0,1.0. If @enable is %FALSE then the coordinates will be
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* fixed for the entire point.
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*
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* This function will only work if %COGL_FEATURE_POINT_SPRITE is
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* This function will only work if %COGL_FEATURE_ID_POINT_SPRITE is
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* available. If the feature is not available then the function will
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* return %FALSE and set @error.
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*
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@ -55,7 +55,7 @@ COGL_BEGIN_DECLS
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* @y: The y component of a position attribute
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*
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* A convenience vertex definition that can be used with
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* cogl_primitive_new_with_v2_attributes().
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* cogl_primitive_new_p2().
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*
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* Since: 1.6
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* Stability: Unstable
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@ -71,7 +71,7 @@ typedef struct {
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* @z: The z component of a position attribute
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*
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* A convenience vertex definition that can be used with
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* cogl_primitive_new_with_v3_attributes().
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* cogl_primitive_new_p3().
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*
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* Since: 1.6
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* Stability: Unstable
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@ -90,7 +90,7 @@ typedef struct {
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* @a: The alpha component of a color attribute
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*
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* A convenience vertex definition that can be used with
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* cogl_primitive_new_with_v2c4_attributes().
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* cogl_primitive_new_p2c4().
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*
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* Since: 1.6
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* Stability: Unstable
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@ -111,7 +111,7 @@ typedef struct {
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* @a: The alpha component of a color attribute
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*
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* A convenience vertex definition that can be used with
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* cogl_primitive_new_with_v3c4_attributes().
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* cogl_primitive_new_p3c4().
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*
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* Since: 1.6
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* Stability: Unstable
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@ -129,7 +129,7 @@ typedef struct {
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* @t: The t component of a texture coordinate attribute
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*
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* A convenience vertex definition that can be used with
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* cogl_primitive_new_with_v2t2_attributes().
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* cogl_primitive_new_p2t2().
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*
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* Since: 1.6
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* Stability: Unstable
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@ -148,7 +148,7 @@ typedef struct {
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* @t: The t component of a texture coordinate attribute
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*
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* A convenience vertex definition that can be used with
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* cogl_primitive_new_with_v3t2_attributes().
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* cogl_primitive_new_p3t2().
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*
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* Since: 1.6
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* Stability: Unstable
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@ -171,7 +171,7 @@ typedef struct {
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* @a: The alpha component of a color attribute
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*
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* A convenience vertex definition that can be used with
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* cogl_primitive_new_with_v3t2c4_attributes().
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* cogl_primitive_new_p3t2c4().
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*
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* Since: 1.6
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* Stability: Unstable
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@ -195,7 +195,7 @@ typedef struct {
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* @a: The alpha component of a color attribute
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*
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* A convenience vertex definition that can be used with
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* cogl_primitive_new_with_v3t2c4_attributes().
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* cogl_primitive_new_p3t2c4().
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*
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* Since: 1.6
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* Stability: Unstable
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@ -103,7 +103,7 @@ cogl_is_renderer (void *object);
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*
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* While the renderer is unconnected it can be configured so that
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* applications may specify backend constraints, such as "must use
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* x11" for example via cogl_renderer_add_criteria().
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* x11" for example via cogl_renderer_add_constraint().
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*
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* There are also some platform specific configuration apis such
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* as cogl_xlib_renderer_set_foreign_display() that may also be
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@ -61,7 +61,7 @@ typedef struct _CoglTexture3D CoglTexture3D;
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* pixel format.
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*
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* Note that this function will throw a #CoglError if
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* %COGL_FEATURE_TEXTURE_3D is not advertised. It can also fail if the
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* %COGL_FEATURE_ID_TEXTURE_3D is not advertised. It can also fail if the
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* requested dimensions are not supported by the GPU.
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*
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* Return value: a new #CoglTexture3D object or
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@ -108,7 +108,7 @@ cogl_texture_3d_new_with_size (CoglContext *context,
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* between the images using @image_stride.
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*
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* Note that this function will throw a #CoglError if
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* %COGL_FEATURE_TEXTURE_3D is not advertised. It can also fail if the
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* %COGL_FEATURE_ID_TEXTURE_3D is not advertised. It can also fail if the
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* requested dimensions are not supported by the GPU.
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*
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* Return value: the newly created #CoglTexture3D or %NULL if
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@ -687,7 +687,7 @@ typedef enum {
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* reduce the demand on memory bandwidth.
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*
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* Note that %COGL_INDICES_TYPE_UNSIGNED_INT is only supported if the
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* %COGL_FEATURE_UNSIGNED_INT_INDICES feature is available. This
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* %COGL_FEATURE_ID_UNSIGNED_INT_INDICES feature is available. This
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* should always be available on OpenGL but on OpenGL ES it will only
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* be available if the GL_OES_element_index_uint extension is
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* advertized.
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@ -782,7 +782,7 @@ typedef enum { /*< prefix=COGL_RENDERER_ERROR >*/
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* processing
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* @COGL_FILTER_REMOVE: Remove the event, stops the processing
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*
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* Return values for the #CoglFilterFunc function.
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* Return values for the #CoglXlibFilterFunc and #CoglWin32FilterFunc functions.
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*
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* Stability: Unstable
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*/
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@ -893,7 +893,7 @@ typedef enum {
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* CoglReadPixelsFlags:
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||||
* @COGL_READ_PIXELS_COLOR_BUFFER: Read from the color buffer
|
||||
*
|
||||
* Flags for cogl_read_pixels()
|
||||
* Flags for cogl_framebuffer_read_pixels_into_bitmap()
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
|
@ -142,7 +142,7 @@ cogl_vector3_copy (const float *vector);
|
||||
* @vector: The 3 component you want to free
|
||||
*
|
||||
* Frees a 3 component vector that was previously allocated with
|
||||
* cogl_vector_copy()
|
||||
* cogl_vector3_copy()
|
||||
*
|
||||
* Since: 1.4
|
||||
* Stability: Unstable
|
||||
|
@ -42,6 +42,9 @@ CoglBufferBit
|
||||
CoglAttributeType
|
||||
CoglColorMask
|
||||
|
||||
<SUBSECTION>
|
||||
CoglTextureFlags
|
||||
|
||||
<SUBSECTION>
|
||||
CoglBool
|
||||
</SECTION>
|
||||
@ -58,6 +61,14 @@ cogl_renderer_new
|
||||
cogl_renderer_get_n_fragment_texture_units
|
||||
cogl_renderer_connect
|
||||
|
||||
<SUBSECTION>
|
||||
CoglWinsysID
|
||||
cogl_renderer_set_winsys_id
|
||||
cogl_renderer_get_winsys_id
|
||||
CoglRendererConstraint
|
||||
cogl_renderer_add_constraint
|
||||
cogl_renderer_remove_constraint
|
||||
|
||||
<SUBSECTION>
|
||||
cogl_xlib_renderer_set_foreign_display
|
||||
cogl_xlib_renderer_get_foreign_display
|
||||
@ -80,6 +91,8 @@ cogl_wayland_renderer_set_foreign_display
|
||||
cogl_wayland_renderer_get_display
|
||||
cogl_wayland_renderer_set_foreign_compositor
|
||||
cogl_wayland_renderer_get_compositor
|
||||
cogl_wayland_renderer_set_foreign_shell
|
||||
cogl_wayland_renderer_get_shell
|
||||
</SECTION>
|
||||
|
||||
<SECTION>
|
||||
@ -255,6 +268,8 @@ cogl_is_indices
|
||||
CoglIndicesType
|
||||
cogl_indices_new
|
||||
|
||||
<SUBSECTION>
|
||||
cogl_get_rectangle_indices
|
||||
</SECTION>
|
||||
|
||||
<SECTION>
|
||||
@ -370,6 +385,9 @@ cogl_bitmap_get_rowstride
|
||||
cogl_bitmap_get_buffer
|
||||
cogl_bitmap_get_size_from_file
|
||||
|
||||
<SUBSECTION>
|
||||
cogl_texture_new_from_bitmap
|
||||
|
||||
<SUBSECTION>
|
||||
COGL_BITMAP_ERROR
|
||||
CoglBitmapError
|
||||
@ -521,6 +539,7 @@ cogl_framebuffer_stroke_path
|
||||
cogl_framebuffer_fill_path
|
||||
|
||||
<SUBSECTION>
|
||||
cogl_framebuffer_discard_buffers
|
||||
cogl_framebuffer_finish
|
||||
|
||||
<SUBSECTION>
|
||||
@ -546,6 +565,7 @@ cogl_framebuffer_set_projection_matrix
|
||||
<SUBSECTION>
|
||||
cogl_framebuffer_push_scissor_clip
|
||||
cogl_framebuffer_push_rectangle_clip
|
||||
cogl_framebuffer_push_path_clip
|
||||
cogl_framebuffer_push_primitive_clip
|
||||
cogl_framebuffer_pop_clip
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user