[cogl] Move the texture filters to be a property of the material layer

The texture filters are now a property of the material layer rather
than the texture object. Whenever a texture is painted with a material
it sets the filters on all of the GL textures in the Cogl texture. The
filter is cached so that it won't be changed unnecessarily.

The automatic mipmap generation has changed so that the mipmaps are
only generated when the texture is painted instead of every time the
data changes. Changing the texture sets a flag to mark that the
mipmaps are dirty. This works better if the FBO extension is available
because we can use glGenerateMipmap. If the extension is not available
it will temporarily enable automatic mipmap generation and reupload
the first pixel of each slice. This requires tracking the data for the
first pixel.

The COGL_TEXTURE_AUTO_MIPMAP flag has been replaced with
COGL_TEXTURE_NO_AUTO_MIPMAP so that it will default to
auto-mipmapping. The mipmap generation is now effectively free if you
are not using a mipmap filter mode so you would only want to disable
it if you had some special reason to generate your own mipmaps.

ClutterTexture no longer has to store its own copy of the filter
mode. Instead it stores it in the material and the property is
directly set and read from that. This fixes problems with the filters
getting out of sync when a cogl handle is set on the texture
directly. It also avoids the mess of having to rerealize the texture
if the filter quality changes to HIGH because Cogl will take of
generating the mipmaps if needed.
This commit is contained in:
Neil Roberts
2009-06-04 16:04:57 +01:00
parent c27f429819
commit 54d8aadf1d
21 changed files with 427 additions and 322 deletions

View File

@@ -132,12 +132,9 @@ cogl_texture_get_height
cogl_texture_get_format
cogl_texture_get_rowstride
cogl_texture_get_max_waste
cogl_texture_get_min_filter
cogl_texture_get_mag_filter
cogl_texture_is_sliced
cogl_texture_get_gl_texture
cogl_texture_get_data
cogl_texture_set_filters
cogl_texture_set_region
</SECTION>
@@ -366,8 +363,12 @@ cogl_material_set_layer_combine
cogl_material_set_layer_combine_constant
cogl_material_set_layer_matrix
cogl_material_get_layers
CoglMaterialFilter
cogl_material_set_layer_filters
cogl_material_layer_get_type
cogl_material_layer_get_texture
cogl_material_layer_get_min_filter
cogl_material_layer_get_mag_filter
<SUBSECTION Private>
CoglMaterial
CoglMaterialFlags