clutter: Also log overlap regions in ClutterPickContext/Stack
These may be used for optimizations once we find the pick actor, so picking can be avoided in areas we know didn't cross into other actors. Nothing makes use of it yet though, just log these so far. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1915>
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@ -3960,7 +3960,10 @@ clutter_actor_pick (ClutterActor *actor,
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clutter_paint_volume_to_box (&priv->last_paint_volume, &box);
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clutter_paint_volume_to_box (&priv->last_paint_volume, &box);
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if (!clutter_pick_context_intersects_box (pick_context, &box))
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if (!clutter_pick_context_intersects_box (pick_context, &box))
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goto out;
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{
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clutter_pick_context_log_overlap (pick_context, actor);
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goto out;
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}
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}
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}
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if (priv->enable_model_view_transform)
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if (priv->enable_model_view_transform)
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@ -118,6 +118,20 @@ clutter_pick_context_log_pick (ClutterPickContext *pick_context,
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clutter_pick_stack_log_pick (pick_context->pick_stack, box, actor);
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clutter_pick_stack_log_pick (pick_context->pick_stack, box, actor);
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}
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}
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/**
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* clutter_pick_context_log_overlap:
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* @pick_context: a #ClutterPickContext
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* @actor: a #ClutterActor
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*
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* Logs an overlapping actor into the pick stack.
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*/
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void
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clutter_pick_context_log_overlap (ClutterPickContext *pick_context,
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ClutterActor *actor)
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{
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clutter_pick_stack_log_overlap (pick_context->pick_stack, actor);
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}
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/**
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/**
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* clutter_pick_context_push_clip:
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* clutter_pick_context_push_clip:
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* @pick_context: a #ClutterPickContext
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* @pick_context: a #ClutterPickContext
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@ -50,6 +50,9 @@ CLUTTER_EXPORT
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void clutter_pick_context_log_pick (ClutterPickContext *pick_context,
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void clutter_pick_context_log_pick (ClutterPickContext *pick_context,
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const ClutterActorBox *box,
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const ClutterActorBox *box,
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ClutterActor *actor);
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ClutterActor *actor);
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CLUTTER_EXPORT
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void clutter_pick_context_log_overlap (ClutterPickContext *pick_context,
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ClutterActor *actor);
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CLUTTER_EXPORT
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CLUTTER_EXPORT
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void clutter_pick_context_push_clip (ClutterPickContext *pick_context,
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void clutter_pick_context_push_clip (ClutterPickContext *pick_context,
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@ -42,6 +42,8 @@ void clutter_pick_stack_seal (ClutterPickStack *pick_stack);
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void clutter_pick_stack_log_pick (ClutterPickStack *pick_stack,
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void clutter_pick_stack_log_pick (ClutterPickStack *pick_stack,
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const ClutterActorBox *box,
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const ClutterActorBox *box,
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ClutterActor *actor);
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ClutterActor *actor);
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void clutter_pick_stack_log_overlap (ClutterPickStack *pick_stack,
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ClutterActor *actor);
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void clutter_pick_stack_push_clip (ClutterPickStack *pick_stack,
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void clutter_pick_stack_push_clip (ClutterPickStack *pick_stack,
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const ClutterActorBox *box);
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const ClutterActorBox *box);
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@ -32,6 +32,7 @@ typedef struct
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Record base;
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Record base;
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ClutterActor *actor;
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ClutterActor *actor;
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int clip_index;
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int clip_index;
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gboolean is_overlap;
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} PickRecord;
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} PickRecord;
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typedef struct
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typedef struct
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@ -342,6 +343,7 @@ clutter_pick_stack_log_pick (ClutterPickStack *pick_stack,
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g_assert (!pick_stack->sealed);
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g_assert (!pick_stack->sealed);
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rec.is_overlap = FALSE;
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rec.actor = actor;
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rec.actor = actor;
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rec.clip_index = pick_stack->current_clip_stack_top;
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rec.clip_index = pick_stack->current_clip_stack_top;
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rec.base.rect = *box;
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rec.base.rect = *box;
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@ -352,6 +354,21 @@ clutter_pick_stack_log_pick (ClutterPickStack *pick_stack,
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g_array_append_val (pick_stack->vertices_stack, rec);
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g_array_append_val (pick_stack->vertices_stack, rec);
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}
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}
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void
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clutter_pick_stack_log_overlap (ClutterPickStack *pick_stack,
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ClutterActor *actor)
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{
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PickRecord rec = { 0 };
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g_assert (!pick_stack->sealed);
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rec.is_overlap = TRUE;
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rec.actor = actor;
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rec.clip_index = pick_stack->current_clip_stack_top;
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g_array_append_val (pick_stack->vertices_stack, rec);
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}
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void
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void
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clutter_pick_stack_push_clip (ClutterPickStack *pick_stack,
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clutter_pick_stack_push_clip (ClutterPickStack *pick_stack,
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const ClutterActorBox *box)
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const ClutterActorBox *box)
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@ -428,7 +445,8 @@ clutter_pick_stack_search_actor (ClutterPickStack *pick_stack,
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PickRecord *rec =
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PickRecord *rec =
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&g_array_index (pick_stack->vertices_stack, PickRecord, i);
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&g_array_index (pick_stack->vertices_stack, PickRecord, i);
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if (rec->actor && ray_intersects_record (pick_stack, rec, point, ray))
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if (!rec->is_overlap && rec->actor &&
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ray_intersects_record (pick_stack, rec, point, ray))
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return rec->actor;
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return rec->actor;
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}
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}
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