[fixed-to-float-patches] Move the changes to gles2-wrapper.h into the patch
It looks like the changes to cogl-gles2-wrapper.h were accidentally
committed to the actual file instead of the patch in commit
de27da0e
. This commit moves the changes back into the patch so
cogl-gles2-wrapper.h is reverted back to master.
This commit is contained in:
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bef099ce40
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@ -273,35 +273,35 @@ void _cogl_gles2_clear_cache_for_program (CoglHandle program);
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/* If we're not using GL ES 2 then just use the GL functions
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directly */
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#define cogl_wrap_glClearColorx glClearColor
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#define cogl_wrap_glClearColorx glClearColorx
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#define cogl_wrap_glDrawArrays glDrawArrays
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#define cogl_wrap_glDrawElements glDrawElements
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#define cogl_wrap_glPushMatrix glPushMatrix
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#define cogl_wrap_glPopMatrix glPopMatrix
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#define cogl_wrap_glMatrixMode glMatrixMode
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#define cogl_wrap_glLoadIdentity glLoadIdentity
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#define cogl_wrap_glMultMatrixx glMultMatrixf
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#define cogl_wrap_glFrustumx glFrustumf
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#define cogl_wrap_glScalex glScalef
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#define cogl_wrap_glTranslatex glTranslatef
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#define cogl_wrap_glRotatex glRotatef
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#define cogl_wrap_glOrthox glOrthof
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#define cogl_wrap_glMultMatrixx glMultMatrixx
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#define cogl_wrap_glFrustumx glFrustumx
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#define cogl_wrap_glScalex glScalex
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#define cogl_wrap_glTranslatex glTranslatex
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#define cogl_wrap_glRotatex glRotatex
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#define cogl_wrap_glOrthox glOrthox
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#define cogl_wrap_glEnable glEnable
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#define cogl_wrap_glDisable glDisable
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#define cogl_wrap_glTexCoordPointer glTexCoordPointer
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#define cogl_wrap_glVertexPointer glVertexPointer
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#define cogl_wrap_glColorPointer glColorPointer
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#define cogl_wrap_glNormalPointer glNormalPointer
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#define cogl_wrap_glTexEnvx glTexEnvf
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#define cogl_wrap_glTexEnvx glTexEnvx
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#define cogl_wrap_glEnableClientState glEnableClientState
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#define cogl_wrap_glDisableClientState glDisableClientState
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#define cogl_wrap_glAlphaFunc glAlphaFunc
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#define cogl_wrap_glColor4x glColor4f
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#define cogl_wrap_glClipPlanex glClipPlanef
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#define cogl_wrap_glColor4x glColor4x
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#define cogl_wrap_glClipPlanex glClipPlanex
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#define cogl_wrap_glGetIntegerv glGetIntegerv
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#define cogl_wrap_glGetFixedv glGetFixedv
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#define cogl_wrap_glFogx glFogf
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#define cogl_wrap_glFogxv glFogfv
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#define cogl_wrap_glFogx glFogx
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#define cogl_wrap_glFogxv glFogxv
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#define cogl_wrap_glTexParameteri glTexParameteri
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/* The extra third parameter of the bind texture wrapper isn't needed
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@ -1,5 +1,5 @@
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diff --git a/clutter/cogl/gles/cogl-gles2-wrapper.h b/clutter/cogl/gles/cogl-gles2-wrapper.h
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index 8cb9e8b..561cb66 100644
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index ad741be..561cb66 100644
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--- a/clutter/cogl/gles/cogl-gles2-wrapper.h
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+++ b/clutter/cogl/gles/cogl-gles2-wrapper.h
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@@ -203,8 +203,6 @@ struct _CoglGles2WrapperShader
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@ -26,24 +26,51 @@ index 8cb9e8b..561cb66 100644
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void cogl_wrap_glFogx (GLenum pname, GLfloat param);
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void cogl_wrap_glFogxv (GLenum pname, const GLfloat *params);
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@@ -273,7 +271,6 @@ void _cogl_gles2_clear_cache_for_program (CoglHandle program);
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@@ -273,35 +271,34 @@ void _cogl_gles2_clear_cache_for_program (CoglHandle program);
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/* If we're not using GL ES 2 then just use the GL functions
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directly */
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-#define cogl_wrap_glClearColorx glClearColor
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-#define cogl_wrap_glClearColorx glClearColorx
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#define cogl_wrap_glDrawArrays glDrawArrays
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#define cogl_wrap_glDrawElements glDrawElements
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#define cogl_wrap_glPushMatrix glPushMatrix
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@@ -296,10 +293,10 @@ void _cogl_gles2_clear_cache_for_program (CoglHandle program);
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#define cogl_wrap_glPopMatrix glPopMatrix
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#define cogl_wrap_glMatrixMode glMatrixMode
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#define cogl_wrap_glLoadIdentity glLoadIdentity
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-#define cogl_wrap_glMultMatrixx glMultMatrixx
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-#define cogl_wrap_glFrustumx glFrustumx
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-#define cogl_wrap_glScalex glScalex
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-#define cogl_wrap_glTranslatex glTranslatex
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-#define cogl_wrap_glRotatex glRotatex
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-#define cogl_wrap_glOrthox glOrthox
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+#define cogl_wrap_glMultMatrixx glMultMatrixf
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+#define cogl_wrap_glFrustumx glFrustumf
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+#define cogl_wrap_glScalex glScalef
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+#define cogl_wrap_glTranslatex glTranslatef
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+#define cogl_wrap_glRotatex glRotatef
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+#define cogl_wrap_glOrthox glOrthof
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#define cogl_wrap_glEnable glEnable
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#define cogl_wrap_glDisable glDisable
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#define cogl_wrap_glTexCoordPointer glTexCoordPointer
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#define cogl_wrap_glVertexPointer glVertexPointer
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#define cogl_wrap_glColorPointer glColorPointer
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#define cogl_wrap_glNormalPointer glNormalPointer
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-#define cogl_wrap_glTexEnvx glTexEnvx
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+#define cogl_wrap_glTexEnvx glTexEnvf
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#define cogl_wrap_glEnableClientState glEnableClientState
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#define cogl_wrap_glDisableClientState glDisableClientState
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#define cogl_wrap_glAlphaFunc glAlphaFunc
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-#define cogl_wrap_glColor4x glColor4f
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-#define cogl_wrap_glColor4x glColor4x
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-#define cogl_wrap_glClipPlanex glClipPlanex
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+#define cogl_wrap_glColor4f glColor4f
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#define cogl_wrap_glClipPlanex glClipPlanef
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+#define cogl_wrap_glClipPlanex glClipPlanef
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#define cogl_wrap_glGetIntegerv glGetIntegerv
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-#define cogl_wrap_glGetFixedv glGetFixedv
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-#define cogl_wrap_glFogx glFogx
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-#define cogl_wrap_glFogxv glFogxv
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+#define cogl_wrap_glGetFloatv glGetFloatv
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#define cogl_wrap_glFogx glFogf
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#define cogl_wrap_glFogxv glFogfv
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+#define cogl_wrap_glFogx glFogf
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+#define cogl_wrap_glFogxv glFogfv
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#define cogl_wrap_glTexParameteri glTexParameteri
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/* The extra third parameter of the bind texture wrapper isn't needed
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