Miscellaneous fixes to make gtk-doc scanner happy
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@ -898,7 +898,7 @@ clutter_behaviour_ellipse_get_angle_tiltx (ClutterBehaviourEllipse *self)
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/**
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/**
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* clutter_behaviour_ellipse_get_direction:
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* clutter_behaviour_ellipse_get_direction:
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* @ellipse: a #ClutterBehaviourEllipse
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* @self: a #ClutterBehaviourEllipse
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*
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*
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* Retrieves the #ClutterRotateDirection used by the ellipse behaviour.
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* Retrieves the #ClutterRotateDirection used by the ellipse behaviour.
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*
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*
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@ -917,7 +917,7 @@ clutter_behaviour_ellipse_get_direction (ClutterBehaviourEllipse *self)
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/**
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/**
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* clutter_behaviour_ellipse_set_direction:
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* clutter_behaviour_ellipse_set_direction:
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* @ellipse: a #ClutterBehaviourEllipse
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* @self: a #ClutterBehaviourEllipse
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* @direction: the rotation direction
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* @direction: the rotation direction
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*
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*
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* Sets the rotation direction used by the ellipse behaviour.
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* Sets the rotation direction used by the ellipse behaviour.
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@ -114,7 +114,7 @@ void clutter_behaviour_actors_foreach (ClutterBehaviour *beh
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gpointer data);
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gpointer data);
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gint clutter_behaviour_get_n_actors (ClutterBehaviour *behave);
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gint clutter_behaviour_get_n_actors (ClutterBehaviour *behave);
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ClutterActor *clutter_behaviour_get_nth_actor (ClutterBehaviour *behave,
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ClutterActor *clutter_behaviour_get_nth_actor (ClutterBehaviour *behave,
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gint index);
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gint index_);
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GSList * clutter_behaviour_get_actors (ClutterBehaviour *behave);
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GSList * clutter_behaviour_get_actors (ClutterBehaviour *behave);
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ClutterAlpha *clutter_behaviour_get_alpha (ClutterBehaviour *behave);
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ClutterAlpha *clutter_behaviour_get_alpha (ClutterBehaviour *behave);
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void clutter_behaviour_set_alpha (ClutterBehaviour *behave,
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void clutter_behaviour_set_alpha (ClutterBehaviour *behave,
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@ -433,7 +433,6 @@ clutter_event_put (ClutterEvent *event)
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/**
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/**
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* clutter_events_pending:
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* clutter_events_pending:
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* @event: a #ClutterEvent
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*
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*
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* Checks if events are pending in the event queue.
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* Checks if events are pending in the event queue.
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*
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*
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@ -113,7 +113,7 @@ void clutter_texture_get_base_size (ClutterTexture *texture,
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/* Below mainly for subclassed texture based actors */
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/* Below mainly for subclassed texture based actors */
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void clutter_texture_bind_tile (ClutterTexture *texture,
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void clutter_texture_bind_tile (ClutterTexture *texture,
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gint index);
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gint index_);
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void clutter_texture_get_n_tiles (ClutterTexture *texture,
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void clutter_texture_get_n_tiles (ClutterTexture *texture,
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gint *n_x_tiles,
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gint *n_x_tiles,
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gint *n_y_tiles);
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gint *n_y_tiles);
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