Add temporary cogl-clutter.h to aid splitting out Cogl
This gives us a way to clearly track the internal Cogl API that Clutter depends on. The aim is to split Cogl out from Clutter into a standalone 3D graphics API and eventually we want to get rid of any private interfaces for Clutter so its useful to have a handle on that task. Actually it's not as bad as I was expecting though.
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@@ -228,9 +228,9 @@ try_enable_drm (ClutterBackendWayland *backend_wayland, GError **error)
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glexts = glGetString(GL_EXTENSIONS);
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exts = eglQueryString (backend_wayland->edpy, EGL_EXTENSIONS);
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if (!_cogl_check_extension ("EGL_KHR_image_base", exts) ||
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!_cogl_check_extension ("EGL_MESA_drm_image", exts) ||
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!_cogl_check_extension ("GL_OES_EGL_image", glexts))
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if (!cogl_clutter_check_extension ("EGL_KHR_image_base", exts) ||
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!cogl_clutter_check_extension ("EGL_MESA_drm_image", exts) ||
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!cogl_clutter_check_extension ("GL_OES_EGL_image", glexts))
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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@@ -456,7 +456,7 @@ clutter_backend_wayland_create_context (ClutterBackend *backend,
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#endif
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egl_extensions = eglQueryString (backend_wayland->edpy, EGL_EXTENSIONS);
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if (!_cogl_check_extension (_COGL_SURFACELESS_EXTENSION, egl_extensions))
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if (!cogl_clutter_check_extension (_COGL_SURFACELESS_EXTENSION, egl_extensions))
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{
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g_debug("Could not find the " _COGL_SURFACELESS_EXTENSION
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" extension; falling back to binding a dummy surface");
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