doc: Update the list of files to ignore
Another list to maintain by hand. We could split the variables declaring the source files into private and public header in a separate Makefile and then include it from both doc/reference/cogl/Makefile and cogl/Makefile, but I'll leave this for the next person to look at the documentation. (cherry picked from commit f2daeb45fe118b848fbb2ad755d632d5699cd98b)
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@ -57,23 +57,38 @@ cogl_private_headers := \
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cd $(top_srcdir)/cogl/winsys && echo *-private.h && cd -)
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cd $(top_srcdir)/cogl/winsys && echo *-private.h && cd -)
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IGNORE_HFILES=\
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IGNORE_HFILES=\
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driver \
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tesselator \
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cogl.h \
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$(cogl_private_headers) \
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$(cogl_private_headers) \
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cogl-atlas.h \
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cogl-atlas.h \
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cogl-path.h \
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cogl-path.h \
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cogl-program.h \
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cogl-program.h \
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cogl-shader.h \
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cogl-shader.h \
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cogl-bitmap-packing.h \
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cogl-bitmask.h \
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cogl-blend-string.h \
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cogl-blend-string.h \
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cogl-blit.h \
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cogl-boxed-value.h \
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cogl-clip-stack.h \
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cogl-clip-stack.h \
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cogl-debug.h \
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cogl-debug.h \
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cogl-debug-options.h \
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cogl-defines.h \
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cogl-defines.h \
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cogl-driver.h \
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cogl-enum-types.h \
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cogl-flags.h \
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cogl-gles2-types.h \
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cogl-gl-header.h \
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cogl-glsl-shader-boilerplate.h \
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cogl-deprecated.h \
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cogl-deprecated.h \
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cogl-internal.h \
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cogl-internal.h \
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cogl-matrix-mesa.h \
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cogl-spans.h \
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cogl-profile.h \
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cogl-profile.h \
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cogl-queue.h \
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cogl-rectangle-map.h \
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cogl-spans.h \
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cogl-texture-driver.h \
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cogl-util.h \
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cogl-util.h \
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driver \
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$(NULL)
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tesselator
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EXTRA_HFILES=
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EXTRA_HFILES=
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