[cogl] Force Cogl to always use the client side matrix stack
Previously we only used the Cogl matrix stack API for indirect contexts, but it's too costly to keep on requesting modelview matrices from GL (for logging in the journal) even for direct rendering. I also experimented with a patch for mesa to improve performance and discussed this with upstream, but we agreed to consider the GL matrix API essentially deprecated. (For reference the GLES 2 and GL 3 specs have removed the matrix APIs)
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@ -320,8 +320,10 @@ _cogl_current_matrix_state_init (void)
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ctx->matrix_mode = COGL_MATRIX_MODELVIEW;
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ctx->matrix_mode = COGL_MATRIX_MODELVIEW;
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ctx->modelview_stack = NULL;
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ctx->modelview_stack = NULL;
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#if 0
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if (ctx->indirect ||
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if (ctx->indirect ||
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cogl_debug_flags & COGL_DEBUG_FORCE_CLIENT_SIDE_MATRICES)
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cogl_debug_flags & COGL_DEBUG_FORCE_CLIENT_SIDE_MATRICES)
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#endif
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{
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{
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ctx->modelview_stack =
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ctx->modelview_stack =
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_cogl_matrix_stack_new ();
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_cogl_matrix_stack_new ();
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