window-actor: Remove outdated code path
The shadow is added in the paint step, not as a separate actor, so the raise is a no-op. It also gets rid of an annoying misspelling that's driving me crazy.
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@ -392,14 +392,6 @@ meta_window_actor_constructed (GObject *object)
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g_signal_connect_object (window, "notify::appears-focused",
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G_CALLBACK (window_appears_focused_notify), self, 0);
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}
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else
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{
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/*
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* This is the case where existing window is gaining/loosing frame.
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* Just ensure the actor is top most (i.e., above shadow).
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*/
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clutter_actor_set_child_above_sibling (CLUTTER_ACTOR (self), priv->actor, NULL);
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}
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meta_window_actor_update_opacity (self);
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