clutter-clone: Unset source when source actor is destroyed

Otherwise we might be holding on to a source actor that's no longer
fully functioning and cause crashes if for example we try to paint it.

https://bugzilla.gnome.org/show_bug.cgi?id=779483
This commit is contained in:
Rui Matos 2017-03-02 19:18:43 +01:00
parent eda0f45ab5
commit 542ed1d024

View File

@ -54,6 +54,7 @@
struct _ClutterClonePrivate
{
ClutterActor *clone_source;
gulong source_destroy_id;
};
G_DEFINE_TYPE_WITH_PRIVATE (ClutterClone, clutter_clone, CLUTTER_TYPE_ACTOR)
@ -376,6 +377,13 @@ clutter_clone_new (ClutterActor *source)
return g_object_new (CLUTTER_TYPE_CLONE, "source", source, NULL);
}
static void
on_source_destroyed (ClutterActor *source,
ClutterClone *self)
{
clutter_clone_set_source_internal (self, NULL);
}
static void
clutter_clone_set_source_internal (ClutterClone *self,
ClutterActor *source)
@ -387,6 +395,8 @@ clutter_clone_set_source_internal (ClutterClone *self,
if (priv->clone_source != NULL)
{
g_signal_handler_disconnect (priv->clone_source, priv->source_destroy_id);
priv->source_destroy_id = 0;
_clutter_actor_detach_clone (priv->clone_source, CLUTTER_ACTOR (self));
g_object_unref (priv->clone_source);
priv->clone_source = NULL;
@ -396,6 +406,8 @@ clutter_clone_set_source_internal (ClutterClone *self,
{
priv->clone_source = g_object_ref (source);
_clutter_actor_attach_clone (priv->clone_source, CLUTTER_ACTOR (self));
priv->source_destroy_id = g_signal_connect (priv->clone_source, "destroy",
G_CALLBACK (on_source_destroyed), self);
}
g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_SOURCE]);