Add temporary cogl-clutter.h to aid splitting out Cogl
This gives us a way to clearly track the internal Cogl API that Clutter depends on. The aim is to split Cogl out from Clutter into a standalone 3D graphics API and eventually we want to get rid of any private interfaces for Clutter so its useful to have a handle on that task. Actually it's not as bad as I was expecting though.
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@ -227,7 +227,7 @@ clutter_backend_win32_get_features (ClutterBackend *backend)
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for the swap control extension */
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if (getenv ("__GL_SYNC_TO_VBLANK") || check_vblank_env ("default"))
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CLUTTER_NOTE (BACKEND, "vblank sync: left at default at user request");
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else if (_cogl_check_extension ("WGL_EXT_swap_control", extensions)
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else if (cogl_clutter_check_extension ("WGL_EXT_swap_control", extensions)
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&& (swap_interval = (SwapIntervalProc)
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cogl_get_proc_address ("wglSwapIntervalEXT")))
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{
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