wayland/surface: Move relative coordinate calculating to roles
The role determines how a relative coordinate is calculated. More specifically, using clutters API to transform coordinates is only accurate right after a clutter layout pass but this function is used e.g. to deliver pointer motion events which can happen at any time. This isn't a problem for Wayland clients since they don't control their position, but X clients do and we'd be sending outdated coordinates if a client is moving a window in response to motion events. This was already done already, but now move the Xwayland specific logic to the Xwayland surface role, keeping the generic transformation logic in the generic actor surface role. https://gitlab.gnome.org/GNOME/mutter/merge_requests/835
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committed by
Robert Mader

parent
c0c74484bc
commit
54194e67e3
@@ -325,6 +325,23 @@ meta_wayland_actor_surface_is_on_logical_monitor (MetaWaylandSurfaceRole *surfac
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return is_on_monitor;
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}
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static void
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meta_wayland_actor_surface_get_relative_coordinates (MetaWaylandSurfaceRole *surface_role,
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float abs_x,
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float abs_y,
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float *out_sx,
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float *out_sy)
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{
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MetaWaylandActorSurface *actor_surface =
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META_WAYLAND_ACTOR_SURFACE (surface_role);
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MetaWaylandActorSurfacePrivate *priv =
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meta_wayland_actor_surface_get_instance_private (actor_surface);
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clutter_actor_transform_stage_point (CLUTTER_ACTOR (priv->actor),
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abs_x, abs_y,
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out_sx, out_sy);
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}
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static void
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meta_wayland_actor_surface_init (MetaWaylandActorSurface *actor_surface)
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{
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@@ -348,6 +365,8 @@ meta_wayland_actor_surface_class_init (MetaWaylandActorSurfaceClass *klass)
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surface_role_class->apply_state = meta_wayland_actor_surface_apply_state;
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surface_role_class->is_on_logical_monitor =
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meta_wayland_actor_surface_is_on_logical_monitor;
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surface_role_class->get_relative_coordinates =
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meta_wayland_actor_surface_get_relative_coordinates;
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klass->sync_actor_state = meta_wayland_actor_surface_real_sync_actor_state;
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}
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