Add temporary cogl-clutter.h to aid splitting out Cogl

This gives us a way to clearly track the internal Cogl API that Clutter
depends on. The aim is to split Cogl out from Clutter into a standalone
3D graphics API and eventually we want to get rid of any private
interfaces for Clutter so its useful to have a handle on that task.
Actually it's not as bad as I was expecting though.
This commit is contained in:
Robert Bragg
2011-02-22 18:25:29 +00:00
parent 8557bc3d26
commit 532b563439
13 changed files with 130 additions and 21 deletions

View File

@ -465,7 +465,7 @@ _clutter_backend_ensure_context (ClutterBackend *backend,
clutter_actor_get_size (CLUTTER_ACTOR (stage), &width, &height);
_cogl_onscreen_clutter_backend_set_size (width, height);
cogl_onscreen_clutter_backend_set_size (width, height);
/* Eventually we will have a separate CoglFramebuffer for
* each stage and each one will track private projection