Add temporary cogl-clutter.h to aid splitting out Cogl
This gives us a way to clearly track the internal Cogl API that Clutter depends on. The aim is to split Cogl out from Clutter into a standalone 3D graphics API and eventually we want to get rid of any private interfaces for Clutter so its useful to have a handle on that task. Actually it's not as bad as I was expecting though.
This commit is contained in:
@ -465,7 +465,7 @@ _clutter_backend_ensure_context (ClutterBackend *backend,
|
||||
|
||||
clutter_actor_get_size (CLUTTER_ACTOR (stage), &width, &height);
|
||||
|
||||
_cogl_onscreen_clutter_backend_set_size (width, height);
|
||||
cogl_onscreen_clutter_backend_set_size (width, height);
|
||||
|
||||
/* Eventually we will have a separate CoglFramebuffer for
|
||||
* each stage and each one will track private projection
|
||||
|
Reference in New Issue
Block a user