Use the right internal format for GL_ARB_texture_rectangle
When ClutterGLXTexturePixmap uses GL_ARB_texture_rectangle, it needs to pass the right internal format (GL_RGB or GL_RGBA) when it initializes the texture with glTexImage2D() or later handling won't recognize the alpha channel. http://bugzilla.openedhand.com/show_bug.cgi?id=1586 Signed-off-by: Robert Bragg <robert@linux.intel.com>
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@ -331,7 +331,10 @@ create_cogl_texture (ClutterTexture *texture,
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cogl_format = COGL_PIXEL_FORMAT_RGB_888;
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}
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else
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g_critical ("Can't create a TFP cogl texture for pixmap with depth < 24");
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{
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g_critical ("Can't create a TFP cogl texture for pixmap with depth < 24");
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return FALSE;
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}
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/* We want to use the GL_ARB_texture_rectangle extension on some
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chipsets because GL_ARB_texture_non_power_of_two is not always
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@ -345,7 +348,7 @@ create_cogl_texture (ClutterTexture *texture,
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glGenTextures (1, &tex);
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glBindTexture (CGL_TEXTURE_RECTANGLE_ARB, tex);
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glTexImage2D (CGL_TEXTURE_RECTANGLE_ARB, 0,
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GL_RGB, width, height,
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gl_format, width, height,
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0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
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handle = cogl_texture_new_from_foreign (tex, CGL_TEXTURE_RECTANGLE_ARB,
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