[text-backface-culling] Fix width/height parameters to cogl_rectangle
During the upgrade to cogl material, test-backface-culling was switched to use cogl_rectangle instead of cogl_texture_rectangle to draw the textures. However, cogl_rectangle takes a width and height instead of the the top-left and bottom-right vertices so the rectangles were being drawn in the wrong place.
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@ -128,14 +128,14 @@ on_paint (ClutterActor *actor, TestState *state)
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/* Draw a front-facing texture */
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cogl_set_source_texture (state->texture);
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cogl_rectangle (x1, y1, x2, y2);
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cogl_rectangle (x1, y1, x2 - x1, y2 - y1);
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x1 = x2;
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x2 = x1 + (float)(TEXTURE_SIZE);
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/* Draw a back-facing texture */
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cogl_set_source_texture (state->texture);
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cogl_rectangle (x2, y1, x1, y2);
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cogl_rectangle (x2, y1, x1 - x2, y2 - y1);
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x1 = x2;
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x2 = x1 + (float)(TEXTURE_SIZE);
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@ -172,8 +172,7 @@ on_paint (ClutterActor *actor, TestState *state)
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/* Draw a regular rectangle (this should always show) */
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cogl_set_source_color4f (1.0, 0, 0, 1.0);
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cogl_rectangle ( (x1), (y1),
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(x2 - x1), (y2 - y1));
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cogl_rectangle (x1, y1, x2 - x1, y2 - y1);
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/* The second time round draw beneath the first with backface
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culling disabled */
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