display: Correct the detection of a grab
The grab_window might be NULL, in which case we have a full-screen grab, but we might still in a grab. Correct the check by asking whether we're in a grab op or not.
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@ -1604,7 +1604,7 @@ get_window_for_event (MetaDisplay *display,
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{
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ClutterActor *source;
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if (display->grab_window)
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if (display->grab_op != META_GRAB_OP_NONE)
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return display->grab_window;
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source = clutter_event_get_source (event);
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