surface-actor: Don't use self->priv->foo directly
I don't like it...
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@ -116,7 +116,7 @@ meta_surface_actor_damage_all (MetaSurfaceActor *self,
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CoglTexture *texture = meta_shaped_texture_get_texture (priv->texture);
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update_area (self, 0, 0, cogl_texture_get_width (texture), cogl_texture_get_height (texture));
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return meta_shaped_texture_update_area (self->priv->texture,
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return meta_shaped_texture_update_area (priv->texture,
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0, 0,
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cogl_texture_get_width (texture),
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cogl_texture_get_height (texture),
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@ -131,8 +131,10 @@ meta_surface_actor_damage_area (MetaSurfaceActor *self,
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int height,
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cairo_region_t *unobscured_region)
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{
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MetaSurfaceActorPrivate *priv = self->priv;
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update_area (self, x, y, width, height);
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return meta_shaped_texture_update_area (self->priv->texture,
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return meta_shaped_texture_update_area (priv->texture,
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x, y, width, height,
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unobscured_region);
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}
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@ -145,30 +147,33 @@ meta_surface_actor_attach_wayland_buffer (MetaSurfaceActor *self,
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priv->buffer = buffer;
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if (buffer)
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meta_shaped_texture_set_texture (self->priv->texture, buffer->texture);
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meta_shaped_texture_set_texture (priv->texture, buffer->texture);
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else
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meta_shaped_texture_set_texture (self->priv->texture, NULL);
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meta_shaped_texture_set_texture (priv->texture, NULL);
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}
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void
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meta_surface_actor_set_texture (MetaSurfaceActor *self,
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CoglTexture *texture)
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{
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meta_shaped_texture_set_texture (self->priv->texture, texture);
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MetaSurfaceActorPrivate *priv = self->priv;
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meta_shaped_texture_set_texture (priv->texture, texture);
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}
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void
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meta_surface_actor_set_input_region (MetaSurfaceActor *self,
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cairo_region_t *region)
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{
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meta_shaped_texture_set_input_shape_region (self->priv->texture, region);
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MetaSurfaceActorPrivate *priv = self->priv;
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meta_shaped_texture_set_input_shape_region (priv->texture, region);
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}
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void
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meta_surface_actor_set_opaque_region (MetaSurfaceActor *self,
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cairo_region_t *region)
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{
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meta_shaped_texture_set_opaque_region (self->priv->texture, region);
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MetaSurfaceActorPrivate *priv = self->priv;
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meta_shaped_texture_set_opaque_region (priv->texture, region);
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}
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MetaSurfaceActor *
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