clutter-clone: Unset source when source actor is destroyed
Otherwise we might be holding on to a source actor that's no longer fully functioning and cause crashes if for example we try to paint it. https://bugzilla.gnome.org/show_bug.cgi?id=779483
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@ -54,6 +54,7 @@
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struct _ClutterClonePrivate
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{
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ClutterActor *clone_source;
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gulong source_destroy_id;
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};
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G_DEFINE_TYPE_WITH_PRIVATE (ClutterClone, clutter_clone, CLUTTER_TYPE_ACTOR)
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@ -376,6 +377,13 @@ clutter_clone_new (ClutterActor *source)
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return g_object_new (CLUTTER_TYPE_CLONE, "source", source, NULL);
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}
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static void
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on_source_destroyed (ClutterActor *source,
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ClutterClone *self)
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{
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clutter_clone_set_source_internal (self, NULL);
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}
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static void
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clutter_clone_set_source_internal (ClutterClone *self,
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ClutterActor *source)
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@ -387,6 +395,8 @@ clutter_clone_set_source_internal (ClutterClone *self,
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if (priv->clone_source != NULL)
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{
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g_signal_handler_disconnect (priv->clone_source, priv->source_destroy_id);
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priv->source_destroy_id = 0;
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_clutter_actor_detach_clone (priv->clone_source, CLUTTER_ACTOR (self));
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g_object_unref (priv->clone_source);
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priv->clone_source = NULL;
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@ -396,6 +406,8 @@ clutter_clone_set_source_internal (ClutterClone *self,
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{
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priv->clone_source = g_object_ref (source);
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_clutter_actor_attach_clone (priv->clone_source, CLUTTER_ACTOR (self));
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priv->source_destroy_id = g_signal_connect (priv->clone_source, "destroy",
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G_CALLBACK (on_source_destroyed), self);
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}
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g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_SOURCE]);
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